[PD] dsp issues

2016-11-10 Thread Austin Lemmons
I've been using pd on my MacBook for a few months with very few issues, but
now for some reason the software is acting differently. The dsp is turned
on, but I'm not getting any sound out of any of my patches. I've tried with
the patches from the startup manuals, but nothing is working. (And while
sound is my main concern, the charting functions aren't responding either.)
I'm also getting the "no method for 'bang'" message any time I try to use a
bang in patches that had previously worked.

I'm a pd novice at best...mostly what I do is copy and paste functions that
I want to use with the adc tacked on. I basically just tinker with objects
to make cool sounds. So any intricate patch editing is going to take me
quite a while to figure out. Any quick fixes?
Austin
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Re: [PD] ofxPd, libPd, style of communication/calls between lib and c++

2016-11-10 Thread Dan Wilcox
Documentation is in the class headers as well as in the examples: 
https://github.com/danomatika/ofxPd 

Also, ofxPd is a light wrapper around the libpd C++ interface: 
https://github.com/libpd/libpd/wiki/cpp#overview 



Dan Wilcox
@danomatika 
danomatika.com 
robotcowboy.com 
> On Nov 10, 2016, at 2:53 PM, pd-list-requ...@lists.iem.at wrote:
> 
> From: Robert Grah >
> Subject: [PD] ofxPd, libPd, style of communication/calls between lib and c++
> Date: November 10, 2016 at 2:53:00 PM MST
> To: "Pd-list" >
> 
> 
> Hey there,
> 
> I just discovered how easy libPd can be integrated into openframeworks with 
> ofxPd.
> I am wondering how the both communicate and sending messages.
> 
> Which protocol is used and in which thread and speed is the communication 
> running? Are real c++ functions called or is there somethin like sockets osc 
> or so used?
> Can someone enlighten me. Couldnt find something online so far. 
> 
> Cheers,
> Robert

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[PD] ofxPd, libPd, style of communication/calls between lib and c++

2016-11-10 Thread Robert Grah
Hey there,



I just discovered how easy libPd can be integrated into openframeworks with 
ofxPd.

I am wondering how the both communicate and sending messages.



Which protocol is used and in which thread and speed is the communication 
running? Are real c++ functions called or is there somethin like sockets osc or 
so used?

Can someone enlighten me. Couldnt find something online so far. 



Cheers,

Robert

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[PD] [PdCon16] Registration for Workshops is open

2016-11-10 Thread Jaime Oliver
here: http://www.nyu-waverlylabs.org/pdcon16/workshops/ 


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[PD] [PdCon16] Full Program

2016-11-10 Thread Jaime Oliver
Hello everyone, 

Please find an updated program here:
http://www.nyu-waverlylabs.org/pdcon16/program/ 


best,

J


> On Nov 3, 2016, at 2:45 AM, Jaime Oliver  wrote:
> 
> Hello everyone, 
> 
> We have the latest draft of the PdCon program here:
> http://www.nyu-waverlylabs.org/pdcon16/program/ 
> 
> 
> best,
> 
> J

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Re: [PD] [pdconv16_r] Expanding abstractions & Compiling Vanilla Patches As Objects (Gen~?)

2016-11-10 Thread Ed Kelly via Pd-list
I did something similar with wrap_overshoot~ which wraps signals only when a 
block boundary is reached...to be shown and released at pdcon16~Cheers,Ed
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Ninja Jamm - the revolutionary music remix app for iOS and Android: 
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Gemnotes-0.2: Live music notation for Pure Data, and Metastudio 5 live 
composition and improvisation suite, available at 
http://sharktracks.co.uk/puredata 

On Tuesday, 1 November 2016, 15:57, Alex Norman  wrote:
 
 

 Miller did seem open to a control outlet on the inlet~ object. This was when 
we were discussing the clone object and how you have to pass messages to the 
first control inlet, if you have one, instead of just the first inlet always, 
to control the cloning operations. More generally, it would be great if 
abstractions could do anything a compiled object could do.
Alex

On November 1, 2016 8:47:11 AM PDT, Alexandre Torres Porres  
wrote:
2016-11-01 8:42 GMT-02:00 Pierre Guillot :

Hi Alexandre,
> I wonder if a thing like libpd could work as turning a vanilla patch into a
> compiled object to be used inside pd... that'd be something like gen~ in
> max/msp. 
Can you be more specific ? For the moment, I think it would be equivalent to 
usean abstraction or the object [pd~] (libpd loads dynamically a patch so I 
guess that the execution of the patch cannot be optimized and except if the 
patch has been be somehow included inside the binary, you'll have to share the 
patch with the object). For me, the main advantage of gen~ is that it generates 
code that can be used inside an application but libpd already offers this 
feature. So what would be the advantage? 


Well, I thought the code could be optimized somehow, which I believe is 
something gen~ does, and that could be an advantage... but I really know 
nothing and now it seems that is not possible.


> A - being able to retrieve control data from [inlet~]

I did it in the Cicm Wrapper but it was pretty tricky. If you use the object 
[hoa.process~], you can send messages via a signal inlet for example. I'm not 
very proud of this because I had to hack a bit the inlet class. Now, I don't 
know if I must remove this feature or keep it... Perhaps somebody could 
tell/remind us if there is a reason why signal inlets can't receive messages.

cool, there's also a [route~] object from zexy which could be embedded in inlet~


> B - being able to know if a signal is connected to [inlet~]
I also did it in the Cicm Wrapper, perhaps this feature could be included in 
the "m_pd.h" interface because for the moment you need to include "g_canvas.h" 
and "m_imp.h". Anyway, if you want a simple code that shows how to do it, I 
have an example in my dummy library. 

awesome, it's be great to have something like this in vanilla in order to 
improve the design of abstractions ;)
cheers

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