Re: [PD] Video synthesizer emulation

2012-07-13 Thread Off Screen
Ed: I don't really get what is your conversion for, can you elaborate a bit
more?
Tim: I've been already using [pix_sig2pix~] :)

That said, thanks to rdz and matju on IRC I've managed to solve the high
frequency issue. Actually the problems were two: me considering a crazy
thing to set a sample rate in the mhz domain and the hardcoded limitation
in the portaudio api of 2 mhz (if you go past this value it will reset the
sample rate without telling you, that's why my first experiments were
unsuccessful).

Right now [pix_sig2pix~] is now working as aspected, 1 mhz frequency is
enough to have all the vertical bars and stuff. I'll need to fine tune
[block~] but I think it will work quite nicely in the end.

Thanks everybody for the help!

2012/7/12 tim vets timv...@gmail.com



 2012/7/12 tim vets timv...@gmail.com

 [sig2pix~] ?

 sorry, that shoulld be: [pix_sig2pix~]

 2012/7/12 Off Screen offscr...@personalreport.it

  Hello everybody,

 I'm trying to emulate an analogue video synthesizer using GEM. My
 starting point is the LZX system, an old school analogue video synth which
 has been rebuilt today using modern circuitry components. Obviously that
 wonderful tool is way too expansive for me so I thought I could build
 something similar using Pd.

 My first goal is to succesfully emulate the Video Waveform Generator:
 http://www.youtube.com/watch?v=pbpFgvttBZw

 Here is a detailed description:
 http://www.lzxindustries.net/modules/video-waveform-generator

 I've tried to use [pix_sig2pix~], it works quite nicely and the patterns
 I get are almost identical to the ones in the video (including all the fm
 and pwm stuff). The problems are in the second part of the video, when they
 use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
 can't use the same approach with Pd.

 The other option would be to use GLSL shaders, but it has two major
 drawbacks: first, it won't be using raw signal but control messages (no
 sound generation); second, it won't be patchable, once the parameters are
 converted into an image all the informations about frequencies are lost and
 I won't be able to use it to modulate another shader.

 I'd like to know from somebody who has much more experience than me what
 would be the best approach. Are there any limitations or constraints within
 the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
 advice will be extremely appreciated.


 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list




___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


[PD] Video synthesizer emulation

2012-07-12 Thread Off Screen
Hello everybody,

I'm trying to emulate an analogue video synthesizer using GEM. My starting
point is the LZX system, an old school analogue video synth which has been
rebuilt today using modern circuitry components. Obviously that wonderful
tool is way too expansive for me so I thought I could build something
similar using Pd.

My first goal is to succesfully emulate the Video Waveform Generator:
http://www.youtube.com/watch?v=pbpFgvttBZw

Here is a detailed description:
http://www.lzxindustries.net/modules/video-waveform-generator

I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I
get are almost identical to the ones in the video (including all the fm and
pwm stuff). The problems are in the second part of the video, when they use
high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
can't use the same approach with Pd.

The other option would be to use GLSL shaders, but it has two major
drawbacks: first, it won't be using raw signal but control messages (no
sound generation); second, it won't be patchable, once the parameters are
converted into an image all the informations about frequencies are lost and
I won't be able to use it to modulate another shader.

I'd like to know from somebody who has much more experience than me what
would be the best approach. Are there any limitations or constraints within
the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
advice will be extremely appreciated.
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Video synthesizer emulation

2012-07-12 Thread Ed Kelly
Perhaps a good place to start is to work out what the aliased value of 3.2MHz 
is - i.e. when you divide 3.2MHz by the number of lines over which the signal 
is spread (625 for the PAL system).
Patch enclosed,
Ed
 
Gemnotes-0.1alpha: Live music notation for Pure Data
http://sharktracks.co.uk/



 From: Off Screen offscr...@personalreport.it
To: pd-list@iem.at 
Sent: Thursday, 12 July 2012, 18:20
Subject: [PD] Video synthesizer emulation
 

Hello everybody,

I'm trying to emulate an analogue video synthesizer using GEM. My starting 
point is the LZX system, an old school analogue video synth which has been 
rebuilt today using modern circuitry components. Obviously that wonderful tool 
is way too expansive for me so I thought I could build something similar using 
Pd.

My first goal is to succesfully emulate the Video Waveform Generator:
http://www.youtube.com/watch?v=pbpFgvttBZw

Here is a detailed description:
http://www.lzxindustries.net/modules/video-waveform-generator

I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I get 
are almost identical to the ones in the video (including all the fm and pwm 
stuff). The problems are in the second part of the video, when they use high 
frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I can't use 
the same approach with Pd.

The other option would be to use GLSL shaders, but it has two major drawbacks: 
first, it won't be using raw signal but control messages (no sound generation); 
second, it won't be patchable, once the parameters are converted into an image 
all the informations about frequencies are lost and I won't be able to use it 
to modulate another shader.

I'd like to know from somebody who has much more experience than me what would 
be the best approach. Are there any limitations or constraints within the 
[pix_sig2pix~] object or Pd itself that I should be aware of? Any advice will 
be extremely appreciated.

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list

Mhz-Alias.pd
Description: Binary data
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Video synthesizer emulation

2012-07-12 Thread tim vets
[sig2pix~] ?

2012/7/12 Off Screen offscr...@personalreport.it

 Hello everybody,

 I'm trying to emulate an analogue video synthesizer using GEM. My starting
 point is the LZX system, an old school analogue video synth which has been
 rebuilt today using modern circuitry components. Obviously that wonderful
 tool is way too expansive for me so I thought I could build something
 similar using Pd.

 My first goal is to succesfully emulate the Video Waveform Generator:
 http://www.youtube.com/watch?v=pbpFgvttBZw

 Here is a detailed description:
 http://www.lzxindustries.net/modules/video-waveform-generator

 I've tried to use [pix_sig2pix~], it works quite nicely and the patterns I
 get are almost identical to the ones in the video (including all the fm and
 pwm stuff). The problems are in the second part of the video, when they use
 high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
 can't use the same approach with Pd.

 The other option would be to use GLSL shaders, but it has two major
 drawbacks: first, it won't be using raw signal but control messages (no
 sound generation); second, it won't be patchable, once the parameters are
 converted into an image all the informations about frequencies are lost and
 I won't be able to use it to modulate another shader.

 I'd like to know from somebody who has much more experience than me what
 would be the best approach. Are there any limitations or constraints within
 the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
 advice will be extremely appreciated.


 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list


___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Video synthesizer emulation

2012-07-12 Thread tim vets
2012/7/12 tim vets timv...@gmail.com

 [sig2pix~] ?

 sorry, that shoulld be: [pix_sig2pix~]

 2012/7/12 Off Screen offscr...@personalreport.it

  Hello everybody,

 I'm trying to emulate an analogue video synthesizer using GEM. My
 starting point is the LZX system, an old school analogue video synth which
 has been rebuilt today using modern circuitry components. Obviously that
 wonderful tool is way too expansive for me so I thought I could build
 something similar using Pd.

 My first goal is to succesfully emulate the Video Waveform Generator:
 http://www.youtube.com/watch?v=pbpFgvttBZw

 Here is a detailed description:
 http://www.lzxindustries.net/modules/video-waveform-generator

 I've tried to use [pix_sig2pix~], it works quite nicely and the patterns
 I get are almost identical to the ones in the video (including all the fm
 and pwm stuff). The problems are in the second part of the video, when they
 use high frequencies (~ 3mhz) to generate vertical bands. I'm pretty sure I
 can't use the same approach with Pd.

 The other option would be to use GLSL shaders, but it has two major
 drawbacks: first, it won't be using raw signal but control messages (no
 sound generation); second, it won't be patchable, once the parameters are
 converted into an image all the informations about frequencies are lost and
 I won't be able to use it to modulate another shader.

 I'd like to know from somebody who has much more experience than me what
 would be the best approach. Are there any limitations or constraints within
 the [pix_sig2pix~] object or Pd itself that I should be aware of? Any
 advice will be extremely appreciated.


 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list