Re: [PD] Updated Pd-Extended

2014-09-29 Thread Seb Shader via Pd-list
Hello again list, What do y'all think of the idea of releasing Pd-extended both as a core pd with no libraries added except maybe the libdir and hex loaders and as a version with multiple libraries (2 release stages)? Perhaps it's been discussed. the thing I enjoy about Extended is

Re: [PD] clear delwrite~?

2015-02-06 Thread Seb Shader via Pd-list
Oh I forgot to include the abstractions for the help files for these but it's pretty self-explanatory. The makefile should be edited with the correct paths to compile. The original tabread4c~ (hermite interpolation) was from nusmuk by Cyrille Henry___

Re: [PD] Updating Pd-Extended

2015-03-04 Thread Seb Shader via Pd-list
It seems that the main/only thing to do in order to update the Pd-extended core is to update vanilla to incorporate the GUI rewrite stuff, as well as closebang and initbang (what other things?). It seems that someone just needs to go through and copy all of the code directly, deciding which GUI

Re: [PD] hardcoded filters at 44100

2015-05-15 Thread Seb Shader via Pd-list
actually this is not the case; the coefficient and samplerate are updated when the dsp method is called, (this is also the case for many vanilla objects that require info about samplerate, like phasor~, osc~, etc. -Sebastian ___

Re: [PD] How to navigate a long sound file in vanilla PD

2015-04-04 Thread Seb Shader via Pd-list
In the meantime, the onset inlet could be a signal, and the phasor could just be set up like this since onset is just a sum: [phasor~] | \ |\ [*~ size/2] | \ | [*~ size/2] | | [tabread4~] | 64-bit output I made a version of nusmuk's tabread4c that does

Re: [PD] Chebyshev waveshaper

2015-06-06 Thread Seb Shader via Pd-list
I didn't say that it was like cheby, I just mentioned that cheby already existed. The point is to control a crossfading of harmonics at audio rate. In cheby~ you can control the weight of harmonics at message rate, but you can only set the order by creation argument. In tcheb~, you can only

Re: [PD] Pd 0.48.0test5 Help Browser Issue

2017-07-23 Thread Seb Shader via Pd-list
Dang That was it, I had fixed that but forgot for the second column. I updated the ticket https://sourceforge.net/p/pure-data/patches/579/ and attached the patch and the updated file (goes with the tcl files in the pd distribution) -Seb I'm also on Windows but I'm not having the issue.

Re: [PD] Best way to make file paths relative to the parent patch ?

2017-10-07 Thread Seb Shader via Pd-list
Hello, I've made a [rootinfo] object in my library that gives the path, name, and relative level of the root canvas. I also have a [makerpath] object that is supposed to take paths relative to the root canvas and transform them into absolute paths but it doesn't seem to work correctly... I

Re: [PD] going from signals to events?

2017-09-04 Thread Seb Shader via Pd-list
ect: Re: [PD] going from signals to events? On 09/04/17 06:23, Seb Shader via Pd-list wrote: > though it doesn't seem quite ready for 64-bit iirc, erik kind of refused getting his externals ready for 64bit archs (with 64bit pointers) until Pd would also use 64bit numbers (doubles)... i o

Re: [PD] going from signals to events?

2017-09-03 Thread Seb Shader via Pd-list
Eric Lyon's Lyonpotpourri library should be mentioned https://github.com/pd-projects/lyonpotpourri although seems like some code needs to be cleaned up, I'm getting segfaults with Pd-Extended and a custom Pd that uses a bit of Pd-extended code He has many signal sequencing objects in the

Re: [PD] Tcl 8.4 /8.5 on mac-ppc

2018-05-14 Thread Seb Shader via Pd-list
I don't know the specifics but you could use the ox-app.sh script in the mac directory of the the source tree after building pd. e.g. osx-app.sh --tk 8.5.19 as the help option -h shows. (so just cd to the /mac directory and run the script) -Seb -Original Message- From: rolfm

Re: [PD] suggestion: $0 in messages

2018-04-04 Thread Seb Shader via Pd-list
>From patching I know that it would be far more convenient to be able to >reference the patch-local $0 variable in messages. Perhaps in that case there should also be a [selector] object that reports the selector of a message? getting it using [route] seems unnecessarily complicated.. On the

Re: [PD] suggestion: $0 in messages

2018-04-05 Thread Seb Shader via Pd-list
>What is wrong with [my_selector(--[list]--[$1( for instance, [42(--[list]--[$1( will give 42 not float, similarly [symbol crabs(--[list]--[$1( will give crabs not symbol Also it seems reasonable to just have 1 object box for querying a selector, which is a main element of the pd message

Re: [PD] suggestion: $0 in messages

2018-04-05 Thread Seb Shader via Pd-list
>>>What is wrong with [my_selector(--[list]--[$1( >> for instance, [42(--[list]--[$1( will give 42 not float, >> similarly [symbol crabs(--[list]--[$1( will give crabs not symbol > >Also it seems reasonable to just have 1 object box for querying a selector, > >which is a main element of

Re: [PD] open [openpanel] window in the patch folder

2019-01-17 Thread Seb Shader via Pd-list
Hello,    This is a bit OT but there is of course [ggee/getdir]. I also have an object [rootinfo] and [makerpath] (that uses zexy) to make patch-relative pathsabsolute. (though not tested on windows)https://github.com/sebshader/shadylib -Seb -Original Message- From: Mario Buoninfante

Re: [PD] how to edit PD's colors to make your own theme

2019-03-09 Thread Seb Shader via Pd-list
Hi,    I thought I'd mention I have a pd mod I've been trying to maintain for a couple releases that has color plugins as well as initbang https://github.com/sebshader/pdnext/releases/tag/0.49-0n I don't understand git too well but i'm trying to keep the colors mod updated with the source

Re: [PD] audio signal distinguishing

2019-05-23 Thread Seb Shader via Pd-list
By having them appropriately low-passed and sampled. Digital audio is sampled. If you sample a real-world signal without putting a lowpass filter on it first, you will getthese frequencies of over pi radians. Notice how the higher frequency (3pi/2) gets sampled less than twice in one period,

[PD] Fwd: Directory of opened patch

2019-04-19 Thread Seb Shader via Pd-list
Hi,     There's an object [rootinfo] in my library that gives the path, name and "parent level" of the root canvas https://github.com/sebshader/shadylib; there's also [ggee/getdir] which gives the path of the "parent level" provided in the argument -Seb -Original Message- From: Philip