Sure enough - I missed a spot. I just fixed it again and put out
test3.
thanks
Miller
On Tue, Aug 19, 2014 at 10:52:06AM +0200, Roman Haefeli wrote:
> On Mon, 2014-08-18 at 16:56 -0700, Miller Puckette wrote:
> > OK... test2 is up - try that.
>
> I'm afraid it is still not quite right. The numb
Le 19/08/2014 16:46, Jack a écrit :
Hello Cyrille,
The test patch is attached to this email (Pd 0.46.0test1, GEM: ver:
0.93.git 374f713).
I have some more questions :
- Can you tell me if the framerate stays at 20 fps ?
can you provide something in your patch to mesure fps?
- Fullscreen is s
hello,
send a test patch, i'll try it when i'll have time...
c
Le 19/08/2014 12:39, Jack a écrit :
Hello,
I would like to know if there are new tests of Gem on UDOO ?
I am particularly interested with the render of text (with [text3d],
between 1500 and 2000 letters in the gemwin at 20 fps). I
Hello,
I would like to know if there are new tests of Gem on UDOO ?
I am particularly interested with the render of text (with [text3d],
between 1500 and 2000 letters in the gemwin at 20 fps). Is it doable on
this configuration ?
++
Jack
Le 20/06/2014 11:02, Cyrille Henry via Pd-list a écrit :
On Mon, 2014-08-18 at 16:56 -0700, Miller Puckette wrote:
> OK... test2 is up - try that.
I'm afraid it is still not quite right. The number that is sent right on
mouse click still ignores the currently set range. Only the subsequent
numbers during dragging are scaled correctly.
Steps to reprodu