Re: [PD] Editing GOP abstractions

2021-09-10 Thread Roman Haefeli
On Fri, 2021-09-10 at 11:00 +0200, Roman Haefeli wrote: > On Fri, 2021-09-10 at 10:58 +0200, Roman Haefeli wrote: > > Ok, I could save > > with GOP disabled, edit it, enable GOP again. But that is still not > > a > > very good use experience. > > It's even worse: When saving it, all (other)

Re: [PD] Editing GOP abstractions

2021-09-10 Thread Roman Haefeli
On Fri, 2021-09-10 at 10:58 +0200, Roman Haefeli wrote: > Ok, I could save > with GOP disabled, edit it, enable GOP again. But that is still not a > very good use experience. It's even worse: When saving it, all (other) instances are reloaded and therefore loose their state. This is definitely

Re: [PD] Editing GOP abstractions

2021-09-10 Thread Roman Haefeli
On Fri, 2021-09-10 at 10:43 +0200, João Pais wrote: > basically you want to rewrite an object - doesn't matter if it's gop, > subpatch, or something else - without editing it yourself. No, I simply want to edit it manually in the patch editor, but cannot because the arguments are not visible.

Re: [PD] Editing GOP abstractions

2021-09-10 Thread João Pais
basically you want to rewrite an object - doesn't matter if it's gop, subpatch, or something else - without editing it yourself. it's a nice idea, maybe possible for now with some ugly message hackery, probably involving mouse simulation? instead of thinking it from the receiver end (editing

[PD] Editing GOP abstractions

2021-09-10 Thread Roman Haefeli
Hi When using GOP abstractions with 'Hide object name and arguments' checked, I seem to not be able to change the arguments after creation. When rewriting the whole argument list in a new object is too tedious, I sometimes revert to editing the patch file with a text editor. Is there a way to