Envoyé: Jeudi 3 Octobre 2013 12:43:36
Objet: Re: [PD] RE : Re: need help with gem and glsl feedback
Le 03/10/2013 11:23, Patrice Colet a écrit :
Hello,
I'm trying to find out how to get a backbuffer for attached shader
found in the web ( http://glsl.heroku.com/e#8849.0 ), it seem I
Le 06/10/2013 22:13, Py Fave a écrit :
Hello , i just opened your last patch and am looking at it .
weanwhile i reply to your points
2013/10/6 Jack j...@rybn.org:
Hello,
Le 05/10/2013 22:51, Py Fave a écrit :
in fact my problem is not solved .
it seems like the feedback effect happens
Test with this one.
You should get the motion blur on the torus (here from your webcam).
Ifnot, there is a broblem somewhere else...
Le 06/10/2013 22:13, Py Fave a écrit :
Hello , i just opened your last patch and am looking at it .
weanwhile i reply to your points
2013/10/6 Jack
Hello,
Le 05/10/2013 22:51, Py Fave a écrit :
in fact my problem is not solved .
it seems like the feedback effect happens everywhere but on the
surface drawn by the shader .
According to the patch, the feedback is applied on a [square 4] (where
there is also the [torus 2]).
Then,
Le 06/10/2013 14:41, Jack a écrit :
Hello,
Le 05/10/2013 22:51, Py Fave a écrit :
in fact my problem is not solved .
it seems like the feedback effect happens everywhere but on the
surface drawn by the shader .
According to the patch, the feedback is applied on a [square 4] (where
there
Hello , i just opened your last patch and am looking at it .
weanwhile i reply to your points
2013/10/6 Jack j...@rybn.org:
Hello,
Le 05/10/2013 22:51, Py Fave a écrit :
in fact my problem is not solved .
it seems like the feedback effect happens everywhere but on the
surface drawn by the
Use, format RGB32 instead of RGB for your framebufers.
++
JackPy Fave pyf...@gmail.com a écrit :first thanks both for your help.
i was tired yesterday evening.
jack , i have a problem with your patch.
i had already similar problems before, that's why i wanted to use some
shader in the feedback
Hello,
I'm trying to find out how to get a backbuffer for attached shader found in the
web (http://glsl.heroku.com/e#8849.0), it seem I couldn't get alpha channel in
gemframebuffer's recursion, any idea?
Colet Patrice
// Cyrille Henry 2007
void main()
{
gl_TexCoord[0] =
Le 03/10/2013 11:23, Patrice Colet a écrit :
Hello,
I'm trying to find out how to get a backbuffer for attached shader found in
the web (http://glsl.heroku.com/e#8849.0), it seem I couldn't get alpha
channel in gemframebuffer's recursion, any idea?
Colet Patrice
Patrice,
add [alpha 1 ]
to the last chain to use alpha in your / jack's patch
then you can use color on background
Thanks Jack and Cyrille, my patch is better now
Bonne soirée to a french thread
i have one more question is it better nettiquette to
reply only on the list or list + individual
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