On Windows, there is also [hidin].
.hc
On Nov 16, 2006, at 11:06 PM, David Merrill wrote:
And if you want to use J. Sarlo's [joystick] object (win32 only),
consider using my updated version of it, which adds the use of the
point-of-view hat.
http://web.media.mit.edu/~dmerrill/sw/joystick.
And if you want to use J. Sarlo's [joystick] object (win32 only),
consider using my updated version of it, which adds the use of the
point-of-view hat.
http://web.media.mit.edu/~dmerrill/sw/joystick.zip
-David M.
Frank Barknecht wrote:
Hallo,
padawan12 hat gesagt: // padawan12 wrote:
[hid
Hallo,
padawan12 hat gesagt: // padawan12 wrote:
> [hid] is th object you're looking for.
Or J. Sarlo's older [joystick] object.
Ciao
--
Frank Barknecht _ __footils.org_ __goto10.org__
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Hi Carlos~You can use the external HID library for this (on Mac/Gnu/Linux). This can be found easily by installing hc's Pd-extended. But you'll have to format the data from the joystick for many things (like object rotations) by using things like counter objects and metros (at lest from my experi
[hid] is th object you're looking for.
On Wed, 15 Nov 2006 18:37:10 +
Carlos Caires <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Is there any object in PD that can recognize and customize a Gamepad (USB
> input)? As in Max/MSP with the HI?
>
> Thanks,
>
> Carlos Caires
>
>
>
Hi,
Is there any object in PD that can recognize and customize a Gamepad (USB
input)? As in Max/MSP with the HI?
Thanks,
Carlos Caires
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