Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-31 Thread Matthias Geier
Hi all. @IOhannes: Thanks for the explanations. I agree, Mac users should buy new hardware, as their Apple overlords want them to. @Alexandre: Thanks for testing again! I have closed https://github.com/SoundScapeRenderer/ssr/pull/375, but if someone wants to build everything from source they

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread Matthias Geier
Hi Alexandre. Thanks for trying it again! >> @Alexandre: could you please try the built externals from >> https://github.com/SoundScapeRenderer/ssr/actions/runs/5726195519?pr=375 >> ? > > note, I didn;t try the link download because it has expired... I have just re-based the PR, and now there

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-08-01 Thread Matthias Geier
IOhannes m zmoelnig wrote: > > On 8/1/23 09:43, Matthias Geier wrote: > > > However, I have just noticed that for some reason > > "-mmacosx-version-min=10.15" gets added to the compiler invocation as well. > > > like that? > <

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-19 Thread Matthias Geier
plementation and rewrite it as a "pure" Pd externals. However, I don't think that I'll have the time to do that ... but if somebody else wants to contribute it, that would be great! cheers, Matthias > > congrats > > Em seg., 10 de jul. de 2023 às 15:16, Matthias Geier >

[PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-10 Thread Matthias Geier
Hi all. We have recently released version 0.6.1 of the SoundScape Renderer (SSR), which is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. Most of the rendering back-ends of

Re: [PD] external: How to force calling the "dsp" function?

2020-11-21 Thread Matthias Geier
dioSceneDescriptionFormat/asdf-rust/commit/ef81f91c6f879bec71b40f5b2cc20fe771f653a5 cheers, Matthias > if your open handler takes awhile it will stop pd entirely until it's > finished I believe, unless it's threaded somehow. > > -seb > > -Original Message- > From: Matthias G

[PD] external: How to force calling the "dsp" function?

2020-11-20 Thread Matthias Geier
Dear list. I'm working on a Pd external (https://github.com/AudioSceneDescriptionFormat/asdf-rust/tree/master/pure-data) which uses class_addmethod() with gensym("dsp") to register a "dsp" function. I guess this function is called whenever the audio graph changes, and that works fine. However,

Re: [PD] XML parsing

2018-08-07 Thread Matthias Geier
Hi Esteban. If pdlua works on your system and if you are willing to write a bit of Lua code, you can make your own custom parser. Here's an example where I have done that: https://github.com/SoundScapeRenderer/ssr/blob/master/pd/ssrclient.pd_lua This uses an existing Lua XML library