Re: [PD] segfault with dynamic loading of abstractions

2009-10-02 Thread Orm Finnendahl
Am Donnerstag, den 01. Oktober 2009 um 12:36:43 Uhr (-0400) schrieb Mathieu Bouchard: EXTERN int canvas_suspend_dsp(void); EXTERN void canvas_resume_dsp(int oldstate); So, why would this work, while automatising the turning of dsp off and on would not, and can this happen in a self-modifying

Re: [PD] segfault with dynamic loading of abstractions

2009-10-01 Thread Mathieu Bouchard
On Wed, 30 Sep 2009, IOhannes m zmoelnig wrote: Orm Finnendahl wrote: objects and their connections are visible in the gui. Turning dsp off and on makes it work, but trying to automatize it leads to the segfaults from time to time. have you looked at: EXTERN int canvas_suspend_dsp(void);

[PD] segfault with dynamic loading of abstractions

2009-09-30 Thread Orm Finnendahl
Hi all, trying to load abstractions into a patch dynamically from a self written external sometimes leads to a segfault when turning on dsp rendering. Here is what I'm trying to do: The patch is some specialized synth where a program change loads a predefined number of synth voices, stored as