[PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-02-28 Thread Roman Haefeli
hello cyrille thank you. [any] was what i was looking for. it can store a gem-pointer. but as you mentioned it doesn't work when delayed. putting this in the render chain works and gives the expected result: [t b b a] | // [any ] but this makes pd/gem completely stuck: [t b b a] |

[PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hi, I'm trying to install a new PDContainer, however while building goes fine, loading it makes Pd complain: /usr/lib/pd/externs/PDContainer.pd_linux: /usr/lib/pd/externs/PDContainer.pd_linux: undefined symbol : _Z16h_multiset_setupv This symbol is: $ c++filt _Z16h_multiset_setupv

Re: [PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: Any ideas? The source looks okay to my eyes. This is on Debian testing using g++ (GCC) 4.0.3. It's the same with this: g++ (GCC) 4.1.2 20061115 (prerelease) (Debian 4.1.1-21) Ciao -- Frank Barknecht _

Re: [PD] PDContainer complains about missing h_multiset_setup()

2007-02-28 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: Frank Barknecht hat gesagt: // Frank Barknecht wrote: Any ideas? The source looks okay to my eyes. More info: This doesn't seem to be related to just multiset. If I uncomment the multiset code, the setup for h_set is not found,

[PD] Tower of Hanoi

2007-02-28 Thread Steffen
Hey list, I've toyed with an implementation of a solution to the Tower of Hanoi problem in Pd. It ended up being too simple once i skipped trying to use the recursive algorithm that normally is used to solve the problem. Instead i've used an iterative algorithm that uses a binary

Re: [PD] Tower of Hanoi

2007-02-28 Thread hard off
will have a look now, but wikipedia says it takes 561 billion years to get a solution. you may never see me again! ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

[PD] retrieving DIO errors from within a patch

2007-02-28 Thread Matthias Blau
Hi list, I wonder whether it is possible to retrieve information about DIO errors (specifically, AD/DA sync errors) from within a patch? If so, can this be made in one and the same way for different OSs? Thanks for suggestions, Matthias ___

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: don't forget you can optimized your patch with GEMglGenList / GEMglNewList etc in order to create a display list so that you patch could resume in : repeat 1000 [ GEMglCallList I've never hear of this

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
cyrille henry a écrit : hello, anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) the only thing you need is a good graphic card. btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). patch to make this

[PD] strange behavior of splitfilename

2007-02-28 Thread Matthias Blau
Hi list, in the attached patch I supply a filename from savepanel to splitfilename. This works as expected *except* if I happen to choose decay as filename, in which case pd crashes. Any help? By the way, there doesn't seem to be a help file for splitfilename. Thanks, Matthias #N canvas 0

Re: [PD] a little pitchshifter

2007-02-28 Thread Thomas Mayer
robbert van hulzen wrote: well then, thanks for doing my homework! ;) nice one. (i like how it gives a kind of flanger effect on the drum loop i tried it with, almost more like a filter, because of the high noise portion of the signal, i suppose.) cheers, robbert The patch is just a little

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Roman Haefeli
hi IOhannes On Wed, 2007-02-28 at 14:46 +0100, IOhannes m zmoelnig wrote: Roman Haefeli wrote: hello cyrille thank you. [any] was what i was looking for. it can store a gem-pointer. but as you mentioned it doesn't work when delayed. putting this in the render chain works and gives

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Roman Haefeli
On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). hey, soo nice pictures. do you have also a movie of them? wonderfull to see what is possible with gem. roman patch to make

Re: [PD] Tower of Hanoi

2007-02-28 Thread Steffen
On 28/02/2007, at 13.32, hard off wrote: will have a look now, but wikipedia says it takes 561 billion years to get a solution. you may never see me again! Yes, if you set it up with 64 disks and 1 sec. delay between each move... Hope you come back. Best, Steffen

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Roman Haefeli a écrit : On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). hey, soo nice pictures. do you have also a movie of them? no, they did not really move. thanks c

[PD] small set of vector transforming abstractions

2007-02-28 Thread Roman Haefeli
hi all during my trials with gem i made a little set of abstractions, that hopefully could be usefull when dealing with vectors. at least they have been for me. the set contains: [v_+] : adds two vectors [v_-] : subtracts a vector from another [v_scale] : scales a

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread Chris McCormick
On Wed, Feb 28, 2007 at 05:15:32PM +0100, cyrille henry wrote: anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) the only thing you need is a good graphic card. btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-02-28 Thread Roman Haefeli
as always: i forgot the attachment On Wed, 2007-02-28 at 23:24 +0100, Roman Haefeli wrote: On Wed, 2007-02-28 at 07:14 -0600, chris clepper wrote: On 2/28/07, Roman Haefeli [EMAIL PROTECTED] wrote: i might be wrong but in my eyes it doesn't make sense to

Re: [PD] [Gem] angles - vector translation

2007-02-28 Thread Patco
patrick a écrit : i agree! i tried the patch for multiple points of views (camera). it's really neat! but would it be possible to translate (moving) the camera position from point 1 to point 2. maybe with an ease-in / out or elastic effect (using msd or pmpd?!?). pat Hans-Christoph

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-28 Thread Chris McCormick
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote: I thought about this a bit more: Maybe it would be sufficient if the hit area of the slider's bar would be a bid bigger. Jump also probably is cool. But I'm not sure if it really would good if the movement wouldn't stop when the

Re: [PD] pd39.2 test 7 - text objects ++

2007-02-28 Thread Hans-Christoph Steiner
Complete, parsable documentation sounds good. Wanna help? :) .hc On Feb 27, 2007, at 9:38 AM, Kyle Klipowicz wrote: All of this confusion really enforces to me the importance of using separate external objects rather than libraries. Either that, or more complete, parseable documentation.

Re: [PD] fn delete

2007-02-28 Thread Hans-Christoph Steiner
AFAIK, all key mapping is done in pd.tk (aka u_main.tk). But that doesn't mean that it's simple to track down. That's part of what need fixing ;). Look for all the bind statements in pd.tk. Part of the problem is that Pd turns off a lot of the default Tcl/Tk bindings, which is

[PD] GEM : fx to make persons appear only when they move

2007-02-28 Thread ---------------[O:O]---------------
Hi list, I' trying to make an effect on a live camera feed with GEM for an installation in which only persons who move appear on a kind of video mirror, as chameleonTv of effecTv (http://effectv.sourceforge.net/chameleon.html) I tryed severals ways : with pix_background and pix_blob,

Re: [PD] small set of vector transforming abstractions

2007-02-28 Thread Kyle Klipowicz
How convenient to be having linear algebra AND complex math in the same week! (Now for how they are related...) More like this, please!!! ~Kyle On 2/28/07, Roman Haefeli [EMAIL PROTECTED] wrote: hi all during my trials with gem i made a little set of abstractions, that hopefully could be

Re: [PD] Google Summer of Code WIKI

2007-02-28 Thread Georg Holzmann
Hallo! Well, I guess updating PdVST is a little bit too small ... not if done correctly, it should be portable, support multiple plugin formats (ladsa, dx, vst), etc. would be a really good summer project. you are right ... but aren't there already hosts for all the plugins ? i am