[PD] GEM: possibility to split gemframebuffer or gemlist?

2010-03-28 Thread Johannes Paar

Hi,

is there a way to split the gemframebuffer, so that I can split 1  
gemlist to be rendered on 2 objects, with each object showing only  
half of the image? Like that the two final objects could act as  
independent canvas for projection mapping.


Thanks a lot  best

Johannes


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Re: [PD] GEM: possibility to split gemframebuffer or gemlist?

2010-03-28 Thread Jack
Something like this for example ?
++

Jack


Le lundi 29 mars 2010 à 02:16 +0200, Johannes Paar a écrit :
 Hi,
 
 is there a way to split the gemframebuffer, so that I can split 1  
 gemlist to be rendered on 2 objects, with each object showing only  
 half of the image? Like that the two final objects could act as  
 independent canvas for projection mapping.
 
 Thanks a lot  best
 
 Johannes
 
 
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#N canvas 0 0 661 553 10;
#X obj 67 131 gemhead 20;
#X obj 254 176 gemhead;
#X obj 67 338 rotateXYZ;
#X obj 67 292 t a b;
#X obj 67 252 translateXYZ 0 0 -4;
#X obj 67 168 gemframebuffer;
#X obj 254 201 pix_texture;
#X obj 67 357 pqtorusknots;
#N canvas 0 0 450 300 rotation 0;
#X obj 33 19 inlet;
#X obj 33 110 % 360;
#X obj 33 62 i;
#X obj 33 88 + 5;
#X obj 33 136 outlet;
#X obj 84 111 % 360;
#X obj 84 63 i;
#X obj 84 137 outlet;
#X obj 134 112 % 360;
#X obj 134 64 i;
#X obj 134 138 outlet;
#X obj 84 89 + 3;
#X obj 134 90 + 7;
#X connect 0 0 2 0;
#X connect 0 0 6 0;
#X connect 0 0 9 0;
#X connect 1 0 2 1;
#X connect 1 0 4 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X connect 5 0 6 1;
#X connect 5 0 7 0;
#X connect 6 0 11 0;
#X connect 8 0 9 1;
#X connect 8 0 10 0;
#X connect 9 0 12 0;
#X connect 11 0 5 0;
#X connect 12 0 8 0;
#X restore 99 313 pd rotation;
#X obj 67 272 color 1 0 0;
#X obj 384 176 gemhead;
#X obj 384 201 pix_texture;
#X obj 254 221 pix_coordinate;
#X obj 384 221 pix_coordinate;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X obj 67 40 route create destroy;
#X obj 20 217 gemhead 1;
#X obj 20 237 world_light;
#X connect 2 0 7 0;
#X connect 3 0 1 0;
#X connect 4 0 1 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X connect 7 0 3 0;
#X connect 7 0 6 0;
#X connect 7 1 4 0;
#X connect 7 1 5 0;
#X connect 7 2 0 0;
#X connect 8 0 9 0;
#X restore 24 50 pd gemwin;
#X msg 24 25 destroy;
#X obj 254 373 rectangle 2 3;
#X obj 254 249 translateXYZ -2 0 0;
#X obj 254 353 rotateXYZ -2 0 0;
#X floatatom 285 329 5 0 0 0 - - -;
#X obj 384 373 rectangle 2 3;
#X obj 384 353 rotateXYZ -2 0 0;
#X floatatom 415 329 5 0 0 0 - - -;
#X obj 384 249 translateXYZ 2 0 0;
#X msg 164 131 color 0 0 1 0;
#X obj 164 110 loadbang;
#X msg 335 125 0 0 0.5 0 0.5 1 0 1;
#X msg 465 125 0.5 0 1 0 1 1 0.5 1;
#X obj 335 96 loadbang;
#X text 82 24 - 1;
#X text 324 328 - 2;
#X text 454 328 - 2;
#X obj 285 282 loadbang;
#X msg 285 304 15;
#X msg 415 304 -15;
#X text 519 378 Jack/RYBN 2010;
#X connect 0 0 5 0;
#X connect 1 0 6 0;
#X connect 2 0 7 0;
#X connect 3 0 2 0;
#X connect 3 1 8 0;
#X connect 4 0 9 0;
#X connect 5 0 4 0;
#X connect 5 1 6 1;
#X connect 5 1 11 1;
#X connect 6 0 12 0;
#X connect 8 0 2 1;
#X connect 8 1 2 2;
#X connect 8 2 2 3;
#X connect 9 0 3 0;
#X connect 10 0 11 0;
#X connect 11 0 13 0;
#X connect 12 0 17 0;
#X connect 13 0 23 0;
#X connect 14 0 15 0;
#X connect 15 0 14 0;
#X connect 17 0 18 0;
#X connect 18 0 16 0;
#X connect 19 0 18 1;
#X connect 21 0 20 0;
#X connect 22 0 21 1;
#X connect 23 0 21 0;
#X connect 24 0 5 0;
#X connect 25 0 24 0;
#X connect 26 0 12 1;
#X connect 27 0 13 1;
#X connect 28 0 26 0;
#X connect 28 0 27 0;
#X connect 32 0 33 0;
#X connect 32 0 34 0;
#X connect 33 0 19 0;
#X connect 34 0 22 0;
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