Re: [PD] estimating cpu usage

2008-01-11 Thread marius schebella
have a look at the [dsp] object/abstraction. it uses [cputime]. you should be able to feed this directly back to your patch. for example, if dsp reaches a certain percentage, then turn off some subpatches or reduce the refresh rate of your vu meters... marius. matteo sisti sette wrote: Hi,

[PD] estimating cpu usage

2008-01-10 Thread matteo sisti sette
Hi, I wish I could estimate cpu usage (in terms I will define later) from within the patch, in order to have some part of the patch adapt to it and work with higher resolution when more free cpu power is available, and less when the cpu load is higher. For instance, I would like to have some

Re: [PD] estimating cpu usage

2008-01-10 Thread matteo sisti sette
Now I noticed this weird thing: Compare this: [bang~] | [t b b] | | [timer] | (number) to this: [bang~] | [t b b] | | [realtime] | (number) With [timer] I get 1.45125, which is 64/44100*1000 as expected. With [realtime], I would expect a slightly varying value around 1.45125

Re: [PD] estimating cpu usage

2008-01-10 Thread matteo sisti sette
With [timer] I get 1.45125, which is 64/44100*1000 as expected. With [realtime], I would expect a slightly varying value around 1.45125 approximately, but I get values below 0.1!! Whooops! :$:$:$:$:$:$ That's not true!! With realtime I get a lot of small values around 0.1 and then,