If you want to render something in a texture in order to map it somewhere else,
you have to use the framebuffer object.
see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object,
so that I can rotate, translate etc it in
Thanks a lot for the responses, the gemframebuffer object was what I was
looking for.
I also got the issue resolved here:
http://puredata.hurleur.com/viewtopic.php?pid=17442
cyrille henry schrieb:
If you want to render something in a texture in order to map it
somewhere else, you have to
Hello,
I am trying to map my particle system onto a rectangle or other object,
so that I can rotate, translate etc it in order to do some projection
mapping. I haven't been successful with this at all, can anyone give me
some hints?
Is this something that I could resolve via a buffer object