Re: [PD] Arbitrary meshes/drawlines in GEM?

2016-08-05 Thread cyrille henry
dohh, I complettely forget this one, thanks for the reminder. it is obviouslly a good choice for this task. cheers c Le 05/08/2016 à 22:32, Jack a écrit : There is also the [gemvertexbuffer] object to draw a mesh. See help and examples about it. ++ Jack Le 05/08/2016 à 19:26, cyrille henr

Re: [PD] Arbitrary meshes/drawlines in GEM?

2016-08-05 Thread Jack
There is also the [gemvertexbuffer] object to draw a mesh. See help and examples about it. ++ Jack Le 05/08/2016 à 19:26, cyrille henry a écrit : > hello, > > for now, i thik the most optimized solution is to : > use a tabdump extern to send the data to a pix_set object > use a shader to disto

Re: [PD] Arbitrary meshes/drawlines in GEM?

2016-08-05 Thread cyrille henry
hello, for now, i thik the most optimized solution is to : use a tabdump extern to send the data to a pix_set object use a shader to distord a mesh_square/mesh_line geometry according to this texture I have plan to add a message to pix_set object to read directlly the table to remove the list

[PD] Arbitrary meshes/drawlines in GEM?

2016-08-05 Thread Daniel Iglesia
I have (large, e.g. size >512) quickly-varying arrays of data in Pd that I'd like to turn into vertices/lines in GEM. How do I either 1) draw a large mesh (such as with jit.gl.mesh) without having to, for example, specify a [polygon] with 512 inlets or 2) send individual drawline commands to GE