Re: [PD] CPU Object...

2009-07-13 Thread chris clepper
The GEM crash comes from a system call to copy memory in pix_image.  The
system call is not the problem and pix_image has been very thoroughly
tested.  It could be hitting a memory limit for the process (4 GB!).  You
are either playing 100+ soundfiles in Pd already or there is a bug in readsf
that doesn't exit threads when done with a file.

It looks like you are using the playlist object, which leaks memory, and
should probably be avoided for installation work.

Are you really using a DVCPRO-HD camera or is that some spurious process
running?  The ColorSync is also something I've never seen in GEM either.
All in all a fairly baffling crash report.

On Mon, Jul 13, 2009 at 5:29 PM, Simon Ball sballm...@googlemail.comwrote:

 I have attached the PD crash log and the pasted the last part below. I do
 not really understand what it is telling me. Any suggestions would be really
 helpful. I have quicktime running in the background. I wanted to build this
 into pd but haven't really played with sound as I have been using GEM. Would
 a simple play sound patch in PD be more efficient?



 0x984ed000 - 0x9850 com.apple.AppleVAFramework 2.4.32
 /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
 0x99ed4000 - 0x9ab8dfff com.apple.QuickTimeComponents.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
 0x9adea000 - 0x9adeefff com.apple.QuickTimeH264.component 7.6 (1290)
 /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264
 0x9b0b5000 - 0x9b185fff com.apple.QuickTimeMPEG4.component 7.6 (1290)
 /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4
 0x9bd44000 - 0x9bd52fff libXplugin.1.dylib /usr/lib/libXplugin.1.dylib
 0x9feb7000 - 0x9fee1fff com.apple.CoreMediaPrivate 15.0
 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMediaPrivate
 0x9feef000 - 0x9fef4fff com.apple.CoreMediaAuthoringPrivate 1.6
 /System/Library/PrivateFrameworks/CoreMediaAuthoringPrivate.framework/Versions/A/CoreMediaAuthoringPrivate
 0x9fefa000 - 0x9ff9bfff com.apple.QuickTimeImporters.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
 0x9ffb8000 - 0x9fff7fff com.apple.QuickTimeFireWireDV.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV




 On Sun, Jul 12, 2009 at 6:36 PM, Claude Heiland-Allen 
 claudiusmaxi...@goto10.org wrote:

 Simon Ball wrote:

 How do I check CPU usage? Even if tis isn't relevant, it would be usefuul
 to
 know.


 Media - Load Meter (iirc) loads a patch that uses [metro] and [cputime]



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Re: [PD] CPU Object...

2009-07-13 Thread ydego...@gmail.com

chris clepper wrote:
The GEM crash comes from a system call to copy memory in pix_image.  
The system call is not the problem and pix_image has been very 
thoroughly tested.  It could be hitting a memory limit for the process 
(4 GB!).  You are either playing 100+ soundfiles in Pd already or 
there is a bug in readsf that doesn't exit threads when done with a file.


It looks like you are using the playlist object, which leaks memory, 
and should probably be avoided for installation work.

cat CHANGES.LOG ::

0.4
 added location message + fix memory allocation problems

good you spread the same FUD since 10 years,
you're older than your kids

why don't you show up at pd conv
and prove what you say?

that's not provaocation from me,
that's the opposite

ciao,
sevy
Are you really using a DVCPRO-HD camera or is that some spurious 
process running?  The ColorSync is also something I've never seen in 
GEM either.  All in all a fairly baffling crash report.






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Re: [PD] CPU Object...

2009-07-12 Thread Simon Ball
Thanks Chris. I will do this tomorrow as I can't access the project today.

How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to
know.

Thanks again
Simon

On Sun, Jul 12, 2009 at 6:00 PM, chris clepper cgclep...@gmail.com wrote:

 A G5 running OSX and GEM can run for months and even years without a
 crash.  Grab the crashlog in the Console app and post the last report for
 pd.

 On Sun, Jul 12, 2009 at 12:20 PM, Simon Ball sballm...@googlemail.comwrote:

 Hi List

 I am having trouble with an installation. I am projecting a project that
 uses motion tracking and animation in GEM.

 After a period of time (minimum 1hrs. max 3hrs.) the program crashes.
 There is no error message and the program just disappears. This has happened
 when people have been in the room and when people have not been in the room.
 The patch creates abstractions that generate the animations when movement is
 detected. I have attached the patch but not all of the source files.

 The project is running on a apple G5. OSX not sure which version (rather
 stupidly, cannot find out until tomorrow, sorry).

 This maybe a CPU issue, does anyone know how I can read the CPU usage?
 Having said that, if the project crashes even when no movement is detected.
 I appreciate that this issue could be caused by a number of things but if
 anyone has any suggestions I could try, they would be much appreciated.

 Thanks
 Simon

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Re: [PD] CPU Object...

2009-07-12 Thread Claude Heiland-Allen

Simon Ball wrote:

How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to
know.


Media - Load Meter (iirc) loads a patch that uses [metro] and [cputime]

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Re: [PD] CPU Object...

2009-07-12 Thread Mike McGonagle
You might want to check into the Activity Monitor (it is in the
Utilities folder on the Mac), and check to see if there are any
stray instances of PD still running. I have found that when PD
crashes on my machine, it will still have an instance of PD still
running, even though the GUI has shut down. If you find one, you can
select it and do a Force Quit on it. Usually when I have had these
instances running, they will eat up a lot of processor time.

Mike

On Sun, Jul 12, 2009 at 12:22 PM, Simon Ballsballm...@googlemail.com wrote:
 Thanks Chris. I will do this tomorrow as I can't access the project today.

 How do I check CPU usage? Even if tis isn't relevant, it would be usefuul to
 know.

 Thanks again
 Simon

 On Sun, Jul 12, 2009 at 6:00 PM, chris clepper cgclep...@gmail.com wrote:

 A G5 running OSX and GEM can run for months and even years without a
 crash.  Grab the crashlog in the Console app and post the last report for
 pd.

 On Sun, Jul 12, 2009 at 12:20 PM, Simon Ball sballm...@googlemail.com
 wrote:

 Hi List

 I am having trouble with an installation. I am projecting a project that
 uses motion tracking and animation in GEM.

 After a period of time (minimum 1hrs. max 3hrs.) the program crashes.
 There is no error message and the program just disappears. This has happened
 when people have been in the room and when people have not been in the room.
 The patch creates abstractions that generate the animations when movement is
 detected. I have attached the patch but not all of the source files.

 The project is running on a apple G5. OSX not sure which version (rather
 stupidly, cannot find out until tomorrow, sorry).

 This maybe a CPU issue, does anyone know how I can read the CPU usage?
 Having said that, if the project crashes even when no movement is detected.
 I appreciate that this issue could be caused by a number of things but if
 anyone has any suggestions I could try, they would be much appreciated.

 Thanks
 Simon

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