Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2024-01-03 Thread Dan Wilcox
> Which basically means, that the `libfftw3f.3.dylib` shipped with the SSR > externals was built for a newer version of macOS. > > https://stackoverflow.com/questions/77380844 > > many workflows (including mine) use brew to provide build- and > runtime-dependencies. > Unfortunately, brew

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-31 Thread Matthias Geier
Hi all. @IOhannes: Thanks for the explanations. I agree, Mac users should buy new hardware, as their Apple overlords want them to. @Alexandre: Thanks for testing again! I have closed https://github.com/SoundScapeRenderer/ssr/pull/375, but if someone wants to build everything from source they

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread Alexandre Torres Porres
What keeps me in Mojave in my day to day laptop is being able to load 32 bit apps, that is, Pd-Extended :) but I'm not sure if I can install a much newer one in this 10 year old macbook air. By the way, I just recently opened Pd Extended to check if the vbap/rvbap externals worked fine in it, but

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread Lucas Cordiviola
On 12/30/2023 8:17 AM, Matthias Geier wrote: I haven't yet had the opportunity to test this on Windows, and I don't know if it can handle "/" as path separator. If there are any Windows users reading this, it would be great to get some feedback on this! Hi, I'd tested the Window build (on

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread IOhannes m zmölnig
Am 30. Dezember 2023 17:38:18 MEZ schrieb Alexandre Torres Porres : >/Users/porres/Documents/Pd/externals/ssr/ssr_vbap~.pd_darwin:dlopen(/Users/porres/Documents/Pd/externals/ssr/ssr_vbap~.pd_darwin, >10): Library not loaded: @loader_path/libfftw3f.3.dylib > Referenced from:

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread Alexandre Torres Porres
/Users/porres/Documents/Pd/externals/ssr/ssr_vbap~.pd_darwin:dlopen(/Users/porres/Documents/Pd/externals/ssr/ssr_vbap~.pd_darwin, 10): Library not loaded: @loader_path/libfftw3f.3.dylib Referenced from: /Users/porres/Documents/Pd/externals/ssr/ssr_vbap~.pd_darwin Reason: no suitable image

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-30 Thread Matthias Geier
Hi Alexandre. Thanks for trying it again! >> @Alexandre: could you please try the built externals from >> https://github.com/SoundScapeRenderer/ssr/actions/runs/5726195519?pr=375 >> ? > > note, I didn;t try the link download because it has expired... I have just re-based the PR, and now there

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-19 Thread Dan Wilcox
Yes, sorry I forgot the spat server link.The hoalight develop branch should have a help file. The object is designed to work like the vbap object and outputs gain values.enohp ym morf tnes---Dan Wilcoxdanomatika.comrobotcowboy.comOn Dec 20, 2023, at 1:51 AM, Alexandre Torres Porres

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-19 Thread Alexandre Torres Porres
Em ter., 19 de dez. de 2023 às 16:23, Dan Wilcox escreveu: > There is also the Zirkonium spatialization server patches which are used > in https://zkm.de/zirkonium > you mean this, right? https://github.com/zkmkarlsruhe/ZirkoniumSpatializationServer > The patches are modular and can be used

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-19 Thread Dan Wilcox
el...@iem.at>>, >> pd-list@lists.iem.at <mailto:pd-list@lists.iem.at> >> Subject: Re: [PD] [PD-announce] New Externals for the SoundScape >> Renderer + ASDF external >> Message-ID: >> > <mailto:CAEAsFmjCM9xAe--d6Ogz81Sx3nP=A42qcoUaR=0wk9zo

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-19 Thread Dan Wilcox
gt; Cc: IOhannes m zmoelnig mailto:zmoel...@iem.at>>, > pd-list@lists.iem.at <mailto:pd-list@lists.iem.at> > Subject: Re: [PD] [PD-announce] New Externals for the SoundScape > Renderer + ASDF external > Message-ID: ><mailto:CAEAsFmjCM9xAe--d6Ogz81Sx3nP=A42qc

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-18 Thread Alexandre Torres Porres
Em ter., 1 de ago. de 2023 às 09:08, Matthias Geier < matthias.ge...@gmail.com> escreveu: > @Alexandre: could you please try the built externals from > https://github.com/SoundScapeRenderer/ssr/actions/runs/5726195519?pr=375 > ? > note, I didn;t try the link download because it has expired...

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-12-18 Thread Alexandre Torres Porres
Em ter., 1 de ago. de 2023 às 09:08, Matthias Geier < matthias.ge...@gmail.com> escreveu: > @Alexandre: could you please try the built externals from > https://github.com/SoundScapeRenderer/ssr/actions/runs/5726195519?pr=375 > ? > > cheers, > Matthias > sorry I never did this. I see now you also

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-08-01 Thread Matthias Geier
Thanks IOhannes! I also got the hint about flext/Makefile at the issue https://github.com/SoundScapeRenderer/ssr/issues/374 I should have searched in our own code base. I was searching in pd-lib-builder and I was wondering why I didn't find anything. Now I know. I have downgraded to 10.9 again

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-08-01 Thread IOhannes m zmoelnig
On 8/1/23 09:43, Matthias Geier wrote: However, I have just noticed that for some reason "-mmacosx-version-min=10.15" gets added to the compiler invocation as well. like that?

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-22 Thread Thomas Grill
Dear all, as the developer of flext i’d like to chime in. I am still kind of maintaining flext to the extent that it remains usable (although my time for that is quite limited). I will certainly look into Pd’s multichannel capability and see whether it can be integrated into flext. best, Thomas

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-19 Thread Matthias Geier
On Mon, Jul 10, 2023 at 10:13 PM Alexandre Torres Porres wrote: > > great stuff, hope I can look and give suggestions Thanks, please do! > and now that pd supports multichannel signals, do you think you can work on > objects that are multichannel aware? I don't have experience with

Re: [PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-10 Thread Alexandre Torres Porres
great stuff, hope I can look and give suggestions and now that pd supports multichannel signals, do you think you can work on objects that are multichannel aware? congrats Em seg., 10 de jul. de 2023 às 15:16, Matthias Geier < matthias.ge...@gmail.com> escreveu: > Hi all. > > We have recently

[PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

2023-07-10 Thread Matthias Geier
Hi all. We have recently released version 0.6.1 of the SoundScape Renderer (SSR), which is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. Most of the rendering back-ends of