i made this thingie, "pp.dynamics~.pd". It uses slop~ for attack
release, "lookahead" and Katja's Pd implementation of Olli Niemitalo's
quadrature transformer for fast peak detection.
https://www.katjaas.nl/compander/compander.html optionally if you
wish, you can have the warm analog
here’s a basic compressor patch i made for class. you really want separate attack and decay controls (slow the attack to let initial transients through uncompressed, slow the decay to minimize pumping). also, varying the [env~] window can change the responsiveness.a high threshold, high ratio, and
Ahhh, you noticed that "warm tube-compander" sound - producers pay top $ for
that :)
I think it's pretty easy to get lower distortion by making the response curve
exactly flat below maximum amplitude - I didn't do that in this application
thinking that the limiting is going to kick in often and
* Miller Puckette via Pd-list [2021-04-24 17:45]:
> As far as I can tell limiter design is a dark art. Here's one (that imposes
> a hard limit just within the (-1, 1) range - I made this for "music101" where
> I needed a hard limit and am assuming the input signal is a voice (so unlikely
> to
As far as I can tell limiter design is a dark art. Here's one (that imposes
a hard limit just within the (-1, 1) range - I made this for "music101" where
I needed a hard limit and am assuming the input signal is a voice (so unlikely
to have extremely fast attacks)...
cheers
Miller
Hi list,
nice weather today, isn't it?
I am trying to understand the [pd compander-limiter] example from
slop~'s help patch because I need a 0dBFS brickwall limiter as
abstraction without externals.
When set to the "no change" parameters, the example will still saturate any
signals hotter than