On 06/22/2017 04:57 PM, Pagano, Patrick wrote:
> [spigot~] ... were fun.
speaking of [spigot~]: could - after all these years - somebody explain
to me the difference to [*~]?
fgmrdsa
IOhannes
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res <por...@gmail.com>
Sent: Tuesday, June 20, 2017 4:14:06 PM
To: Pagano, Patrick
Cc: Tom Erbe; pd-list@lists.iem.at
Subject: Re: [PD] soundhack PD externals
2017-06-20 16:58 GMT-03:00 Alexandre Torres Porres
<por...@gmail.com<mailto:por...@gmail.com>>:
Can we expect it up in
2017-06-20 21:05 GMT-03:00 Tom Erbe :
> thanks - i just created the same thing at
>
> https://github.com/tomerbe/sh-pdexterns
>
> i would really appreciate it if you are able to get this into deken!
>
> tom
>
Hey, I just put it up, everyone can easily find it there now ;)
Tom, is there a a public repository anywhere? It'd make it easier for
adding it both to deken/Purr Data
2017-06-20 17:14 GMT-03:00 Alexandre Torres Porres :
>
>
> 2017-06-20 16:58 GMT-03:00 Alexandre Torres Porres :
>
>> Can we expect it up in Deken?
>>
>
>
2017-06-20 16:58 GMT-03:00 Alexandre Torres Porres :
> Can we expect it up in Deken?
>
or even 'Purr Data'?
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I see this was posted on facebook and officially released.
One question: - Can we expect it up in Deken?
cheers
2017-06-10 12:14 GMT-03:00 Pagano, Patrick :
> Which is well appreciated! I built them for Organelle (raspi/arch 32bit)
> and they all work fine.
> Thank
no functional change - a couple bugs squashed. mainly i’m just updating them
for 64 bit operation on all platforms. also releasing the source code for
platforms that i don’t cover (rasp pi).
> On Jun 8, 2017, at 10:58 AM, Jugen Frenz wrote:
>
> that is very kind of you,
that is very kind of you, thank you very much. Do you have any details
about what you updated?
Thans a lot,
Jurgen
On 9 June 2017 at 01:54:39, Tom Erbe (soundh...@icloud.com) wrote:
I am in the midst of updating the soundhack PD externals. So far, macOS
binaries have been compiled as Universal
I am in the midst of updating the soundhack PD externals. So far, macOS
binaries have been compiled as Universal 32/64 bit; and source code for the
externals has been uploaded. As soon as I get to a Windows machine (or someone
helps me out), I will update those for 64 bit as well.
Find them in