Re: [PD] Gem somewhat more adaptive background subtraction?

2018-02-06 Thread Jack
Hello Peter, It is possible to use shaders for this purpose if you don't have to use only pix_ objects. For exemple, get the result of a dot product between the normalized background color and the normalized texels colors. Then use a threshold to determine if a pixel need to be transparent or not

[PD] Gem somewhat more adaptive background subtraction?

2018-02-06 Thread Peter P.
Hi list, just wondering if anyone has looked into a way to subtract a background in Gem pixes using a hybrid approach between frame difference [pix_movement] and difference to a static snapshot [pix_background]. I want to be able to detect object in front of a background also during slow light