Hello again list,
What do y'all think of the idea of releasing Pd-extended both as a
core pd with no libraries added except maybe the libdir and hex loaders and
as a version with multiple libraries (2 release stages)? Perhaps it's been
discussed. the thing I enjoy about Extended is
Oh I forgot to include the abstractions for the help files for these but it's
pretty self-explanatory. The makefile should be edited with the correct paths
to compile. The original tabread4c~ (hermite interpolation) was from nusmuk by
Cyrille Henry___
It seems that the main/only thing to do in order to update the Pd-extended core
is to update vanilla to incorporate the GUI rewrite stuff, as well as closebang
and initbang (what other things?).
It seems that someone just needs to go through and copy all of the code
directly, deciding which GUI
actually this is not the case; the coefficient and samplerate are updated when
the dsp method is called, (this is also the case for many vanilla objects that
require info about samplerate, like phasor~, osc~, etc.
-Sebastian
___
In the meantime, the onset inlet could be a signal, and the phasor could just
be set up like this since onset is just a sum:
[phasor~]
| \
|\
[*~ size/2]
| \
| [*~ size/2]
| |
[tabread4~]
|
64-bit output
I made a version of nusmuk's tabread4c that does
I didn't say that it was like cheby, I just mentioned that cheby already
existed.
The point is to control a crossfading of harmonics at audio rate.
In cheby~ you can control the weight of harmonics at message rate, but you can
only set the order by creation
argument.
In tcheb~, you can only
Dang That was it, I had fixed that but forgot for the second column. I updated
the ticket
https://sourceforge.net/p/pure-data/patches/579/
and attached the patch and the updated file (goes with the tcl files in the pd
distribution)
-Seb
I'm also on Windows but I'm not having the issue.
Hello,
I've made a [rootinfo] object in my library that gives the path, name, and
relative level of the root canvas.
I also have a [makerpath] object that is supposed to take paths relative to the
root canvas and transform them into absolute paths but it doesn't seem to work
correctly... I
ect: Re: [PD] going from signals to events?
On 09/04/17 06:23, Seb Shader via Pd-list wrote:
> though it doesn't seem quite ready for 64-bit
iirc, erik kind of refused getting his externals ready for 64bit archs
(with 64bit pointers) until Pd would also use 64bit numbers (doubles)...
i o
Eric Lyon's Lyonpotpourri library should be mentioned
https://github.com/pd-projects/lyonpotpourri although seems like some code
needs to be cleaned up, I'm getting segfaults with Pd-Extended and a custom Pd
that uses a bit of Pd-extended code
He has many signal sequencing objects in the
I don't know the specifics but you could use the ox-app.sh script in the mac
directory of the the source tree after building pd.
e.g. osx-app.sh --tk 8.5.19 as the help option -h shows. (so just cd to the
/mac directory and run the script)
-Seb
-Original Message-
From: rolfm
>From patching I know that it would be far more convenient to be able to
>reference the patch-local $0 variable in messages.
Perhaps in that case there should also be a [selector] object that reports the
selector of a message? getting it using [route] seems
unnecessarily complicated..
On the
>What is wrong with [my_selector(--[list]--[$1(
for instance, [42(--[list]--[$1( will give 42 not float,
similarly [symbol crabs(--[list]--[$1( will give crabs not symbol
Also it seems reasonable to just have 1 object box for querying a selector,
which is a main element of the pd
message
>>>What is wrong with [my_selector(--[list]--[$1(
>> for instance, [42(--[list]--[$1( will give 42 not float,
>> similarly [symbol crabs(--[list]--[$1( will give crabs not symbol
> >Also it seems reasonable to just have 1 object box for querying a selector,
> >which is a main element of
Hello, This is a bit OT but there is of course [ggee/getdir]. I also have an
object [rootinfo] and [makerpath] (that uses zexy) to make patch-relative
pathsabsolute. (though not tested on
windows)https://github.com/sebshader/shadylib
-Seb
-Original Message-
From: Mario Buoninfante
Hi, I thought I'd mention I have a pd mod I've been trying to maintain for a
couple releases that has color plugins as well as initbang
https://github.com/sebshader/pdnext/releases/tag/0.49-0n
I don't understand git too well but i'm trying to keep the colors mod updated
with the source
By having them appropriately low-passed and sampled. Digital audio is sampled.
If you sample a real-world signal without putting a lowpass filter on it first,
you will getthese frequencies of over pi radians. Notice how the higher
frequency (3pi/2) gets sampled less than twice in one period,
Hi,
There's an object [rootinfo] in my library that gives the path, name and
"parent level" of the root canvas https://github.com/sebshader/shadylib;
there's also [ggee/getdir] which gives the path of the "parent level" provided
in the argument
-Seb
-Original Message-
From: Philip
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