Re: [PD] New "native" Pd GUI support in MobMuPlat

2016-01-08 Thread Dan Wilcox
Also, if you’re using the PdParty PdParser class, I fixed a bug that was causing invalid sendnames: https://github.com/danomatika/PdParty/blob/master/src/classes/PdParser.m#L88 Dan Wilcox @danomatika danomatika.com

Re: [PD] New "native" Pd GUI support in MobMuPlat

2016-01-08 Thread Daniel Iglesia
I'm glad you asked! It's done in a slightly convoluted, potentially fragile, possibly un-scalable way. When a user loads a .pd file, pre-proccessing is done on the .pd text to generate _two_ new .pd files, one for execution, and one for display The two communicate with each other. This split is

Re: [PD] New "native" Pd GUI support in MobMuPlat

2016-01-08 Thread Dan Wilcox
Ah ok. I just quickly looked at the link you sent. I can change Gui so it only loads the vanilla UIs by default and move the scene-specific stuff into the Scene class, for instance. Dan Wilcox @danomatika danomatika.com

Re: [PD] New "native" Pd GUI support in MobMuPlat

2016-01-07 Thread Dan Wilcox
How are you doing this? Dan Wilcox @danomatika danomatika.com robotcowboy.com > On Jan 7, 2016, at 9:19 AM, pd-list-requ...@lists.iem.at wrote: > > - Unlike PdParty/PdDroidParty, you don't need to define