To Pd-announce:
Pd version 0.48-2test1 is available on http://msp.ucsd.edu/software.htm
or (source only) via github: https://github.com/pure-data/pure-data
This test version fixes a number of bugs in Pd 0.48-1.
Source and 32-and 64-bit Mac and Windows versions are available; Mac/PPC
and ARM
cyrille henry wrote:
hello,
you can try [curve3d]
cyrille, jack: thanks a lot for your kind help.
i tried both your suggestions with some success , but i'm not quite
there yet.
i attached an example patch providing both methods and problems.
basically [curve3d] works well, with a
hello,
you can try [curve3d]
cheers
c
Le 04/08/2018 à 11:20, oliver a écrit :
Jack wrote:
For me, the simplest way to achieve this, is to use a mesh square with
shaders. Take a look at exemples in Gem and shaders and how to move
vertices in model view.
Hi, Jack ! thanks a lot for your
In the helpfiles and on this list the three words
'abstraction'
'subpatch' or 'sub-patch'
'subwindow'
are used. could someone provide a definition of those? I suspect they
aren't used in a consistent way throughout the documentation.
m.
___
Hello Oliver,
Le 04/08/2018 à 11:20, oliver a écrit :
> Jack wrote:
>> For me, the simplest way to achieve this, is to use a mesh square with
>> shaders. Take a look at exemples in Gem and shaders and how to move
>> vertices in model view.
>
> Hi, Jack ! thanks a lot for your suggestion.
>
>
Jack wrote:
For me, the simplest way to achieve this, is to use a mesh square with
shaders. Take a look at exemples in Gem and shaders and how to move
vertices in model view.
Hi, Jack ! thanks a lot for your suggestion.
Unfortunately my my shader/glsl skills are very limited and so is the