On Tue, 29 Sep 2009, Chris McCormick wrote:
Thx hard off! I have found a good way to get appealing melodies is to
have a bit of fractal stuff going on. One way to do this is to have the
same melody at different speeds (double speed, half speed, triple speed,
quadruple speed) laid over the top
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
On Tue, Sep 29, 2009 at 01:03:55AM +0900, hard off wrote:
yeah, that's fun.
the logic behind the randomness is very good.
Thx hard off! I have found a good way to get appealing melodies is to have a
bit of fractal stuff
On Wed, Sep 30, 2009 at 09:06:51AM +0200, Frank Barknecht wrote:
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
On Tue, Sep 29, 2009 at 01:03:55AM +0900, hard off wrote:
yeah, that's fun.
the logic behind the randomness is very good.
Thx hard off! I have found a
On Tue, Sep 29, 2009 at 01:03:55AM +0900, hard off wrote:
yeah, that's fun.
the logic behind the randomness is very good.
Thx hard off! I have found a good way to get appealing melodies is to have a
bit of fractal stuff going on. One way to do this is to have the same melody at
different
On Sun, Sep 27, 2009 at 05:20:21PM +0200, Christian Fischer wrote:
this is a nice patch! Had a lot of fun with it over the weekend.
Glad you had fun!
Now I would like to connect your patch to a Wii controller and try how
it works...
There should be a wiimidi object or something like,
yeah, that's fun.
the logic behind the randomness is very good.
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Hi,
this is a nice patch! Had a lot of fun with it over the weekend.
Now I would like to connect your patch to a Wii controller and try
how it works...
There should be a wiimidi object or something like, that.
How is the libary called? Where to download?
Im not that deep into PD yet, so