Re: [PD] abstraction creation audio engine start

2009-04-23 Thread Roman Haefeli
On Fri, 2009-04-24 at 10:32 +0900, hard off wrote: > just a sidenote, but you do know about [switch~] to turn off audio > processing in a subpatch/abstraction, right? > > i used to have a patch that had about 3000 dsp building blocks > (oscillators, filters, waveshapers, eq, effects, etc), and the

Re: [PD] abstraction creation audio engine start

2009-04-23 Thread hard off
just a sidenote, but you do know about [switch~] to turn off audio processing in a subpatch/abstraction, right? i used to have a patch that had about 3000 dsp building blocks (oscillators, filters, waveshapers, eq, effects, etc), and the patch just switched on each part when it was called. in thi

Re: [PD] abstraction creation audio engine start

2009-04-23 Thread Roman Haefeli
On Mon, 2009-04-20 at 11:33 -0300, Tuti wrote: > Hi, > that scheme will work only to turn on the newly created (and muted) > abstractions. hm.. i thought, that is what you want > however, still there will be a "click" and/or audio > interruption as you do the "pd dsp 0; pd dsp 1;" trick. I s

Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Tuti
Hi, that scheme will work only to turn on the newly created (and muted) abstractions. however, still there will be a "click" and/or audio interruption as you do the "pd dsp 0; pd dsp 1;" trick. I seek a smooth solution (i.e. as the abstractions are created, their sounds come to life, ... no clicks,

Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Roman Haefeli
On Sun, 2009-04-19 at 00:23 +0900, hard off wrote: > what about something like sending a value to the inlet of an audio > arithmetic object? would that update the dsptree? > > i'm wondering why the audio in my abstractions is working, because i > don't think i am doing any of those things. > afa

Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Luigi
Hm, worked quite ok here. And i dont quite understand. Does it bother you ? Dou you consider it a bug ? Or are you asking, because you want to know how the dsptree is updated ? Cheers Luigi Am 18.04.2009 um 17:56 schrieb Tuti: Hi, Thanks for the reply! I am using Pd version 0.40.3-exten

Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Tuti
Hi, Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac OS X 10.5), and, sure enough, pd audio engine does not start at abstract creation time. Here attached are two pd files to illustrate this problem. When you open "test.pd" it will run the abstraction "sine.pd" with the argument

Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
what about something like sending a value to the inlet of an audio arithmetic object? would that update the dsptree? i'm wondering why the audio in my abstractions is working, because i don't think i am doing any of those things. ___ Pd-list@iem.at mail

Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Enrique Erne
hi afaik, when you create an abstraction, containing audio objects, the dsptree doesn't get automatically updated. either: you turn off/on pd dsp i.e. with [; pd dsp 0, dsp 1( or create an other audio object and delete it. or as you found out: connect two audio objects. eni Tuti wrot

Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
hmm, i don't know. are you using a recent version of pd? i have dynamically created audio abstractions with no problem. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list

[PD] abstraction creation audio engine start

2009-04-17 Thread Tuti
Hi All, Does anybody know how to solve that one (see below)? I found it posted awhile ago but (it seems that) it didn't get any reply. Now I'm having the same problem. Did anybody find a way around that? Any thoughts are very welcome. Cheers! -- Pd-message abstraction creation doesn't star