Just don't forget [GEMglMatrixMode GL_MODELVIEW] after [GEMglOrtho -1 1
-1 1 1 20] to manipulate transformations on model (geos) (and view).
++
Jack
Le 11/09/2017 à 00:32, Roman Haefeli a écrit :
> On Mon, 2017-09-11 at 00:24 +0200, Jack wrote:
>> Here, your patch using what we said before as
On Mon, 2017-09-11 at 00:24 +0200, Jack wrote:
> Here, your patch using what we said before as a workaround... if
> needed ! :)
You were faster than me :-) Yes, this is what I meant to do. Thanks
for clarifying.
Roman
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On Son, 2017-09-10 at 23:34 +0200, Jack wrote:
>
>
> However, you can simulate [ortho] if you need it now with :
>
> [GEMglMatrixMode GL_PROJECTION]
> >
> >
> [GEMglLoadIdentity]
> >
> >
> [GEMglOrtho -1 1 -1 1 1 20]
>
> With these objects, you reset the projection and use orthographic
>
Here, your patch using what we said before as a workaround... if needed ! :)
++
Jack
Le 11/09/2017 à 00:10, Roman Haefeli a écrit :
> On Son, 2017-09-10 at 23:33 +0200, cyrille henry wrote:
>> hello,
>>
>> Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
>>
>>>
>
> But how can
Le 11/09/2017 à 00:10, Roman Haefeli a écrit :
My initial task that got me into investigating changes in [ortho] is
rendering a cylinder that fits exactly into a window of a given size.
It was very easy to do in the last Gem release, but I don't seem able
to do it with current Gem.
See
On Son, 2017-09-10 at 23:33 +0200, cyrille henry wrote:
> hello,
>
> Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
>
> >
> > >
> > > >
> > > > But how can someone use the full window area with the new
> > > > default
> > > > mode?
> > > changing the windows perspective!!!
> > > (using the
Le 10/09/2017 à 23:50, cyrille henry a écrit :
>
>
> Le 10/09/2017 à 23:34, Jack a écrit :
> ...
>> Don't forget to use just after your geo (if you want your perspective
>> come back) :
>>
>> [GEMglMatrixMode GL_PROJECTION]
>> |
>> [GEMglLoadIdentity]
>> |
>> [GEMglFrustum -1 1 -1 1 1 20]
>
>
Le 10/09/2017 à 23:34, Jack a écrit :
...
Don't forget to use just after your geo (if you want your perspective
come back) :
[GEMglMatrixMode GL_PROJECTION]
|
[GEMglLoadIdentity]
|
[GEMglFrustum -1 1 -1 1 1 20]
this will only work for square windows : unlike the perspec message, frustrum
Hello Roman,
Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
> On Sam, 2017-09-09 at 18:50 +0200, cyrille henry wrote:
>>
>> Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
>>>
>>> On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
hello,
yes, the ortho was buggy and fixed. But
hello,
Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
But how can someone use the full window area with the new default
mode?
changing the windows perspective!!!
(using the perspec message to gemwin, see help file)
Sorry, I don't understand. Maybe I simply don't understand which
question
On Sam, 2017-09-09 at 18:50 +0200, cyrille henry wrote:
>
> Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
> >
> > On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
> > >
> > > hello,
> > > yes, the ortho was buggy and fixed. But the old behaviours is
> > > still
> > > possible if you
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