dohh,
I complettely forget this one, thanks for the reminder.
it is obviouslly a good choice for this task.
cheers
c
Le 05/08/2016 à 22:32, Jack a écrit :
There is also the [gemvertexbuffer] object to draw a mesh.
See help and examples about it.
++
Jack
Le 05/08/2016 à 19:26, cyrille henr
There is also the [gemvertexbuffer] object to draw a mesh.
See help and examples about it.
++
Jack
Le 05/08/2016 à 19:26, cyrille henry a écrit :
> hello,
>
> for now, i thik the most optimized solution is to :
> use a tabdump extern to send the data to a pix_set object
> use a shader to disto
hello,
for now, i thik the most optimized solution is to :
use a tabdump extern to send the data to a pix_set object
use a shader to distord a mesh_square/mesh_line geometry according to this
texture
I have plan to add a message to pix_set object to read directlly the table to
remove the list
I have (large, e.g. size >512) quickly-varying arrays of data in Pd that
I'd like to turn into vertices/lines in GEM. How do I either
1) draw a large mesh (such as with jit.gl.mesh) without having to, for
example, specify a [polygon] with 512 inlets
or
2) send individual drawline commands to GE