g, 10. Oktober 2013 um 15:07 Uhr
> Von: "Pagano, Patrick"
> An: "Etienne Landon"
> Cc: "pd-list@iem.at"
> Betreff: Re: [PD] Extended View toolkit : issue with masks
>
> I found the same behavior, Marian and Peter wrote some amazing software
> the
with streamlining it further :)
cheers, peter
Gesendet: Donnerstag, 10. Oktober 2013 um 15:07 Uhr
Von: "Pagano, Patrick"
An: "Etienne Landon"
Cc: "pd-list@iem.at"
Betreff: Re: [PD] Extended View toolkit : issue with masks
I found the same behavior, Maria
I found the same behavior, Marian and Peter wrote some amazing software there
but you have to have a really fast graphics card for some of the fancier
modules. Go with the one that delivers for you. 22 is really nice as I recall.
I'll check my rates today and report back too
Patrick Pagano B.S
Hi,
I understand the shader part of ev_pro_22 but I 'm not shure the problem is
here, the shader is only used to change texture coordinates and do
soft-edging. In both cases, ev_pro_22 or ev_pro_22easy, I send a texture
ID. So the chain with ev_pro_22 is not the one that does the work from
movie t
El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió:
> Is there any reason why ev_pro_22easy is less efficient than
> ev_pro_22 ?
I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
card. ev_pro_22easy uses the main CPU to made the work, so is less
efficient, but i
Hi list,
I'm working on an installation that makes intensive use of evt, so first
big thanks to the developpers for this incredible tool !
Still, during the development I faced a really strange issue with
ev_pro_22easy modules : it kills my framerate.
The patch uses more than 20 ev_pro_22 modules
hello
in this particular case it is definitely pixels and not GEM-Units.
This is the way it is built in the extendedview toolkit.
cheers, peter
Am 05.07.13 13:56, schrieb Py Fave:
in fact it depends on texture mode :
sometimes it's pixels sometimes it's a 01 range
check pix_coordinates h
in fact it depends on texture mode :
sometimes it's pixels sometimes it's a 01 range
check pix_coordinates help
2013/7/5 Husk 00 :
> On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote:
>>
>>
>>
>> Am 04.07.13 11:47, schrieb Husk 00:
>>>
>>> Hi Peter and list,
>>
>>
>> Hi Husk
>>
>>
>>> I fi
On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote:
>
>
> Am 04.07.13 11:47, schrieb Husk 00:
>
>> Hi Peter and list,
>>
>
> Hi Husk
>
>
> I finally had time to explore extended view toolkit and it's
>> really working well...congratulations!
>> There is something still I miss: how the texture c
On Thu, Jul 4, 2013 at 4:52 PM, Peter Venus wrote:
> Am 04.07.13 11:47, schrieb Husk 00:
>
>> Let's say I want to add a floor to your
>> 04_ev_example_3d.PD: what coordinates I should
>> put (for example) to connect the floor with the left projection panel?
>>
>> can you explain further,
Am 04.07.13 11:47, schrieb Husk 00:
Hi Peter and list,
Hi Husk
I finally had time to explore extended view toolkit and it's
really working well...congratulations!
There is something still I miss: how the texture coordinates works.
What units do
they uses?
The units used for texture-coordi
Hi Peter and list,
I finally had time to explore extended view toolkit and it's
really working well...congratulations!
There is something still I miss: how the texture coordinates works.
What units do
they uses? How do I relate one projection panel to another to share content
between them?
Let's
n: n...@petervenus.de
Gesendet: 03.06.2011 09:38:18
An: "Ignacio Aguirre"
Betreff: Re: [PD] Extended View Toolkit
Hello!
just a quick answer, that maybe helps.
you wil find a example of how to use udpsend to send data to different
computers in the network attached.
if that doesnt solve
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
hi,
please keep TOFU-posting to a minimum.
On 06/03/2011 05:38 AM, Ignacio Aguirre wrote:
> Hello Again!
>
> Damn, i tought im asking too much...
>
> i have another question about EVT.
>
> here is my history... im gonna connect 3 projectores, b
nacio Aguirre"
Gesendet: 03.06.2011 05:38:47
An: n...@petervenus.de
Betreff: Re: [PD] Extended View Toolkit
Hello Again!
Damn, i tought im asking too much...
i have another question about EVT.
here is my history... im gonna connect 3 projectores, but as i have no enought
money i wil
--
> Von: "Ignacio Aguirre"
> Gesendet: 23.05.2011 05:50:20
> An: n...@petervenus.de
> Betreff: Re: [PD] Extended View Toolkit
>
> hey! thanks jose and peter!
>
> i have updated both files in my folder...
>
> but im not getting any bang from ev_vid outlet (im routi
just the way, you setup your patch.
hope that helps.
peter
Von: "Ignacio Aguirre"
Gesendet: 23.05.2011 05:50:20
An: n...@petervenus.de
Betreff: Re: [PD] Extended View Toolkit
hey! thanks jose and peter!
i have updated bot
ith the new ones.
> with this the workflow to get the [end( message would be as described
> earlier:
>
> [ev_vid 0]
> /
> [route end]
> /
> [bang(
>
> feel free to ask if something is not clear.
>
> enjoy,
> peter
>
>
> ----------
_vid 0]
/
[route end]
/
[bang(
feel free to ask if something is not clear.
enjoy,
peter
Von: "Jose Luis Santorcuato"
Gesendet: 21.05.2011 06:19:37
An: "Ignacio Aguirre"
Betreff: Re: [PD] Extended View Toolkit
Hi, in
Hi, in GEM the object pix_film delivers a bang when the last frame is
reproduced,
when the movie ends bang to [1 ( and starts the others videos...also you
can bang a zero and stop the current movie.
Bets regards
José
2011/5/20 Ignacio Aguirre
> Hello all
>
> im currently working with EWK
Hello all
im currently working with EWK (great tool!) for my pre grade thesis. i have
a simple question, and hope someone can help me...
is there a way to know when the last frame from a video is played?
im editing the ev_vid.pd patch, and putting a "print end vid $1" in the
last outlet of pi
he way you need them, save them
with the help of the built-in presetsystem.
What do you mean by "set it for extending?
Peter
-Ursprüngliche Nachricht-
Von: "Pagano, Patrick"
Gesendet: 26.02.2011 04:59:27
An: "n...@petervenus.de" , PD-List
Betreff: Re: [PD]
How does one construct a preset?
My window is 7000x1050 and I do not see a way to set it for extending
pp
On 2/24/11 7:53 AM, "n...@petervenus.de" wrote:
>
>Hello All!
>
>I want to announce the official release of the Extended View Toolkit.
>
>http://puredata.info/Members/Weitsicht/extended-vie
Yes very cool and useful
Patrick Pagano B.S.,M.F.A
Digital Media Engineer
UF Digital Worlds Institute
(352)294-2020
On Feb 24, 2011, at 7:28 PM, "Jose Luis Santorcuato"
wrote:
> OMG...Cool ill test and comment...
>
> Congratulations!
>
> José
>
> 2011/2/24 Pedro Lopes :
>> Congratu
OMG...Cool ill test and comment...
Congratulations!
José
2011/2/24 Pedro Lopes :
> Congratulations, the array of Ps3eye (so it seems) cameras is amazingly
> simple and has a nice result in panoramic rendering/blending. Love the cave
> effect generated there.
> Congratulations on the proj
Congratulations, the array of Ps3eye (so it seems) cameras is amazingly
simple and has a nice result in panoramic rendering/blending. Love the cave
effect generated there.
Congratulations on the project, I'm definitely on the lookout for this one.
Best,
Pedro
On Thu, Feb 24, 2011 at 12:53 PM, w
Hello All!
I want to announce the official release of the Extended View Toolkit.
http://puredata.info/Members/Weitsicht/extended-view-toolkit/
The Extended View Toolkit is a set of abstractions developed for the art
installation "Extended View streamed".
It is intended to be an easy solution t
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