hello cyrille
thank you. [any] was what i was looking for. it can store a gem-pointer.
but as you mentioned it doesn't work when delayed.
putting this in the render chain works and gives the expected result:
[t b b a]
| //
[any ]
but this makes pd/gem completely stuck:
[t b b a]
|
Hi,
I'm trying to install a new PDContainer, however while building goes
fine, loading it makes Pd complain:
/usr/lib/pd/externs/PDContainer.pd_linux:
/usr/lib/pd/externs/PDContainer.pd_linux: undefined symbol
: _Z16h_multiset_setupv
This symbol is:
$ c++filt _Z16h_multiset_setupv
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Any ideas? The source looks okay to my eyes. This is on Debian testing using
g++ (GCC) 4.0.3.
It's the same with this:
g++ (GCC) 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)
Ciao
--
Frank Barknecht _
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Any ideas? The source looks okay to my eyes.
More info: This doesn't seem to be related to just multiset. If I
uncomment the multiset code, the setup for h_set is not found,
Hey list,
I've toyed with an implementation of a solution to the Tower of Hanoi
problem in Pd. It ended up being too simple once i skipped trying to
use the recursive algorithm that normally is used to solve the
problem. Instead i've used an iterative algorithm that uses a binary
will have a look now, but wikipedia says it takes 561 billion years to
get a solution.
you may never see me again!
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Hi list,
I wonder whether it is possible to retrieve information about DIO errors
(specifically, AD/DA sync errors) from within a patch? If so, can this
be made in one and the same way for different OSs?
Thanks for suggestions,
Matthias
___
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
don't forget you can optimized your patch with GEMglGenList / GEMglNewList etc
in order to create a display list so that you patch could resume in :
repeat 1000
[
GEMglCallList
I've never hear of this
cyrille henry a écrit :
hello,
anyway, if you wish to draw 1000 primitive,( with a well optimized patch,)
the only thing you need is a good graphic card.
btw.
http://nusmuk.free.fr/fleur/
some of those got more than 200 000 cube, (render at 1 fps for the slower).
patch to make this
Hi list,
in the attached patch I supply a filename from savepanel to
splitfilename. This works as expected *except* if I happen to choose
decay as filename, in which case pd crashes.
Any help?
By the way, there doesn't seem to be a help file for splitfilename.
Thanks, Matthias
#N canvas 0
robbert van hulzen wrote:
well then, thanks for doing my homework! ;)
nice one. (i like how it gives a kind of flanger effect on the drum loop i
tried it with, almost more like a filter, because of the high noise portion
of the signal, i suppose.)
cheers, robbert
The patch is just a little
hi IOhannes
On Wed, 2007-02-28 at 14:46 +0100, IOhannes m zmoelnig wrote:
Roman Haefeli wrote:
hello cyrille
thank you. [any] was what i was looking for. it can store a gem-pointer.
but as you mentioned it doesn't work when delayed.
putting this in the render chain works and gives
On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote:
btw.
http://nusmuk.free.fr/fleur/
some of those got more than 200 000 cube, (render at 1 fps for the slower).
hey, soo nice pictures. do you have also a movie of them? wonderfull to
see what is possible with gem.
roman
patch to make
On 28/02/2007, at 13.32, hard off wrote:
will have a look now, but wikipedia says it takes 561 billion years to
get a solution.
you may never see me again!
Yes, if you set it up with 64 disks and 1 sec. delay between each
move...
Hope you come back.
Best, Steffen
Roman Haefeli a écrit :
On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote:
btw.
http://nusmuk.free.fr/fleur/
some of those got more than 200 000 cube, (render at 1 fps for the slower).
hey, soo nice pictures. do you have also a movie of them?
no, they did not really move.
thanks
c
hi all
during my trials with gem i made a little set of abstractions, that
hopefully could be usefull when dealing with vectors. at least they have
been for me.
the set contains:
[v_+] : adds two vectors
[v_-] : subtracts a vector from another
[v_scale] : scales a
On Wed, Feb 28, 2007 at 05:15:32PM +0100, cyrille henry wrote:
anyway, if you wish to draw 1000 primitive,( with a well optimized patch,)
the only thing you need is a good graphic card.
btw.
http://nusmuk.free.fr/fleur/
some of those got more than 200 000 cube, (render at 1 fps for the
as always: i forgot the attachment
On Wed, 2007-02-28 at 23:24 +0100, Roman Haefeli wrote:
On Wed, 2007-02-28 at 07:14 -0600, chris clepper wrote:
On 2/28/07, Roman Haefeli [EMAIL PROTECTED] wrote:
i might be wrong but in my eyes it doesn't make sense to
patrick a écrit :
i agree!
i tried the patch for multiple points of views (camera). it's really
neat! but would it be possible to translate (moving) the camera position
from point 1 to point 2. maybe with an ease-in / out or elastic effect
(using msd or pmpd?!?).
pat
Hans-Christoph
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote:
I thought about this a bit more: Maybe it would be sufficient if the
hit area of the slider's bar would be a bid bigger. Jump also
probably is cool. But I'm not sure if it really would good if the
movement wouldn't stop when the
Complete, parsable documentation sounds good. Wanna help? :)
.hc
On Feb 27, 2007, at 9:38 AM, Kyle Klipowicz wrote:
All of this confusion really enforces to me the importance of using
separate external objects rather than libraries. Either that, or more
complete, parseable documentation.
AFAIK, all key mapping is done in pd.tk (aka u_main.tk). But that
doesn't mean that it's simple to track down. That's part of what
need fixing ;).
Look for all the bind statements in pd.tk. Part of the problem is
that Pd turns off a lot of the default Tcl/Tk bindings, which is
Hi list,
I' trying to make an effect on a live camera feed with GEM for an
installation in which only persons who move appear on a kind of video
mirror, as chameleonTv of effecTv
(http://effectv.sourceforge.net/chameleon.html)
I tryed severals ways :
with pix_background and pix_blob,
How convenient to be having linear algebra AND complex math in the
same week! (Now for how they are related...)
More like this, please!!!
~Kyle
On 2/28/07, Roman Haefeli [EMAIL PROTECTED] wrote:
hi all
during my trials with gem i made a little set of abstractions, that
hopefully could be
Hallo!
Well, I guess updating PdVST is a little bit too small ...
not if done correctly, it should be portable, support multiple plugin
formats (ladsa, dx, vst), etc. would be a really good summer project.
you are right ... but aren't there already hosts for all the plugins ?
i am
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