Re: [PD] stereo vision

2009-01-29 Thread IOhannes m zmoelnig

Luke Iannini wrote:

On Wed, Jan 28, 2009 at 5:57 PM, Luke Iannini  wrote:

On Wed, Aug 27, 2008 at 5:07 PM,   wrote:

Quoting Simon Kilshaw :


Hey,
I got myself a pair of anaglyph glasses (like you get at the
cinema)- and managed to play around quite successfully with the
stereo patch in gem examples (pd extended- Have to be green and red
glasses (not the blue and red i think).

i think olson wants to do the opposite: take a stereo-image of the
real-world (with two cameras) and try to somehow get a "model" of this
real-world into softworld; rather than synthesizing a pseudo-3d visual
of a virtual world.

simon: you are right, color-separated anaglyph images are currently
done in red/green, and if you want to change that you would have to
recompile Gem.

Hi IOhannes, any tips on where to change this?  I can only find
red/blue glasses here in town (maybe I could add a 4th mode for
red/blue rather than red/green rather than replacing it so everyone
can be happy?)

O, just saw the "stereoSep" etc. messages, probably better to do it
that way, like stereoColor 0/1 for redgreen/redblue or something



even cooler would be a way to specify the colormask via messages, so 
people can use any other combination they come across.



anyhow, the relevant code is in Base/GemMan.cpp:714-715 where you can 
shose which colormask to apply for the 2 views (0=red, 1=green, 2=blue).



however, on the (not so) long run this should be moved to abstractions

fgmadsr
IOhannes


smime.p7s
Description: S/MIME Cryptographic Signature
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] stereo vision

2009-01-28 Thread Luke Iannini
On Wed, Jan 28, 2009 at 5:57 PM, Luke Iannini  wrote:
> On Wed, Aug 27, 2008 at 5:07 PM,   wrote:
>> Quoting Simon Kilshaw :
>>
>>>
>>> Hey,
>>> I got myself a pair of anaglyph glasses (like you get at the
>>> cinema)- and managed to play around quite successfully with the
>>> stereo patch in gem examples (pd extended- Have to be green and red
>>> glasses (not the blue and red i think).
>>
>> i think olson wants to do the opposite: take a stereo-image of the
>> real-world (with two cameras) and try to somehow get a "model" of this
>> real-world into softworld; rather than synthesizing a pseudo-3d visual
>> of a virtual world.
>>
>> simon: you are right, color-separated anaglyph images are currently
>> done in red/green, and if you want to change that you would have to
>> recompile Gem.
> Hi IOhannes, any tips on where to change this?  I can only find
> red/blue glasses here in town (maybe I could add a 4th mode for
> red/blue rather than red/green rather than replacing it so everyone
> can be happy?)
O, just saw the "stereoSep" etc. messages, probably better to do it
that way, like stereoColor 0/1 for redgreen/redblue or something

> Best
> Luke
>
>> i think this is an issue that should be solved; but then, i also think
>> that rather few people really use this feature, and if they do so they
>> are probably up to do the compilation stuff; at least nobody has yet
>> complained are filed a feature-request.
>>
>> olaf: seems like there are no computer-vision experts around here; at
>> least i am not one of them; this might explain the lack of answers to
>> your original mail (which at least i received)
>>
>> fgmadr
>> IOhannes
>>
>> 
>> This message was sent using IMP, the Internet Messaging Program.
>>
>>
>>
>> ___
>> Pd-list@iem.at mailing list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
>>
>

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] stereo vision

2009-01-28 Thread Luke Iannini
On Wed, Aug 27, 2008 at 5:07 PM,   wrote:
> Quoting Simon Kilshaw :
>
>>
>> Hey,
>> I got myself a pair of anaglyph glasses (like you get at the
>> cinema)- and managed to play around quite successfully with the
>> stereo patch in gem examples (pd extended- Have to be green and red
>> glasses (not the blue and red i think).
>
> i think olson wants to do the opposite: take a stereo-image of the
> real-world (with two cameras) and try to somehow get a "model" of this
> real-world into softworld; rather than synthesizing a pseudo-3d visual
> of a virtual world.
>
> simon: you are right, color-separated anaglyph images are currently
> done in red/green, and if you want to change that you would have to
> recompile Gem.
Hi IOhannes, any tips on where to change this?  I can only find
red/blue glasses here in town (maybe I could add a 4th mode for
red/blue rather than red/green rather than replacing it so everyone
can be happy?)
Best
Luke

> i think this is an issue that should be solved; but then, i also think
> that rather few people really use this feature, and if they do so they
> are probably up to do the compilation stuff; at least nobody has yet
> complained are filed a feature-request.
>
> olaf: seems like there are no computer-vision experts around here; at
> least i am not one of them; this might explain the lack of answers to
> your original mail (which at least i received)
>
> fgmadr
> IOhannes
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
>
>
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
>

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] stereo vision

2008-08-27 Thread zmoelnig
Quoting Simon Kilshaw <[EMAIL PROTECTED]>:

>
> Hey,
> I got myself a pair of anaglyph glasses (like you get at the   
> cinema)- and managed to play around quite successfully with the   
> stereo patch in gem examples (pd extended- Have to be green and red   
> glasses (not the blue and red i think).

i think olson wants to do the opposite: take a stereo-image of the  
real-world (with two cameras) and try to somehow get a "model" of this  
real-world into softworld; rather than synthesizing a pseudo-3d visual  
of a virtual world.

simon: you are right, color-separated anaglyph images are currently  
done in red/green, and if you want to change that you would have to  
recompile Gem.
i think this is an issue that should be solved; but then, i also think  
that rather few people really use this feature, and if they do so they  
are probably up to do the compilation stuff; at least nobody has yet  
complained are filed a feature-request.

olaf: seems like there are no computer-vision experts around here; at  
least i am not one of them; this might explain the lack of answers to  
your original mail (which at least i received)

fgmadr
IOhannes


This message was sent using IMP, the Internet Messaging Program.



___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


[PD] stereo vision

2008-08-27 Thread Simon Kilshaw
;d like to try to make a stereo version of moogladder~ and also try
tanh optimizations to reduce the cpu load.

/Anton



--

Message: 4
Date: Wed, 27 Aug 2008 09:18:38 +0200
From: " Anton H?rnquist " <[EMAIL PROTECTED]>
Subject: [PD] Csound opcode Moogladder to Pd
To: pd-list@iem.at
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

> I now made a version where cutoff and resonance are signals.  This
> version is a bit more CPU intensive now, as some computations had to
> move into the DSP loop to react to the changes in center frequency.

Awesome! To my ears it sounds great - very close to the Csound-version.

> I played a bit with a rational tanh approximation from the music-dsp
> list but it didn't sound good anymore. If someone wants to play with
> other approximations e.g. table lookup: Just change the function
> "mytanh".

Some optimizations are needed for reducing cpu load, true, I'll look into it.

> The filter response gets nasty and loud if the center frequency is near
> or above the sampling rate. Maybe it should be restricted as well. But
> then, resonance at 1 will make everyone jump, too...

Yeah I noticed that aswell. I think the Csound-version has cutoff
restricted to 0...1, which is 0...11050 in hertz.

Thanks again.

/Anton



--

Message: 5
Date: Wed, 27 Aug 2008 10:08:13 +0200
From: Frank Barknecht <[EMAIL PROTECTED]>
Subject: Re: [PD] Csound opcode Moogladder to Pd
To: pd-list@iem.at
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

Hallo,
Anton H?rnquist hat gesagt: // Anton H?rnquist wrote:

> > The filter response gets nasty and loud if the center frequency is near
> > or above the sampling rate. Maybe it should be restricted as well. But
> > then, resonance at 1 will make everyone jump, too...
> 
> Yeah I noticed that aswell. I think the Csound-version has cutoff
> restricted to 0...1, which is 0...11050 in hertz.

Only resonance is restricted to 0 and 1. It is in the pd version as
well. I made some tests now and it seems it's not the cutoff frequency
alone that makes the filter run wild. With resonance set to 0 a cutoff
of 96kHz when running at SR = 48kHz doesn't go wild. But set resonance
to 0.1 and it runs away. 

So in the end I'd say, just be careful and if in doubt [clip~] your
input values. 

Another issue may be denormalization, so some PD_BIG_OR_SMALL checks
could be useful.

Ciao
-- 
Frank Barknecht



--

Message: 6
Date: Wed, 27 Aug 2008 10:10:38 +0200
From: Frank Barknecht <[EMAIL PROTECTED]>
Subject: Re: [PD] Csound opcode Moogladder to Pd?
To: pd-list@iem.at
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

Hallo,
Martin Peach hat gesagt: // Martin Peach wrote:

> Here is a dll of Frank's moogladder~ v.02 compiled against pd 0.40_2
> The code should go in svn somewhere.
> ( I replaced 2*M_PI in the code with TWO_PI to avoid a multiply 
> (compiler optimisation maybe does that already)).

Did you define that yourself? My math.h doesn't have TWO_PI ...

Ciao
-- 
Frank



--

Message: 7
Date: Wed, 27 Aug 2008 10:29:51 +0200
From: "olsen wolf" <[EMAIL PROTECTED]>
Subject: [PD] stereo vision
To: pd-list 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

i posted this a few days ago i guess it didn't came through...
> hi
> i just got 2 logitech webcams at once running & started playing around with 
> them. my curiosity is orbiting around computer stereo vision & construction 
> of depth. is anyone
> experienced with things like binocular disparity algorythm for stereo vision 
> & might have some recommendations? as far as my nose dipped into research 
> there's nothing within pds extensions?!
> thanks for hints & salutis
> olsen








-- 
Planet Pluto bleibt!



--

Message: 8
Date: Wed, 27 Aug 2008 10:48:56 +0100
From: Claude Heiland-Allen <[EMAIL PROTECTED]>
Subject: Re: [PD] Csound opcode Moogladder to Pd?
To: PD-List 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Frank Barknecht wrote:
>> ( I replaced 2*M_PI in the code with TWO_PI to avoid a multiply 
>> (compiler optimisation maybe does that already)).
> 
> Did you define that yourself? My math.h doesn't have TWO_PI ...

depending on compiler options, my math.h doesn't have M_PI ...

http://c-faq.com/fp/mpi.html


Claude



--

___
Pd-list mailing list
Pd-list@iem.at
to manage your subscription (including un-subscription) see
http://lists.puredata.info/listinfo/pd-list


End of Pd-lis

[PD] stereo vision

2008-08-27 Thread olsen wolf
i posted this a few days ago i guess it didn't came through...
> hi
> i just got 2 logitech webcams at once running & started playing around with 
> them. my curiosity is orbiting around computer stereo vision & construction 
> of depth. is anyone
> experienced with things like binocular disparity algorythm for stereo vision 
> & might have some recommendations? as far as my nose dipped into research 
> there's nothing within pds extensions?!
> thanks for hints & salutis
> olsen








-- 
Planet Pluto bleibt!

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


[PD] stereo vision - disparity

2008-08-24 Thread olsen wolf
hi
i just got 2 logitech webcams at once running & started playing around
with them. my curiosity is orbiting around computer stereo vision
experiencing gravity by it's construction of depth. is anyone
experienced with things like binocular disparity algorythm for stereo
vision & might have some recommendations? as far as my nose dipped
into research there's nothing within pds extensions?!
thanks for hints & salutis
olsen

-- 
Planet Pluto bleibt!

___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list