Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread cyrille henry
If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples. Cyrille Johannes Paar a écrit : Hello, I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in

Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread Johannes Paar
Thanks a lot for the responses, the gemframebuffer object was what I was looking for. I also got the issue resolved here: http://puredata.hurleur.com/viewtopic.php?pid=17442 cyrille henry schrieb: If you want to render something in a texture in order to map it somewhere else, you have to

[PD] GEM: Render particle system as texture of object

2010-03-27 Thread Johannes Paar
Hello, I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in order to do some projection mapping. I haven't been successful with this at all, can anyone give me some hints? Is this something that I could resolve via a buffer object