Re: [PD] file access audio glitches

2007-10-14 Thread Frank Barknecht
Hallo,
Phil Stone hat gesagt: // Phil Stone wrote:

 Thanks for pointing that thread out -- I missed it.  I'm experimenting 
 with a ram disk right now, and my preliminary finding is that it works 
 great for me.  I'm loading small files (sssad presets and [tunetof] 
 tunings), and have enough ram to make it worthwhile.

At least for [tunetof] another possible workaround would be to put the
scale(s) you want to use into messages in your patch. The scales in
[table]-format are just short lists of numbers like 1 1.125 1.25
1.333 1.5 1.667 1.875 2.0 (ptolemy) that fit into a
message box easily. Send then to tunetof's last inlet and you're done.
Make a scale-switcher abstraction with your favourite scales, and you
can even reuse that.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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[PD] file access audio glitches

2007-10-13 Thread Phil Stone
Hi everybody,

I'm not even certain this is a problem across all operating and sound 
systems; it certainly is a problem on my setup with OS X.  Any sort of 
file access has the possibility (*probability* on the first access to a 
given file) of causing audio dropouts.  For instance, if I use [tunetof] 
to load in new scale data, the first time I access a given scale file, 
there's a dropout.  Subsequent accesses of that same file don't seem to 
cause dropouts.

I currently just switched to PD 0.40.3-extended, but this has been 
happening for as long as I can remember -- several versions back.
Is this behavior common across PD, or just something intrinsic to OS X 
or my sound hardware?

Also, is it some kind of file caching that's keeping subsequent access 
to a file from causing dropouts?


Phil Stone
pkstonemusic.com



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Re: [PD] file access audio glitches

2007-10-13 Thread Roman Haefeli
hi phil

afaik, this affects every pd (yet) on every os, since this is due to
pd's design. all objects i know, that do fileIO (except the threaded
soundfiler), do block pd's processing until they will have finished
their task. if you have something like this:

[t b b]
| |
| [read somefile(
| | 
| [somefilereadingobject]
|
[print]

the bang will be printed only after [somefilereadingobject] has finished
reading the file. you are probably going to say, that this is odd, but
that is how pd actually/unfortunately works.

the only way to overcome this issue (beside rewriting pd or writing new
objects) is to put everything into ram in advance. i don't know, what
kind of files you are reading, but there are quite a few objects, that
can read and store textfiles, as there are quite many for soundfiles as
well. 

if you really don't know in advance, which file you are going to open,
then you could probably build some kind of an 'asynchronous' filereader
patch, that runs in another (-nrt) instance of pd, that passes the data
over a network socket ([netsend]/[netreceive]) to your audio
patch/instance. beware, that [netsend] is not dropout safe as well, but
as long as you only have the [netreceive] in your audio patch, this
won't be an issue.

roman

p.s.: it's probably the right moment now to mention, that the nova
project addresses such issues.   



On Sat, 2007-10-13 at 12:02 -0700, Phil Stone wrote:
 Hi everybody,
 
 I'm not even certain this is a problem across all operating and sound 
 systems; it certainly is a problem on my setup with OS X.  Any sort of 
 file access has the possibility (*probability* on the first access to a 
 given file) of causing audio dropouts.  For instance, if I use [tunetof] 
 to load in new scale data, the first time I access a given scale file, 
 there's a dropout.  Subsequent accesses of that same file don't seem to 
 cause dropouts.
 
 I currently just switched to PD 0.40.3-extended, but this has been 
 happening for as long as I can remember -- several versions back.
 Is this behavior common across PD, or just something intrinsic to OS X 
 or my sound hardware?
 
 Also, is it some kind of file caching that's keeping subsequent access 
 to a file from causing dropouts?
 
 
 Phil Stone
 pkstonemusic.com
 
 
 
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Re: [PD] file access audio glitches

2007-10-13 Thread Phil Stone
Roman Haefeli wrote:
 hi phil

 afaik, this affects every pd (yet) on every os, since this is due to
 pd's design. all objects i know, that do fileIO (except the threaded
 soundfiler),

Ah, the legendary threaded soundfiler.  I tried to track this down once, 
but had no luck.  I remember something about it having a problem with 
audio files, but I have always wondered if it would (or at least could 
be made to) work well for non-audio data loads.

  do block pd's processing until they will have finished
 their task. if you have something like this:

 [t b b]
 | |
 | [read somefile(
 | | 
 | [somefilereadingobject]
 |
 [print]

 the bang will be printed only after [somefilereadingobject] has finished
 reading the file. you are probably going to say, that this is odd, but
 that is how pd actually/unfortunately works.
   

I was afraid that this was so.  Too bad.  I could see it being necessary 
for audio loads, but non-audio file I/O, at least, should be able to run 
in the background.

 the only way to overcome this issue (beside rewriting pd or writing new
 objects) is to put everything into ram in advance. i don't know, what
 kind of files you are reading, but there are quite a few objects, that
 can read and store textfiles, as there are quite many for soundfiles as
 well. 
   

Do you know if the caching effect I described (where second and later 
accesses to files tend not to glitch) work across OSes, and if so, can 
it be relied upon?  I.e., if I load everything I need at least once, 
will it be ram-cached?  I don't know anything about this part of *nix 
(OS X or other flavors), never mind Windows.  I would guess that it 
probably only helps for small files anyway, because if the load from ram 
takes long enough, there will still be dropouts.

Does anybody know if ram disks are possible on OS X?

 if you really don't know in advance, which file you are going to open,
 then you could probably build some kind of an 'asynchronous' filereader
 patch, that runs in another (-nrt) instance of pd, that passes the data
 over a network socket ([netsend]/[netreceive]) to your audio
 patch/instance. beware, that [netsend] is not dropout safe as well, but
 as long as you only have the [netreceive] in your audio patch, this
 won't be an issue.
   

That's an intriguing idea.  OSC could also probably be used for 
loading/saving patches and such, though [netsend][netreceive] would be 
more versatile.

 roman

 p.s.: it's probably the right moment now to mention, that the nova
 project addresses such issues.   
   

I hope for great things from that project.  An asynch PD would be awesome.


Thanks for writing, Roman.


Phil



 On Sat, 2007-10-13 at 12:02 -0700, Phil Stone wrote:
   
 Hi everybody,

 I'm not even certain this is a problem across all operating and sound 
 systems; it certainly is a problem on my setup with OS X.  Any sort of 
 file access has the possibility (*probability* on the first access to a 
 given file) of causing audio dropouts.  For instance, if I use [tunetof] 
 to load in new scale data, the first time I access a given scale file, 
 there's a dropout.  Subsequent accesses of that same file don't seem to 
 cause dropouts.

 I currently just switched to PD 0.40.3-extended, but this has been 
 happening for as long as I can remember -- several versions back.
 Is this behavior common across PD, or just something intrinsic to OS X 
 or my sound hardware?

 Also, is it some kind of file caching that's keeping subsequent access 
 to a file from causing dropouts?


 Phil Stone
 pkstonemusic.com



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Re: [PD] file access audio glitches

2007-10-13 Thread Phil Stone
Phil Stone wrote:
 Does anybody know if ram disks are possible on OS X?


To answer my own question about OS X ram disks (GIYF), yes it seem to be 
possible (though not especially well documented).  Since most of my 
files are pretty small, this might help.


Phil

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Re: [PD] file access audio glitches

2007-10-13 Thread Roman Haefeli
On Sat, 2007-10-13 at 17:06 -0700, Phil Stone wrote:
 Phil Stone wrote:
  Does anybody know if ram disks are possible on OS X?
 
 
 To answer my own question about OS X ram disks (GIYF), yes it seem to be 
 possible (though not especially well documented).  Since most of my 
 files are pretty small, this might help.
 
 
 Phil

why do you need a ram disk? wouldn't it be sufficient to just read all
necessary files in advance? they will be automatically in ram then...

roman





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Re: [PD] file access audio glitches

2007-10-13 Thread Max Neupert
Am 13.10.2007 um 20:06 schrieb Phil Stone:
 Phil Stone wrote:
 Does anybody know if ram disks are possible on OS X?


 To answer my own question about OS X ram disks (GIYF), yes it seem  
 to be
 possible (though not especially well documented).  Since most of my
 files are pretty small, this might help.

a ram disk is quite trivial to do with the disk utility.
the question is if it really helps.
there was an discussion on this not so long ago:

http://lists.puredata.info/pipermail/pd-list/2007-07/052503.html

m.

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Re: [PD] file access audio glitches

2007-10-13 Thread Phil Stone
Roman Haefeli wrote:
 On Sat, 2007-10-13 at 17:06 -0700, Phil Stone wrote:
   
 Phil Stone wrote:
 
 Does anybody know if ram disks are possible on OS X?

   
 To answer my own question about OS X ram disks (GIYF), yes it seem to be 
 possible (though not especially well documented).  Since most of my 
 files are pretty small, this might help.


 Phil
 

 why do you need a ram disk? wouldn't it be sufficient to just read all
 necessary files in advance? they will be automatically in ram then...

 roman
   


Do you mean because of disk caching?  If not, then it seems fairly 
complicated to create a whole new all-file-loader/memory structure for 
each type of file.*  The beauty of a ram disk is that it the file 
addressing is exactly the same.  In fact, I just now set one up in a few 
minutes, and it works wonderfully.  I can change sssad presets, or 
[tunetof] tunings, with nary a glitch.  Of course, it won't work for 
files big enough to take more than one dsp block to load from ram -- 
that's a big limitation.


* I imagine this working by pre-loading everything in a given directory 
(or listed in another file, maybe).  Storing, then accessing and copying 
that information live doesn't seem trivial, to me at least.



Phil



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Re: [PD] file access audio glitches

2007-10-13 Thread Phil Stone
Max Neupert wrote:
 Am 13.10.2007 um 20:06 schrieb Phil Stone:
 Phil Stone wrote:
 Does anybody know if ram disks are possible on OS X?


 To answer my own question about OS X ram disks (GIYF), yes it seem to be
 possible (though not especially well documented).  Since most of my
 files are pretty small, this might help.

 a ram disk is quite trivial to do with the disk utility.
 the question is if it really helps.
 there was an discussion on this not so long ago:

 http://lists.puredata.info/pipermail/pd-list/2007-07/052503.html

 m.


Thanks for pointing that thread out -- I missed it.  I'm experimenting 
with a ram disk right now, and my preliminary finding is that it works 
great for me.  I'm loading small files (sssad presets and [tunetof] 
tunings), and have enough ram to make it worthwhile.  It has the 
advantage over disk caching that one doesn't have to do the first load 
(the one that goes to hard drive) ahead of time.

I bulk-copied all the files I need to the ram disk; I can access them 
live with no audio dropouts, so far.


Phil


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Re: [PD] file access audio glitches

2007-10-13 Thread Roman Haefeli
On Sat, 2007-10-13 at 17:44 -0700, Phil Stone wrote:
 Roman Haefeli wrote:
  On Sat, 2007-10-13 at 17:06 -0700, Phil Stone wrote:

  Phil Stone wrote:
  
  Does anybody know if ram disks are possible on OS X?
 

  To answer my own question about OS X ram disks (GIYF), yes it seem to be 
  possible (though not especially well documented).  Since most of my 
  files are pretty small, this might help.
 
 
  Phil
  
 
  why do you need a ram disk? wouldn't it be sufficient to just read all
  necessary files in advance? they will be automatically in ram then...
 
  roman

 
 
 Do you mean because of disk caching?  If not, then it seems fairly 
 complicated to create a whole new all-file-loader/memory structure for 
 each type of file.*  The beauty of a ram disk is that it the file 
 addressing is exactly the same.  In fact, I just now set one up in a few 
 minutes, and it works wonderfully.  I can change sssad presets, or 
 [tunetof] tunings, with nary a glitch.  Of course, it won't work for 
 files big enough to take more than one dsp block to load from ram -- 
 that's a big limitation.
 

i see. i was thinking, that oyu might have only very few file reading
objects in your patch, that it would be easy enough to adapt your patch
in a manner, that it loads all presets in advance. but if you are using
an ready-made, more complex system, then this probably won't be an easy
thing to do. 

nice to hear, that it works with a ramdisk. i never used a ramdisk
myself and i didn't know, that it would be so easy to setup.

roman
 




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