Re: [PD] recursive video feedback in GEM or PDP?

2009-04-01 Thread Matthias Neuenhofer

there is the example 09.sharedTextures in 07.texture
Matthias
Am 01.04.2009 um 04:12 schrieb Claude Heiland-Allen:


Ben Baker-Smith wrote:

Also, if someone could fill me/everyone in about what the
[pix_texture] second inlet is for, that would be fantastic.


It's a texture id if I remember rightly, so you can have multiple  
[pix_texture] objects that share the same texture data (so it only  
needs to be loaded into graphics memory once, saving both space and  
time).



Claude
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[PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Derek Holzer
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek

--
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http://www.vimeo.com/macumbista :::

---Oblique Strategy # 8:
Accretion

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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread cyrille henry

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) : 


http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek



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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Derek Holzer

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek





--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 145:
Slow preparation, fast execution

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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread cyrille henry

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this framebuffer 
as a texture to draw in a 2nd framebuffer.
and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek







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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Derek Holzer

which objects could be used to make this framebuffer?
d.

cyrille henry wrote:

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this 
framebuffer as a texture to draw in a 2nd framebuffer.

and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek









--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 69:
Feed the recording back out of the medium

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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Derek Holzer
Second question: would I gain anything by bridging between GEM and PDP 
for something like this? Or would the [gem2pdp] and [pdp2gem] use more 
resources than I would gain from using PDP in this situation?


D.

Derek Holzer wrote:

which objects could be used to make this framebuffer?
d.

cyrille henry wrote:

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this 
framebuffer as a texture to draw in a 2nd framebuffer.

and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek











--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 53:
Do something boring

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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread cyrille henry



Derek Holzer a écrit :

which objects could be used to make this framebuffer?

gemframebuffer.

here is the patch jack send recently on the list.
cyrille


d.

cyrille henry wrote:

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this 
framebuffer as a texture to draw in a 2nd framebuffer.

and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively displayed, 
causing very complex structures to arise. The relevant parts of the 
lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing (11 
parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the recursive 
feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek









#N canvas 493 62 756 595 10;
#X obj 139 250 translateXYZ 0 0 -4;
#X obj 139 279 pix_texture;
#X obj 273 279 pix_texture;
#X obj 273 307 color 1 1 1;
#X obj 19 75 gemwin;
#X msg 30 49 0 \, destroy;
#X obj 9 250 translateXYZ 0 0 -4;
#X obj 9 279 color 1 0 0;
#X obj 273 338 rectangle 4 4;
#X obj 139 307 rectangle 4 4;
#X obj 9 117 gemhead 5;
#X obj 421 304 pix_texture;
#X obj 421 337 rectangle 4 4;
#X obj 30 149 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 9 306 circle 1;
#X obj 9 215 gemframebuffer;
#X obj 139 215 gemframebuffer;
#X obj 273 215 gemframebuffer;
#X msg 179 124 quality 1;
#X msg 19 27 create \, 1;
#X obj 308 54 loadbang;
#X text 50 147 - push !;
#X msg 308 77 dimen 512 512;
#X obj 273 250 translateXYZ 0 0 -4.2;
#X floatatom 396 186 5 0 0 0 - - -;
#X text 510 335 - get the result in a rectangle;
#X obj 179 13 gemhead;
#X msg 179 35 1;
#X obj 179 59 change;
#X msg 179 82 1000;
#X obj 179 103 delay;
#X obj 396 219 - 4;
#X text 439 185 - change the value with shift key;
#X obj 139 151 gemhead 6;
#X obj 273 151 gemhead 7;
#X obj 421 265 gemhead 8;
#N canvas 0 0 450 300 once 0;
#X obj 37 32 inlet;
#X obj 37 107 t a b;
#X obj 37 159 outlet;
#X obj 37 75 spigot 0;
#X msg 69 129 0;
#X msg 131 51 1;
#X obj 131 27 inlet;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 1 1 4 0;
#X connect 3 0 1 0;
#X connect 4 0 3 1;
#X connect 5 0 3 1;
#X connect 6 0 5 0;
#X restore 9 180 pd once;
#X floatatom 400 144 5 0 0 0 - - -;
#X connect 0 0 1 0;
#X connect 1 0 9 0;
#X connect 2 0 3 0;
#X connect 2 1 11 1;
#X connect 3 0 8 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 7 0 14 0;
#X connect 10 0 36 0;
#X connect 11 0 12 0;
#X connect 13 0 36 1;
#X connect 15 0 6 0;
#X connect 15 1 1 1;
#X connect 16 0 0 0;
#X connect 16 1 2 1;
#X connect 17 0 23 0;
#X connect 17 1 1 1;
#X connect 18 0 1 0;
#X connect 18 0 2 0;
#X connect 19 0 4 0;
#X connect 20 0 22 0;
#X connect 22 0 16 0;
#X connect 22 0 15 0;
#X connect 22 0 17 0;
#X connect 23 0 2 0;
#X connect 24 0 31 0;
#X connect 26 0 27 0;
#X connect 27 0 28 0;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
#X connect 30 0 18 0;
#X connect 31 0 23 3;
#X connect 33 0 16 0;
#X connect 34 0 17 0;
#X connect 35 0 11 0;
#X connect 36 0 15 0;
#X connect 37 0 23 1;
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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Derek Holzer
Thanks. I know that it is inherent in the system, but is there a way to 
control the fuzziness of each iteration, so that the image loses its 
alpha value but retains the sharpness of it's outlines?


D.

cyrille henry wrote:



Derek Holzer a écrit :

which objects could be used to make this framebuffer?

gemframebuffer.

here is the patch jack send recently on the list.
cyrille


d.

cyrille henry wrote:

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this 
framebuffer as a texture to draw in a 2nd framebuffer.

and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :

Thanks much! [pix_snap2tex] is exactly the starting point I needed.

D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence 
(dataisnature.com). He uses  to make audio-responsive video 
feedback, where a single shape (a square) is recursively 
displayed, causing very complex structures to arise. The relevant 
parts of the lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole thing 
(11 parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the 
recursive feedback, could be done in GEM or PDP. Any suggestions?


best!
Derek











--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 48:
Discover your formulas and abandon them

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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Hans-Christoph Steiner


There is a nice one included in pdmtl called gems.win.feedback

.hc

On Mar 31, 2009, at 11:51 AM, Derek Holzer wrote:

Thanks. I know that it is inherent in the system, but is there a way  
to control the fuzziness of each iteration, so that the image  
loses its alpha value but retains the sharpness of it's outlines?


D.

cyrille henry wrote:

Derek Holzer a écrit :

which objects could be used to make this framebuffer?

gemframebuffer.
here is the patch jack send recently on the list.
cyrille

d.

cyrille henry wrote:

this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use this  
framebuffer as a texture to draw in a 2nd framebuffer.

and drawing back to the 1st.
etc.
there are also some example in the glsl section.
jack also send a simple exemple somwhere recently.

++
c

Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I  
needed.


D.

cyrille henry wrote:

look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101

++
c

Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul  
Prudence (dataisnature.com). He uses  to make audio- 
responsive video feedback, where a single shape (a square) is  
recursively displayed, causing very complex structures to  
arise. The relevant parts of the lecture are here:


http://www.vimeo.com/2930699
http://www.vimeo.com/3003040

although I would encourage people to go through the whole  
thing (11 parts on Vimeo) if they have time + interest.


I'd at a loss to think of how something similar, i.e. the  
recursive feedback, could be done in GEM or PDP. Any  
suggestions?


best!
Derek











--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: http://www.vimeo.com/macumbista 
 :::

---Oblique Strategy # 48:
Discover your formulas and abandon them

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If nature has made any one thing less susceptible than all others of  
exclusive property, it is the action of the thinking power called an  
idea, which an individual may exclusively possess as long as he keeps  
it to himself; but the moment it is divulged, it forces itself into  
the possession of everyone, and the receiver cannot dispossess himself  
of it.- Thomas Jefferson




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Re: [PD] recursive video feedback in GEM or PDP?

2009-03-31 Thread Ben Baker-Smith
Thank you so much for that filter.

I was really struggling with figuring out how to utilize
[gemframebuffer] and this gives me a place to start.

Could this be incorporated into the [gemframebuffer] help patch?  That
help patch is seriously lacking.

Also, if someone could fill me/everyone in about what the
[pix_texture] second inlet is for, that would be fantastic.

Thanks again,
-Ben

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