GEM is not “dying away.”
There is always maintenance issues, but the main problem right now is related
to not having working video playback and recording on macOS versions > 10.11,
while the OpenGL functionality works fine.
It’s based on OpenGL and works on all desktop platforms until OpenGL
>Which software do you use in the screenshot?
Hi Jonghyun,
We don't have the screenshot but most likely he was using:
http://www.dependencywalker.com/
Salutti,
Lucarda.
Mensaje telepatico asistido por maquinas.
From: Pd-list
> your best hope is to expect Gem in Purr Data sometime soon
Gem works under Windows and Gnu/Linux, but not under OSX.
> I'm copying jonathan here to see if he can tell us something about it,
> apparently matt was working on a way to compile it (copied too)
Sorry, aside from a stop-gap to get
Thanks Rolf for the clue. Which software do you use in the screenshot? is
it like DLL checker?
Jonghyun
On Fri, Jun 3, 2016 at 5:09 AM, wrote:
> Roman wrote:
>
> Just in case nobody more knowledgeable chimes in. Pd found the
>> approrpiate file: Gem.dll, but it still didn't load
for osx contributions are needed (devs, testers, etc).
so if interested in helping first try this:
https://github.com/umlaeute/Gem/wiki/How-to-build-Gem-on-MacOSX-Mavericks
if this doesn't work update instructions ... dont delete :)
then open issues when compiling:
Ok, I see. It works without re-install or re-start. Just copy the file
(msvcr71.dll) to that location (C:\Windows\System OR SysWOW64 OR installed
Gem Folder)
Thanks,
Jonghyun
On Tue, Apr 11, 2017 at 4:13 PM, IOhannes m zmoelnig
wrote:
> On 2017-04-10 23:38, Jonghyun Kim wrote:
"So, is there something that need to be done before creating a new release?
is it just a lack of time / motivation that prevent releasing? or just that
Gem is now only for linux? What could be done to facilitate a new release?
Or should I just send mails to Iohannes until he get bored and do all
also Dan has been working on AVFoundation framework support. see:
https://github.com/umlaeute/Gem/pull/135#issuecomment-293210634
i am sure he could use help debugging, etc.
it would be great to get a new release
maybe we can organize how t do this given cyrille's call back in november
here:
your best hope is to expect Gem in Purr Data sometime soon
I'm copying jonathan here to see if he can tell us something about it,
apparently matt was working on a way to compile it (copied too)
2017-04-11 11:54 GMT-03:00 Pagano, Patrick :
> How does one successfully
awesome thank you
Patrick
Patrick Pagano B.S, M.F.A
Assistant Professor in Residence
Digital Media & Design
Web & Interactive Technologies
University of Connecticut, Stamford
(352)-226-2016
From: hi
Sent: Tuesday, April 11,
Hi Patrick
here is a version with "Caps_Lock" mechanism and with "Caps_Lock" + "Shift_L"
mechanism. Of course you cam replace any of those with a global receiver which
then can be activated with a toggle or a key.
best,
Jonas
cap_key-help.pd
Description: Binary data
cap_key.pd
Hi patrick
That should be fairly easy, with alternating [spigot]s or the [gate]
object. I have made an abstraction which only lets keys through when
"capslock" is pressed. I will send it once im infront of my computer.
Best,
Jonas
Am 11.04.2017 16:45 schrieb "Pagano, Patrick"
How does one successfully load GEM post pd-extended on Mac?
I would love to continue to use GEM
i mean for all my work i have on 42-5/43.4 with GEM/Extended all works but i
would love to know what the proper way forward is
maybe this is more appropriate for a GEM list but i thought i would
Or you can use ASCII code 160, the non-breaking space, which looks like a space
but acts like a symbol. Copy it from between the speech marks and paste it into
a label: " ". Works fine on all platforms.
From: Pd-list on behalf of
===
MUME 2017 - BREAKING NEWS - CALL FOR LATE PAPERS
===
5th International Workshop on Musical Metacreation
http://musicalmetacreation.org
June 19-20, 2017, Georgia Tech, Atlanta, USA.
=== The 2017 MuMe workshop is opening up a new call for late papers ===
On 2017-04-11 09:31, José Rafael Subía Valdez wrote:
> Hello Liam,
>
> no. it wasn't created in l2ork, it is all vanilla,
>
> Hello Ico,
>
> yes it has blank spaces, that is interesting, I will try without, although
> it is a partial bug then, because it does work kinda until I wanna
> modify
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