Hi,
I'm having a hard time implementing the switch-and-ramp technique to
cancel out discontinuous control changes as described in Miller's Book
at http://crca.ucsd.edu/~msp/techniques/latest/book-html/node63.html
In attached patch I tried to build a very simple example of the
technique in action
get the attack value at the inconsistency, crossfade back between that
value and the original signal.
see attached patch.
of course, the problem is you usually don't know where the
inconsistency will arise. the only way around that is to delay the
audio while your patch finds such a probem.
btw. just found a bug in my patch. corrected here:
switch-and-ramp3.pd
Description: Binary data
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On 2 May 2007, at 5:35 PM, Frank Barknecht wrote:
it only works if the discontinuity is one starting a zero
again
isn't the book describing a way to switch from a playing wave form to
a new one which starts at zero?
The example refers to re-triggering something like a percussion
sample -
Hallo,
simon wise hat gesagt: // simon wise wrote:
That is: the whole example/technique described depends on the
assumption that the re-triggered sample starts from zero, it doesn't
make sense otherwise.
Well, that's what's keeping me awake ATM: I believe in theory it is
possible, to use
On 3 May 2007, at 4:56 AM, Frank Barknecht wrote:
Attached patch shows switch and ramp correctly in action. Note to
hard
off: Crossfading of course also works, however I was trying to
understand the technique Miller describes. (Now I wonder, if the
description in the book is complete.