Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread Johannes Paar
Thanks a lot for the responses, the gemframebuffer object was what I was 
looking for.


I also got the issue resolved here: 
http://puredata.hurleur.com/viewtopic.php?pid=17442



cyrille henry schrieb:
If you want to render something in a texture in order to map it 
somewhere else, you have to use the framebuffer object.

see examples.

Cyrille


Johannes Paar a écrit :

Hello,

I am trying to map my particle system onto a rectangle or other 
object, so that I can rotate, translate etc it in order to do some 
projection mapping. I haven't been successful with this at all, can 
anyone give me some hints?


Is this something that I could resolve via a buffer object or use the 
gem2pdp and pdp2gem objects as a workaround?


Thanks for any help,

Johannes

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Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread cyrille henry

If you want to render something in a texture in order to map it somewhere else, 
you have to use the framebuffer object.
see examples.

Cyrille


Johannes Paar a écrit :

Hello,

I am trying to map my particle system onto a rectangle or other object, 
so that I can rotate, translate etc it in order to do some projection 
mapping. I haven't been successful with this at all, can anyone give me 
some hints?


Is this something that I could resolve via a buffer object or use the 
gem2pdp and pdp2gem objects as a workaround?


Thanks for any help,

Johannes

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[PD] GEM: Render particle system as texture of object

2010-03-27 Thread Johannes Paar

Hello,

I am trying to map my particle system onto a rectangle or other object, 
so that I can rotate, translate etc it in order to do some projection 
mapping. I haven't been successful with this at all, can anyone give me 
some hints?


Is this something that I could resolve via a buffer object or use the 
gem2pdp and pdp2gem objects as a workaround?


Thanks for any help,

Johannes

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