there is the example 09.sharedTextures in 07.texture
Matthias
Am 01.04.2009 um 04:12 schrieb Claude Heiland-Allen:
Ben Baker-Smith wrote:
Also, if someone could fill me/everyone in about what the
[pix_texture] second inlet is for, that would be fantastic.
It's a texture id if I remember
The other night I watched a very nice lecture from Paul Prudence
(dataisnature.com). He uses to make audio-responsive video
feedback, where a single shape (a square) is recursively displayed,
causing very complex structures to arise. The relevant parts of the
lecture are here:
look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101
++
c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence
(dataisnature.com). He uses to make
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101
++
c
Derek Holzer a écrit :
The other night
this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this framebuffer
as a texture to draw in a 2nd framebuffer.
and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple
which objects could be used to make this framebuffer?
d.
cyrille henry wrote:
this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this
framebuffer as a texture to draw in a 2nd framebuffer.
and drawing back to the 1st.
etc.
there
Second question: would I gain anything by bridging between GEM and PDP
for something like this? Or would the [gem2pdp] and [pdp2gem] use more
resources than I would gain from using PDP in this situation?
D.
Derek Holzer wrote:
which objects could be used to make this framebuffer?
d.
cyrille
Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer.
here is the patch jack send recently on the list.
cyrille
d.
cyrille henry wrote:
this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use
Thanks. I know that it is inherent in the system, but is there a way to
control the fuzziness of each iteration, so that the image loses its
alpha value but retains the sharpness of it's outlines?
D.
cyrille henry wrote:
Derek Holzer a écrit :
which objects could be used to make this
There is a nice one included in pdmtl called gems.win.feedback
.hc
On Mar 31, 2009, at 11:51 AM, Derek Holzer wrote:
Thanks. I know that it is inherent in the system, but is there a way
to control the fuzziness of each iteration, so that the image
loses its alpha value but retains the
Thank you so much for that filter.
I was really struggling with figuring out how to utilize
[gemframebuffer] and this gives me a place to start.
Could this be incorporated into the [gemframebuffer] help patch? That
help patch is seriously lacking.
Also, if someone could fill me/everyone in
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