t 2:03 PM, pd-list-requ...@lists.iem.at wrote:
>
> From: oliver <oli...@klingt.org <mailto:oli...@klingt.org>>
> Subject: Re: [PD] some GEM questions, shaders anyone ? ...
> Date: April 15, 2017 at 7:36:27 AM MDT
> To: pd-l...@mail.iem.at <mailto:pd-l...@mail.iem.at
On 2017년 04월 15일 15:36, oliver wrote:
hi, people !
some update on the subject:
i looked around and found this GEM-shader dedicated github-space:
https://github.com/mxa/glsl
This is just a fork of https://github.com/b01xy/glsl
___
Hi Oliver,
Perhaps useful if you haven't seen this thread already:
(I think a few more in archives too)
http://thread.gmane.org/gmane.comp.multimedia.puredata.general/81617
Regards,
Julian
On 15 April 2017 at 14:36, oliver wrote:
> hi, people !
>
> some update on the
hi, people !
some update on the subject:
i looked around and found this GEM-shader dedicated github-space:
https://github.com/mxa/glsl
bingo ! all of those patches worked alright !
more important for anybody interested: it contains a very useful
abstraction called "pix_shader.pd" which
On 04/14/2017 04:30 PM, cyrille henry wrote:
>>
>> [glsl_vertex]: error reading file
>> [glsl_fragment]: error reading file
>>
[...]
>
> can you open the shader file on a windows text editor?
i can think of two possible problems:
- line endings (CRLF vs LF)
- paths with spaces
mdsa
IOhannes
hello,
Le 14/04/2017 à 15:09, oliver a écrit :
hi, sorry to bump in again
Peter P. wrote:
Asking a similar question recently on this list I got told that a lot is
possible using shaders.
thought so ;-)
See if you have a folder named 10.glsl on your
OS somewhere that could hold Gem
hi, sorry to bump in again
Peter P. wrote:
Asking a similar question recently on this list I got told that a lot is
possible using shaders.
thought so ;-)
See if you have a folder named 10.glsl on your
OS somewhere that could hold Gem examples for shaders.
that's what i did.