Re: [PD] bring the noise

2017-04-06 Thread Alexandre Torres Porres
could you guys share a patch with that trick? :)

2017-04-06 19:13 GMT-03:00 cyrille henry :

>
>
> Le 06/04/2017 à 23:48, Matt Davey a écrit :
>
>> sorry, will get back to all of these suggestionslots of promising
>> stuff here.
>>
>> but first, cyrille...
>>
>> tabread4~ strange_noisy_waveshape
>>>
>>
>> any ideas how to generate that waveshape algorithmically???  handdrawn
>> stuff is awesome, but maybe there are even better ways?
>>
>
> I would 1st try with noise in small table in order to interpolate the
> noise. Or put a filtered noise in the table.
>
> You can also try a table that is not homogeneous : noise in 1/4 of the
> table, nothing on an other part, handdraw the rest of the table
>
> you can put sinus, sample, filtered noise, etc.
>
> the only limitation is your imagination!
>
>
>> thanks for that trick though!  so cool!
>>
> cheers
> c
>
>
>
>>
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Re: [PD] bring the noise

2017-04-06 Thread cyrille henry



Le 06/04/2017 à 23:48, Matt Davey a écrit :

sorry, will get back to all of these suggestionslots of promising stuff 
here.

but first, cyrille...


tabread4~ strange_noisy_waveshape


any ideas how to generate that waveshape algorithmically???  handdrawn stuff is 
awesome, but maybe there are even better ways?


I would 1st try with noise in small table in order to interpolate the noise. Or 
put a filtered noise in the table.

You can also try a table that is not homogeneous : noise in 1/4 of the table, 
nothing on an other part, handdraw the rest of the table

you can put sinus, sample, filtered noise, etc.

the only limitation is your imagination!



thanks for that trick though!  so cool!

cheers
c




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Re: [PD] bring the noise

2017-04-06 Thread Matt Davey
Alexandre,

i'm downloading that now.  thanks!!
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Re: [PD] bring the noise

2017-04-06 Thread Matt Davey
sorry, will get back to all of these suggestionslots of promising stuff
here.

but first, cyrille...

>tabread4~ strange_noisy_waveshape

any ideas how to generate that waveshape algorithmically???  handdrawn
stuff is awesome, but maybe there are even better ways?

thanks for that trick though!  so cool!
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Re: [PD] bring the noise

2017-04-06 Thread martin brinkmann
On 05/04/17 23:08, Matt Davey wrote:
> what sorts of other processes there are to generate noise, particularly
> noise more reminiscent of analogue machines.

in my "instruments-collection"
(http://martin-brinkmann.de/pd-patches.html) is a (not very elegant)
patch for pink(ish) noise, and one for brownian noise.
it is called brownian_pink_noises1.pd
the "ocean-wave-lfo" is not included (or finished yet) though... ;)


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Re: [PD] bring the noise

2017-04-05 Thread Alexandre Torres Porres
I released today a library, still in very early and experimental stage -
where future releases may not respect backwards compatibility, until a
final release is made. The release is mostly meant to a current class I'm
teaching, I only wanted to share it when a final release - or at least a
beta one - was ready. but anyway, I did create some noise objects, inspired
and stole from SuperCollider.
They are:


   - [crackle~]
   - [cusp~]
   - [gbman~]
   - [henon~]
   - [latoocarfian~]
   - [lfnoise~]
   - [lincong~]
   - [logistic~]
   - [quad~]
   - [standard~]

Full objects list at https://github.com/porres/pd-else

and the release is here (currently alpha3)
https://github.com/porres/pd-else/releases

I'm now very interested in chaotic generators, and I can glady work on more
of those...

I'm currently working on cloning LorenzL from SC...

cheers

2017-04-05 18:19 GMT-03:00 cyrille henry :

> you can try :
>
> noise~
> +~ 1
> lop~
> *~ 1000
> tabread4~ strange_noisy_waveshape
>
>
> or a feedback loop with a strange attractor
>
> cheers
> c
>
>
>
> Le 05/04/2017 à 23:08, Matt Davey a écrit :
>
>> obviously [noise~] does a decent job with white noise, but i'm interested
>> what sorts of other processes there are to generate noise, particularly
>> noise more reminiscent of analogue machines.
>>
>> or even really weird digital lo-fi approaches or anything like that.
>>
>> basically, [noise~] alone is not cutting it for what i want.
>>
>> my current go-to approach is:
>>
>> [noise~]
>> |
>> [* 1]
>> |
>> [phasor~]
>> |
>> [expr~ $v1 * 2 - 1]
>>
>>
>> but for sure there must be heaps more interesting methods to get good (or
>> super evil) sounding noise.
>>
>>
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Re: [PD] bring the noise

2017-04-05 Thread cyrille henry

you can try :

noise~
+~ 1
lop~
*~ 1000
tabread4~ strange_noisy_waveshape


or a feedback loop with a strange attractor

cheers
c


Le 05/04/2017 à 23:08, Matt Davey a écrit :

obviously [noise~] does a decent job with white noise, but i'm interested what 
sorts of other processes there are to generate noise, particularly noise more 
reminiscent of analogue machines.

or even really weird digital lo-fi approaches or anything like that.

basically, [noise~] alone is not cutting it for what i want.

my current go-to approach is:

[noise~]
|
[* 1]
|
[phasor~]
|
[expr~ $v1 * 2 - 1]


but for sure there must be heaps more interesting methods to get good (or super 
evil) sounding noise.


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[PD] bring the noise

2017-04-05 Thread Matt Davey
obviously [noise~] does a decent job with white noise, but i'm interested
what sorts of other processes there are to generate noise, particularly
noise more reminiscent of analogue machines.

or even really weird digital lo-fi approaches or anything like that.

basically, [noise~] alone is not cutting it for what i want.

my current go-to approach is:

[noise~]
|
[* 1]
|
[phasor~]
|
[expr~ $v1 * 2 - 1]


but for sure there must be heaps more interesting methods to get good (or
super evil) sounding noise.
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