Am Donnerstag, den 01. Oktober 2009 um 12:36:43 Uhr (-0400) schrieb
Mathieu Bouchard:
EXTERN int canvas_suspend_dsp(void);
EXTERN void canvas_resume_dsp(int oldstate);
So, why would this work, while automatising the turning of dsp off and on
would not, and can this happen in a self-modifying
On Wed, 30 Sep 2009, IOhannes m zmoelnig wrote:
Orm Finnendahl wrote:
objects and their connections are visible in the gui. Turning dsp off
and on makes it work, but trying to automatize it leads to the
segfaults from time to time.
have you looked at:
EXTERN int canvas_suspend_dsp(void);
Hi all,
trying to load abstractions into a patch dynamically from a self
written external sometimes leads to a segfault when turning on dsp
rendering.
Here is what I'm trying to do: The patch is some specialized synth
where a program change loads a predefined number of synth voices,
stored as