Re: [PD] bring the noise
could you guys share a patch with that trick? :) 2017-04-06 19:13 GMT-03:00 cyrille henry: > > > Le 06/04/2017 à 23:48, Matt Davey a écrit : > >> sorry, will get back to all of these suggestionslots of promising >> stuff here. >> >> but first, cyrille... >> >> tabread4~ strange_noisy_waveshape >>> >> >> any ideas how to generate that waveshape algorithmically??? handdrawn >> stuff is awesome, but maybe there are even better ways? >> > > I would 1st try with noise in small table in order to interpolate the > noise. Or put a filtered noise in the table. > > You can also try a table that is not homogeneous : noise in 1/4 of the > table, nothing on an other part, handdraw the rest of the table > > you can put sinus, sample, filtered noise, etc. > > the only limitation is your imagination! > > >> thanks for that trick though! so cool! >> > cheers > c > > > >> >> ___ >> Pd-list@lists.iem.at mailing list >> UNSUBSCRIBE and account-management -> https://lists.puredata.info/li >> stinfo/pd-list >> >> > ___ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> https://lists.puredata.info/li > stinfo/pd-list > ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
Le 06/04/2017 à 23:48, Matt Davey a écrit : sorry, will get back to all of these suggestionslots of promising stuff here. but first, cyrille... tabread4~ strange_noisy_waveshape any ideas how to generate that waveshape algorithmically??? handdrawn stuff is awesome, but maybe there are even better ways? I would 1st try with noise in small table in order to interpolate the noise. Or put a filtered noise in the table. You can also try a table that is not homogeneous : noise in 1/4 of the table, nothing on an other part, handdraw the rest of the table you can put sinus, sample, filtered noise, etc. the only limitation is your imagination! thanks for that trick though! so cool! cheers c ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
Alexandre, i'm downloading that now. thanks!! ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
sorry, will get back to all of these suggestionslots of promising stuff here. but first, cyrille... >tabread4~ strange_noisy_waveshape any ideas how to generate that waveshape algorithmically??? handdrawn stuff is awesome, but maybe there are even better ways? thanks for that trick though! so cool! ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
On 05/04/17 23:08, Matt Davey wrote: > what sorts of other processes there are to generate noise, particularly > noise more reminiscent of analogue machines. in my "instruments-collection" (http://martin-brinkmann.de/pd-patches.html) is a (not very elegant) patch for pink(ish) noise, and one for brownian noise. it is called brownian_pink_noises1.pd the "ocean-wave-lfo" is not included (or finished yet) though... ;) ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
I released today a library, still in very early and experimental stage - where future releases may not respect backwards compatibility, until a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider. They are: - [crackle~] - [cusp~] - [gbman~] - [henon~] - [latoocarfian~] - [lfnoise~] - [lincong~] - [logistic~] - [quad~] - [standard~] Full objects list at https://github.com/porres/pd-else and the release is here (currently alpha3) https://github.com/porres/pd-else/releases I'm now very interested in chaotic generators, and I can glady work on more of those... I'm currently working on cloning LorenzL from SC... cheers 2017-04-05 18:19 GMT-03:00 cyrille henry: > you can try : > > noise~ > +~ 1 > lop~ > *~ 1000 > tabread4~ strange_noisy_waveshape > > > or a feedback loop with a strange attractor > > cheers > c > > > > Le 05/04/2017 à 23:08, Matt Davey a écrit : > >> obviously [noise~] does a decent job with white noise, but i'm interested >> what sorts of other processes there are to generate noise, particularly >> noise more reminiscent of analogue machines. >> >> or even really weird digital lo-fi approaches or anything like that. >> >> basically, [noise~] alone is not cutting it for what i want. >> >> my current go-to approach is: >> >> [noise~] >> | >> [* 1] >> | >> [phasor~] >> | >> [expr~ $v1 * 2 - 1] >> >> >> but for sure there must be heaps more interesting methods to get good (or >> super evil) sounding noise. >> >> >> ___ >> Pd-list@lists.iem.at mailing list >> UNSUBSCRIBE and account-management -> https://lists.puredata.info/li >> stinfo/pd-list >> >> > ___ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> https://lists.puredata.info/li > stinfo/pd-list > ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] bring the noise
you can try : noise~ +~ 1 lop~ *~ 1000 tabread4~ strange_noisy_waveshape or a feedback loop with a strange attractor cheers c Le 05/04/2017 à 23:08, Matt Davey a écrit : obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines. or even really weird digital lo-fi approaches or anything like that. basically, [noise~] alone is not cutting it for what i want. my current go-to approach is: [noise~] | [* 1] | [phasor~] | [expr~ $v1 * 2 - 1] but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise. ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
[PD] bring the noise
obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines. or even really weird digital lo-fi approaches or anything like that. basically, [noise~] alone is not cutting it for what i want. my current go-to approach is: [noise~] | [* 1] | [phasor~] | [expr~ $v1 * 2 - 1] but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise. ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list