Re: [PD] glsl geometry error GL: invalid operation

2009-12-19 Thread cyrille henry
this one does not work here! (linux / nvidia 9650 GT) i'll investigate latter c Matthias Neuenhofer a écrit : hello cyrille, here i add texture, input for the amount of distance and 3 bangs to change between fill, line and point draw. more clicks more fun in the example ;) also reduced the

Re: [PD] glsl geometry error GL: invalid operation

2009-12-18 Thread cyrille henry
Matthias Neuenhofer a écrit : hello the default draw type from circle is POLYGON and this doesn´t work with the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP. hum, strange, this exemple work for me. what is your GPU / OS? did you mind

[PD] glsl geometry error GL: invalid operation

2009-12-17 Thread sleeping birds
hello kind pders, i have trouble figuring out, why the 10.geometry help-patch does not work for me. starting rendering constantly prints out GL: invalid operation to the console. i tried finding out, whether it was a limitation of my gpu, but don't think so since i am using a Nvidia

Re: [PD] glsl geometry error GL: invalid operation

2009-12-17 Thread IOhannes m zmoelnig
sleeping birds wrote: hello kind pders, i have trouble figuring out, why the 10.geometry help-patch does not work for me. starting rendering constantly prints out GL: invalid operation to the console. apart from the printout, does it work? (sometimes you get an error even though