Re: [PD] libpd for Unity still alive?

2016-10-23 Thread olm-e

Just to mention : FrankieZafe and friends are developping a bundle of
Ogre3d + Libpd + Bullet + OSC + blender export...

the project is called Polymorph, and is intended to permit high quality
art projects and games to be made with free software and distributed on
multiple platforms ... 

I highjack this thread because he started this project out of
frustration with Unity and Unreal from a hacking/freedom point of vue
and to supplement blender game engine in term of performance and
distribution.

It's not yet "finished" but progressing at high pace and already
permitting some cool things.

http://polymorph.cool

best;

Ol;
> Message: 2
> Date: Sat, 22 Oct 2016 23:35:18 -0600
> From: Dan Wilcox 
> To: Ali Momeni 
> Cc: Pd-List 
> Subject: Re: [PD] libpd for Unity still alive?
> Message-ID: 
> Content-Type: text/plain; charset="utf-8"
>
> Patrick updated the libpd version used by libpd4unity less than a month ago. 
> The other wrapper files *seem* old since the libpd API is largely stable, so 
> no need for constant commits.
>
> Also, libpd is much easier to build for C# / MONO in the latest version so I 
> imagine that should help in regards to unity, although I have not tried it 
> personally. There are also prebuilt libpd C# binaries for multiple platforms 
> on NuGet.
>
> 
> Dan Wilcox
> @danomatika 
> danomatika.com 
> robotcowboy.com 
>> On Oct 22, 2016, at 3:55 PM, pd-list-requ...@lists.iem.at wrote:
>>
>> From: Ali Momeni >
>> Subject: [PD] libpd for Unity still alive?
>> Date: October 22, 2016 at 2:47:23 PM MDT
>> To: "pd-list@lists.iem.at " 
>> >
>>
>>
>> Hello all,
>>
>> I'd like to play with libpd within Unity.  I've come across several project 
>> that attempt this:
>>
>> https://github.com/patricksebastien/libpd4unity 
>> 
>> https://github.com/Magicolo/uPD 
>> https://github.com/hagish/kalimba 
>>
>> but it seems like they are all old and not maintained; it also seems that 
>> they haven't been tested with Unity 5.  Does anyone have any recent 
>> experience with pd and unity?
>>
>> Regards,
>>
>> ali



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Re: [PD] Bela - Ultra-low-latency embedded audio platform

2016-02-29 Thread olm-e
ok, I understand, but as I can't write that C/C++ code nor can't rely on
another people's computer closed source code to create projects, (been
there, got stuck, lost works) this will not be usable for me until it's
possible to use pd patches on it natively or have another solution to
compile the patches... it's rather disapointing indeed, as for Stefan,
this is quite some Graal for some of us for years ...
will stick with Olimexino/Raspberries for now so.

all the best anyway,

Ol;


On 29/02/16 19:36, Chris wrote:
> I understand your point of view. I should note that you don't need to
> use Heavy to work with Bela. You can write C/C++ code using all the
> tools we make available and we're also looking to support other
> frameworks and music languages. 
>
> Converting Pd patches to C code is dependent on a third-party
> closed-but-free-to-use compiler, however makes it very easy to
> prototype interactive objects and produces very fast code (which you
> are free to do whatever you want with). Unfortunately you can't
> achieve this same performance by running native Pd, though perhaps we
> will look at this as an alternative in the future.
>
> HTH
> Chris
>
>
>
> On 29 February 2016 at 17:45, olm-e <o...@ogeem.be <mailto:o...@ogeem.be>>
> wrote:
>
> So this is not FLOSS, as you completely depends on the "Cloud" (others
> person's computer) and closed source compiler to get your code
> running...
> I was going to "spread the word" until I read that "detail", wich
> is for
> me a total no go... :/
>
> too bad for a great project ... I hope this will change in the future.
>
> Ol;
> http://f-lat.org
>
>
> On 29/02/16 18:31, pd-list-requ...@lists.iem.at
> <mailto:pd-list-requ...@lists.iem.at> wrote:
> > Subject: Re: [PD] Bela - Ultra-low-latency embedded audio platform
> > Message-ID:
> >
> 

Re: [PD] Bela - Ultra-low-latency embedded audio platform

2016-02-29 Thread olm-e
So this is not FLOSS, as you completely depends on the "Cloud" (others
person's computer) and closed source compiler to get your code running...
I was going to "spread the word" until I read that "detail", wich is for
me a total no go... :/

too bad for a great project ... I hope this will change in the future.

Ol;
http://f-lat.org


On 29/02/16 18:31, pd-list-requ...@lists.iem.at wrote:
> Subject: Re: [PD] Bela - Ultra-low-latency embedded audio platform
> Message-ID:
> 

[PD] [Patchingcirclebxl] reprise @ F/LAT ?

2015-10-12 Thread olm-e

(posté ailleurs précédement: )

hello,


petit coup de sonde :

Nous voudrions savoir si il y a un intérêt partagé pour relancer des rencontres
régulières sur Bruxelles, pour partager projets, technique, joies (et
frustrations) autour de Pure Data et autres trucs liés … ?

Nous pensons réorganiser ça dans les locaux de F/LAT (http://f-lat.org) dans 
les mois
prochains…

On sera en tout cas bien content de vous accueillir dans ce lieu
particulier ( au WTC tour I, au 25e étage, près de la Gare du Nord... ), 
maintenant destiné aux
arts

Si vous êtes motivés, avez des idées et envies, faites signe ici sur cette 
liste, ou à i...@f-lat.org … ça nous
aidera beaucoup pour le moral pour réorganiser ceci. 



Mille mercis,

--

Hello,

I hope you're doing great,

so a little poke :

We would like to know if there is a shared interest to restart the Patching 
Circles in
Brussels to share projects, technical tricks and joy (or frustrations)
around Pure-Data and related stuff ?

we would be happy to receive you in the F/LAT (http://f-lat.org) space at the 
WTC I tower at level 25, near Brussels North Station, 
now that it's a place for arts.

If you have motivation, ideas and/or wishes, make yourself eared, here on this 
list, or to i...@f-lat.org : we
need your input, it will help us shape and (morally) power these meetings for 
the next months.


Thousands thanks,


Olivier

 

_





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[PD] table array and datastructure graph together

2015-08-05 Thread olm-e
hello dear list,

I am struggling now trying to show a table with a soundwave together
with graphs from a datastructure architecture, to build scores...

the idea is to superpose the table with the datastructure graph so we
can synchronise the sound and the graph .

It works when I build the patch, like i can add the table array in the
datastructure graph sub-patch, stuff a sound in it and work on the
graph, but it disapear when I close and reopen the patch saved with the
table (the table is not in the file anymore on reload... )
Is it normal ? or is it some bug ?
do I need to use dynamic patching to resolve that (not my taste, too
unstable...)

I work actually with some old version of pd (0.43), to ensure
compatibility (I collaborate with people working on windows and
pd-extended ... ) so I don't know if it's a feature, a bug or a resolved
bug in more recent build (need to check, but need to reinstall some
system for that too... )

Also, is there any recent available readanysf~ build for windows anywhere ?

thanks a lot for any hint,

(I will post the file if necessary, and publish it when ready as it can
be usefull for others... )

Olm-e
 


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Re: [PD] A patch to create a patch to create a patch to create a, patch to close puredata...

2015-06-24 Thread olm-e
On 24/06/15 17:41, pd-list-requ...@lists.iem.at wrote:
 Hi list...

 I had time to waste so here you are :

 https://vimeo.com/131648084

 :-p

 Cheers...

 °1ivier

 -- On ne peut pas vivre dans un monde où l'on croit que l'élégance
 exquise du plumage de la pintade est inutile. Ceci est tout à fait à
 part. J'ai eu envie de le dire, je l'ai dit. Jean Giono, Un roi sans
 divertissement. -- next part -- A non-text
 attachment was scrubbed...
Im sitting in front of a patch ...  would be a good title ;)

Ol;



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