Le 2011-10-01 à 04:14:00, Ingo a écrit :
I wonder what kind of ears it takes to listen to something so complex...
rather, what kind of brain lobes it takes.
It takes a regular pair of ears - one on the left side and one on the right
side!
per head ?
how many heads do you have ?
e.g.
: Variable number of objects?
Le 2011-10-01 à 04:14:00, Ingo a écrit :
I wonder what kind of ears it takes to listen to something so
complex...
rather, what kind of brain lobes it takes.
It takes a regular pair of ears - one on the left side and one on the
right
side!
per head
[mailto:pd-list-boun...@iem.at] Im Auftrag von
IOhannes m zmölnig
Gesendet: Samstag, 1. Oktober 2011 18:18
An: pd-list@iem.at
Betreff: Re: [PD] Fwd: Variable number of objects?
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On 10/01/2011 04:48 AM, Ingo wrote:
Every [receive] will have to check
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On 10/01/2011 04:48 AM, Ingo wrote:
Every [receive] will have to check if any [send] message is meant to be for
this particular [receive]. It will have to check if the header of the [send]
matches the header of the [receive] until the first
second if the data is meant to be for them or
not.
Ingo
-Ursprüngliche Nachricht-
Von: Jaime Oliver [mailto:jaime.oliv...@gmail.com]
Gesendet: Freitag, 30. September 2011 05:04
An: Ingo
Cc: Jonathan Wilkes; Pd List
Betreff: Re: [PD] Fwd: Variable number of objects?
I see
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On 09/30/2011 05:03 AM, Jaime Oliver wrote:
I see...
What I do is put a spigot right after all receives and the spigot is
controlled by the same messages that control switch~:
[r foo]
|
[spigot 0]
|
...
In this way you'll at least stop
Le 2011-09-29 à 10:17:00, Jonathan Wilkes a écrit :
Since you have a large patch, I'd be curious to know how much memory is
taken up by having the switched off voices just sitting there.
It's not easy to know how much memory is taken by a bunch of small
mallocs. If you use getbytes() you
Le 2011-09-29 à 19:41:00, Ingo a écrit :
One shouldn't underestimate the cpu load when several hundreds of midi
controllers per second are modulating hundreds of parameters and the get
multiplied by 16 voices constantly because the control messages are
still active all of the time.
I wonder
Le 2011-09-30 à 12:01:00, Mathieu Bouchard a écrit :
size_t real_size (size_t n) {return 1highest_bit(n+sizeof(void *));}
erratum :
size_t real_size (size_t n) {return 2highest_bit(n+sizeof(void *)-1);}
because the first version I wrote gets the PREVIOUS-or-equal power, which
is nonsense.
-Ursprüngliche Nachricht-
Von: Jaime Oliver [mailto:jaime.oliv...@gmail.com]
Gesendet: Freitag, 30. September 2011 05:04
An: Ingo
Cc: Jonathan Wilkes; Pd List
Betreff: Re: [PD] Fwd: Variable number of objects?
I see...
What I do is put a spigot right after all receives and the spigot
Le 2011-09-30 à 12:32:00, Jaime Oliver a écrit :
If you're going to wire them why not just create specific send messages?
Yes, that's much faster.
But keep in mind that making large amounts of symbols makes gensym become
gradually slower, which slows down interpreting $1-foo in all
I wonder what kind of ears it takes to listen to something so complex...
rather, what kind of brain lobes it takes.
It takes a regular pair of ears - one on the left side and one on the right
side!
Ingo
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Betreff: Re: [PD] Fwd: Variable number of objects?
I see...
What I do is put a spigot right after all receives and the spigot is
controlled by the same messages that control switch~:
[r foo]
|
[spigot 0]
|
...
In this way you'll at least stop using all lines and metros
On Wed, 2011-09-28 at 19:29 +0200, Ludwig Maes wrote:
-- Forwarded message --
From: Ludwig Maes ludwig.m...@gmail.com
Date: 28 September 2011 19:29
Subject: Re: [PD] Variable number of objects?
To: Ingo i...@miamiwave.com
I actually meant more in general, also for
: Re: [PD] Fwd: Variable number of objects?
On Wed, 2011-09-28 at 19:29 +0200, Ludwig Maes wrote:
-- Forwarded message --
From: Ludwig Maes ludwig.m...@gmail.com
Date: 28 September 2011 19:29
Subject: Re: [PD] Variable number of objects?
To: Ingo i...@miamiwave.com
: Donnerstag, 29. September 2011 11:33
An: 'Roman Haefeli'; 'Ludwig Maes'
Cc: 'Pd List'
Betreff: Re: [PD] Fwd: Variable number of objects?
Actually, I just tried again to simply copy a couple of voices and it only
took a fraction of a second with a very short dropout - even with the dsp
on.
I
...@miamiwave.com]
Gesendet: Donnerstag, 29. September 2011 12:02
An: 'Ingo'; 'Roman Haefeli'; 'Ludwig Maes'
Cc: 'Pd List'
Betreff: AW: [PD] Fwd: Variable number of objects?
I just added the [; pd dsp 0( when starting to creat voices to speed it up
and eliminated the 17 voices limit of the patch
Message -
From: Ingo i...@miamiwave.com
To: 'Roman Haefeli' reduz...@gmail.com; 'Ludwig Maes'
ludwig.m...@gmail.com
Cc: 'Pd List' pd-list@iem.at
Sent: Thursday, September 29, 2011 5:33 AM
Subject: Re: [PD] Fwd: Variable number of objects?
Actually, I just tried again to simply copy
Message -
From: Ingo i...@miamiwave.com
To: 'Roman Haefeli' reduz...@gmail.com; 'Ludwig Maes'
ludwig.m...@gmail.com
Cc: 'Pd List' pd-list@iem.at
Sent: Thursday, September 29, 2011 5:33 AM
Subject: Re: [PD] Fwd: Variable number of objects?
Actually, I just tried again to simply copy a couple
of the time.
Ingo
- Original Message -
From: Ingo i...@miamiwave.com
To: 'Roman Haefeli' reduz...@gmail.com; 'Ludwig Maes'
ludwig.m...@gmail.com
Cc: 'Pd List' pd-list@iem.at
Sent: Thursday, September 29, 2011 5:33 AM
Subject: Re: [PD] Fwd: Variable number of objects
...@gmail.com]
Gesendet: Donnerstag, 29. September 2011 19:56
An: Ingo
Cc: Jonathan Wilkes; Pd List
Betreff: Re: [PD] Fwd: Variable number of objects?
On Thu, Sep 29, 2011 at 1:41 PM, Ingo i...@miamiwave.com wrote:
One shouldn't underestimate the cpu load when several hundreds of midi
-- Forwarded message --
From: Ludwig Maes ludwig.m...@gmail.com
Date: 28 September 2011 19:29
Subject: Re: [PD] Variable number of objects?
To: Ingo i...@miamiwave.com
I actually meant more in general, also for non-~ signals (i.e. also control
rate .pd patches). I referred to
Le 2011-09-28 à 19:29:00, Ludwig Maes a écrit :
How can that take 10 seconds?? I dont see what would cause such a huge
overhead, i'd expect an increase in computations memory though (say
from 10 voices to 11: 10% increase in cpu workload ram dedicated to
these voices..., I fail to see what
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