Re: [PD] [GEM] output gemwin to video file workaround using ffmpeg on macos

2020-06-01 Thread Andre Osku Schmidt
On Thu, 28 May 2020 16:33:41 -0400 ffdd cchh wrote: > Hi everyone, > > Is it possible to grab the OpenGL stream try https://github.com/apitrace/apitrace ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management ->

Re: [PD] [GEM] output gemwin to video file workaround using ffmpeg on macos

2020-05-29 Thread Johnny Mauser via Pd-list
For me on OSX syphon + syphon recorder works best. Antoine Villeret schrieb am Fr., 29. Mai 2020, 10:54: > Hi, > > what about using a screen casting tool ? they are usually made for gaming > and thus optimized for real time performance. > On macos, quicktime player is a pretty simple solution

Re: [PD] [GEM] output gemwin to video file workaround using ffmpeg on macos

2020-05-29 Thread Antoine Villeret
Hi, what about using a screen casting tool ? they are usually made for gaming and thus optimized for real time performance. On macos, quicktime player is a pretty simple solution for that. The only drawback I saw is that you're stuck with the rendering window size since the tool grab a part of

Re: [PD] [GEM] output gemwin to video file workaround using ffmpeg on macos

2020-05-29 Thread cyrille henry
hello, The open GL rendering is made in the GPU. grabbing the images by the CPU in order to compress them and to record them in the HDD is a slow operation. I think some software are able to compress the image in the GPU in order to grab a smaller file, but Gem don't. So, there is not a lot's

[PD] [GEM] output gemwin to video file workaround using ffmpeg on macos

2020-05-28 Thread ffdd cchh
Hi everyone, Is it possible to grab the OpenGL stream with ffmpeg and save to a video file? If so, could anyone point in the right direction as to how to capture the stream opened by Gem? The reason I ask this is that I am looking for ways to render video frames to a file and I have not managed