[PD] New C# API design was: Re: libpd for Unity still alive?

2016-10-27 Thread Thomas Mayer
Hi, On 25.10.2016 22:52, Thomas Mayer wrote: > Hello all, > > I have started a discussion about the C# API over at Github: > > https://github.com/libpd/libpd/issues/153 > > To be clear, the restructuring of the C# API should not remove the > current thin wrapper around the C API, but will addit

Re: [PD] #PdCon16 thoughts

2016-10-27 Thread Liam Goodacre
Yeah! This reflects my feelings as well. From: Pd-list on behalf of William Huston Sent: 27 October 2016 05:04 To: pd-list@lists.iem.at Subject: [PD] #PdCon16 thoughts I haven't figured out housing yet. There is an amazing place called the HI Hostel in NYC (kin

Re: [PD] libpd for Unity still alive?

2016-10-27 Thread Joe White
Hey Ali, The AudioListener AFAIK is the component that makes sure the OAFR callback is scheduled for any AudioSources on your gameobject. These stack up though like a filter chain, so if your last audio source component has no audio input then it'll overwrite the previous elements in the filter ch

[PD] #PdCon16 thoughts

2016-10-27 Thread William Huston
I haven't figured out housing yet. There is an amazing place called the *HI Hostel in NYC* (kinda far uptown). I had a very good experience there during the People's Climate March. It had a very nice vibe. Diverse, hip crowd. *(Please save me a reservation for one!!!)* I am SO looking forward

Re: [PD] libpd for Unity still alive?

2016-10-27 Thread Thomas Mayer
Hello all, I have started a discussion about the C# API over at Github: https://github.com/libpd/libpd/issues/153 To be clear, the restructuring of the C# API should not remove the current thin wrapper around the C API, but will additionally offer a more idiomatic API, and should be prepared for

Re: [PD] libpd for Unity still alive?

2016-10-27 Thread Ali Momeni
Here is another question for the libpd4unity crew: What is the right approach for mixing audio generated by PD, with audio generated by Unity? It seems that my "AudioListener" component attached to my "LibPd" game object is preventing any other Unity AudioSources to play sound. Any experience wit