> and netsend/netreceive sometimes dropping data.

That is fixed, but there still is a bug with netsend/netreceive freezing PD 
forever (without eating up any cpu) when a large burts of messages is sent 
in a short time (need not be zero logical time).

I thought it was related to the data drop bug, but I guess it isn't since it 
is not fixed.

See 
http://sourceforge.net/tracker/index.php?func=detail&aid=1891819&group_id=55736&atid=478070

cheers
matteo 


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