Re: [PD] vbap define_loudspeakers messages

2008-03-08 Thread robcanning
Georg Holzmann wrote: Hallo! There are also ambisonic externals from IEM and Jasch, for better spatialization. I would not say better ;) - it depends ... Maybe a Spatialisation with Pure-Data page would be nice - is there something like that out there already? a web page, academic

[PD] vbap define_loudspeakers messages

2008-03-07 Thread robcanning
hi, is it possible to send messages to the define_loadspeakers with the speaker definitions i would like to manipulate my spatialisation routines by manipulating the speaker definitions but don't want to create new instances of the [define_loudspeaker] each time any suggestions? thanks rob

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Derek Holzer
Kind of an odd way to do it...move locations of the speakers instead of the locations of the sounds ;-) One thing I would watch our for is if redefining the speakers interrupts the DSP chain or not, in which case you'd get some dropouts every time you did it. You might want to check that out

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread robcanning
---BeginMessage--- Derek Holzer wrote: hi derek, Kind of an odd way to do it...move locations of the speakers instead of the locations of the sounds ;-) i like it, its kinda fun - you can have a sound orbiting then jumble up the speaker definitions in various ways not very elegant perhaps but

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Derek Holzer
Hey Rob, I've always wanted a graphical interface for creating these choreographies, maybe something pressure sensitive so it goes 3D, so that you could just draw the trajectories. Maybe with a few Theremins or some 3D tracking device you could dance out the movement of the sound ;-) When I

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Derek Holzer
On another note, something I've never liked about vbap is this hole in the middle problem. Pan a sound from left to right through the middle of your room, rather than around the edge of the circle. Hear how everything jumps from left to right when you cross the zero point at the middle? That's

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread robcanning
Derek Holzer wrote: On another note, something I've never liked about vbap is this hole in the middle problem. Pan a sound from left to right through the middle of your room, rather than around the edge of the circle. Hear how everything jumps from left to right when you cross the zero

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Hans-Christoph Steiner
On Mar 7, 2008, at 9:20 AM, robcanning wrote: Derek Holzer wrote: On another note, something I've never liked about vbap is this hole in the middle problem. Pan a sound from left to right through the middle of your room, rather than around the edge of the circle. Hear how everything

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread robcanning
Hans-Christoph Steiner wrote: On Mar 7, 2008, at 9:20 AM, robcanning wrote: Derek Holzer wrote: On another note, something I've never liked about vbap is this hole in the middle problem. Pan a sound from left to right through the middle of your room, rather than around the edge of the

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Georg Holzmann
Hallo! There are also ambisonic externals from IEM and Jasch, for better spatialization. I would not say better ;) - it depends ... Maybe a Spatialisation with Pure-Data page would be nice - is there something like that out there already? a web page, academic papers, performance

Re: [PD] vbap define_loudspeakers messages

2008-03-07 Thread Steffen Juul
On 07/03/2008, at 20.05, Georg Holzmann wrote: Last year I did a workshop on this, you can find the files here: http://grh.mur.at/misc/PdSpatialization.tar.gz Great. Took the liberty of adding it to http://puredata.info/docs/ tutorials ___

[PD] vbap define_loudspeakers messages

2008-03-07 Thread Harald me. Viuff
bip all I ben using vbap for manny yers in the ambiunix system, its a multi speaker setup for live performances and R/D, the first yers it was based on max/msp but when there came a hardcore c programmer in to the project we ported the all to carma/linux and the last weeks to stable