Anyway, isn't it that a way to use other cores?
I`m not an expert but “send output before “ couldn`t be really "before" but
“now” or parallel "now".
Btw, I never used [pd~]
Mensaje telepatico asistido por maquinas.
Date: Fri, 1 Apr 2016 01:24:55 +
From: jancs...@yahoo.com
To:
Marco, I didn't get what happens when you have the -noloadbang flag, I
think it'd make sense in the Pd world that it doesn't work
cheers
2016-03-31 10:16 GMT-03:00 Marco Matteo Markidis :
> Thank you Iohannes for your answer.
>
> I have me too several doubts about the way
On 03/31/2016 10:06 PM, IOhannes m zmölnig wrote:
> i'm not sure about (ab)using sourceforge as a download-platform only.
oh, and the obvious choice for making Pd-stuff available is by uploading
it to
https://puredata.info/downloads/
gfmadsr
IOhannes
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On 03/31/2016 09:39 PM, Jean-Yves Gratius wrote:
> I would like to release the source code, but I am not very familiar with
> github and forks creation.
> Any hints, where to publish ?
just tag the version to be released:
$ git tag "v0.7"
$ git push --tags
i'm not sure about (ab)using
Great, Great, Great News.!!!
I`ve just downloaded.
Thanx!!!
Salutti
Lucarda.
Mensaje telepatico asistido por maquinas.
> To: pd-list@lists.iem.at
> From: j...@gumo.fr
> Date: Thu, 31 Mar 2016 21:39:03 +0200
> Subject: [PD] pdvst new release : pd as plugin vst
>
> Hi,
>
> I have updated
Hi,
I have updated pdvst project from Joseph Sarlo and recompiled it (with
mingw) for pd 0.46.7 and vst 2.4 specification.
You can download a first release (for windows) here :
https://sourceforge.net/projects/jygsdownloads/files/pdvst/
I tested and debugged it with Reaper and ableton Live
Thank you Iohannes for your answer.
I have me too several doubts about the way I wrote it and in general if
there is a "good" way to implement this feature.
About your questions, it works with -noloadbang mode and in subpatch. If I
put a [loadbang] with the same delay than the [loadmess] clock
On 2016-03-31 12:32, Marco Matteo Markidis wrote:
> So, it is not the best programming practice but it works and it is quite
> transparent from the user point of view.
i think it is less question of "good programming practice" but of (not)
breaking functionality.
if you introduce some clock
On Thu, 2016-03-31 at 11:35 +0200, cyrille henry wrote:
>
> Le 31/03/2016 11:19, Roman Haefeli a écrit :
> >
> > BTW: Why does the graphics rendering|clock have precedence over the
> > audio rendering (at least, it seems to be like that in Pure Data/Gem)? I
> > guess most softwares do it the
On Thu, 2016-03-31 at 11:46 +0200, IOhannes m zmoelnig wrote:
> On 2016-03-31 11:19, Roman Haefeli wrote:
> >
> > BTW: Why does the graphics rendering|clock have precedence over the
> > audio rendering (at least, it seems to be like that in Pure Data/Gem)? I
> > guess most softwares do it the
Dear list,
I wrote loadmess object for (re)-cyclone library.
For "holding keys at loading patch time" behavior I do a pd_bind with
keyname symbol in g_editor and I compare the symbol that I receive from the
pd_list in canvas_key function. However, for do this I need to sacrifice
the loadbang
Le 31/03/2016 11:19, Roman Haefeli a écrit :
On Thu, 2016-03-31 at 11:13 +0200, Roman Haefeli wrote:
Hey all
It's a well know issue and the solution has been discussed many times:
When you're using audio and Gem rendering, it's wise to separate those
two into their own instance of Pd.
I'm
On 2016-03-31 11:19, Roman Haefeli wrote:
>
> BTW: Why does the graphics rendering|clock have precedence over the
> audio rendering (at least, it seems to be like that in Pure Data/Gem)? I
> guess most softwares do it the other way around, since clicks are much
> more noticeable than a frame
On Thu, 2016-03-31 at 11:13 +0200, Roman Haefeli wrote:
> Hey all
>
> It's a well know issue and the solution has been discussed many times:
> When you're using audio and Gem rendering, it's wise to separate those
> two into their own instance of Pd.
>
> I'm working on a project that does both,
Hey all
It's a well know issue and the solution has been discussed many times:
When you're using audio and Gem rendering, it's wise to separate those
two into their own instance of Pd.
I'm working on a project that does both, audio processing and Gem
rendering. The OpenGL rendering is very
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