[PD] [PD-announce] chdh in kassel (de)

2006-11-05 Thread cyrille henry
hello, chdh will perform in Kassel, during the 23. kasseler documentarfilm-und videofest, in the dokfest lounge. date : 9 november 2006, 20h00 place : fünffensterstrasse, 4 Kassel (de) info : http://www.filmladen.de/dokfest/ http://www.chdh.net hope to see pd user. Cyrille Nicolas

Re: [PD] pmpd bug?

2006-11-15 Thread cyrille henry
marius schebella a écrit : hi cyrille, I was playing around with some collisions and found a strange behaviour which looks buggy to me. that look buggy to me. but the bug is not in pmpd, neither in your patch, it's just the pmpd physics that is an aproximation of reality. but this can be tix

Re: [PD] up-down saw-wave

2006-11-19 Thread cyrille henry
Roman Haefeli a écrit : On Sun, 2006-11-19 at 12:27 +0100, cyrille henry wrote: hard off a écrit : does anybody know how to make an up-down saw-wave ? a triangle oscillator? phasor~ just ramps up and then goes straight back to 0, but i want something that ramps up then back down again. i

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
hello, in order to know if your driver suport hardware acceleration, you can try : glxinfo | grep direct if it says yes : then you have hardware acceleration, so gem should use it. anyway, ubuntu do not distribute by default binary driver, so the opengl stuff is not very efficient. i think

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
Roman Haefeli a écrit : On Mon, 2006-11-27 at 20:10 +0100, cyrille henry wrote: Roman Haefeli a écrit : running fgl_glxgears gives me values between 440 and 450 frames per second, which makes me assume, that hardware accelerated opengl works on my computer. you should have 10 time more

Re: [PD] [Gem] performance issues on ubuntu (no hardware accel?)

2006-11-28 Thread cyrille henry
chris clepper a écrit : On 11/28/06, *Roman Haefeli* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: how can i change to a compatible pixel format? by editng xorg.conf? I haven't used xorg but probably that conf file has the info on pixel depth. yes, the default ubuntu xorg.conf is

Re: [PD] convert pd patches to Max patches

2006-11-29 Thread cyrille henry
Stefano Papetti a écrit : apart from browsing the archives at http://lists.puredata.info/pipermail/pd-list/ (note that i am ignorant of any moratoria that might be around), you could also try to: 1) save the max-patch as text (with .pat ending) and open it in pd 2) use cyclone (i don't know

Re: [PD] text3d / textoutline

2006-12-01 Thread cyrille henry
hello, i think you need to install FTGL. when you do : ./configure, it should tell you : font-rendering : FTGL so you don't have to add more option. cyrille Romain Vuillet a écrit : Hi, Yes sorry for my first mail , actually the problem is that Gem is compiled without

[PD] midi strange problem

2006-12-17 Thread cyrille henry
hello, i've got a strange problem when i send midi control change. the problem is that i did not receive exactly what i send over a midi loop. attachement is a patch explaining the problem. you need a midi out and a midi in device in order to test it. i don't know if the problem comes from

Re: [PD] midi strange problem

2006-12-19 Thread cyrille henry
ubuntu). cyrille cyrille henry a écrit : hello, i've got a strange problem when i send midi control change. the problem is that i did not receive exactly what i send over a midi loop. attachement is a patch explaining the problem. you need a midi out and a midi in device in order to test

[PD] [PD-announce] videos using mapping lib

2006-12-19 Thread cyrille henry
hello, here are few videos of movement sonification. i used pd + the mapping abstractions for the relations between embeded sensors and sound (or light). http://drpichon.free.fr/ch/data/LAURE%20combat%20capteurs%20sons%20lumiere3.mov

Re: [PD] [PD-announce] videos using mapping lib

2006-12-20 Thread cyrille henry
optional. I have an instrument design that I'll be working on over January where I will try to use the mapping library extensively. great. cyrille .hc On Dec 19, 2006, at 7:04 PM, cyrille henry wrote: hello, i used embeded sensors : flex sensors and accelerometter. the sensors are connected

Re: [PD] midi strange problem

2006-12-20 Thread cyrille henry
hello, i've got few problem with the M4U usb-midi adapter (somtime the internal fifo does not empty corectly). but that's a pb with the hardware. so i'm looking for a usb-midi interface that is plug and play under linux (ubuntu) and that really work. any idea? thanks Cyrille cyrille henry

Re: [PD] msd binaries

2006-12-23 Thread cyrille henry
i'v got msd for linux ppc : http://drpichon.free.fr/msd/download/ i also got the linux intel binary. but nothing else. Hans-Christoph Steiner a écrit : Anyone have any working msd binaries for any and all platforms? I would like to include them in the next release. Even better would be to

Re: [PD] Clearing pd main view output

2007-01-06 Thread cyrille henry
Jerome Tuncer a écrit : Hi, I use some kind of workaround advised to me by Luke Ianni : Instead of clearing the output window I just fill it with a repetitive sequence so that all that comes after that looks new ! Original exemple abstraction by Luke enclosed. i just click on the the

Re: [PD] Re: pd music

2007-01-08 Thread cyrille henry
wow, this track are very nice. cyrille m.weiss a écrit : salut maybe somebody may have a look at http://www.weiss-archiv.de the rephlex-tracks were made not only with pd but it played a great part in makin sound gruss m.weiss ___ PD-list@iem.at

Re: [PD] connect pd and max in network???

2007-01-15 Thread cyrille henry
Andres Ferrari a écrit : hello, is possible to connect pd and max/msp in a net with any object similar to netsend or other?(in the same computer or in 2 computers in network. netsend max on sroogle give this page : http://www.akustische-kunst.org/maxmsp/ where you can download netsend /

[PD] pm mapping

2007-02-08 Thread cyrille henry
hello, here is a small exemple of some physical model mapping objects. the aim of pm mapping is to create some kind of dynamic mapping. this instrument is very simple, but the physical model in the mapping introduce some kind of life in the audio synthesis. idealy, it sould be play live with a

Re: [PD] pm mapping

2007-02-08 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: here is a small exemple of some physical model mapping objects. the aim of pm mapping is to create some kind of dynamic mapping. this instrument is very simple, but the physical model in the mapping

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
hello, try this patch. Cyrille Patco a écrit : cyrille henry a écrit : how to create a fractal with glsl with google. by exemple : http://nuclear.demoscene.gr/articles/sdr_fract/ great example, but... I tried to build a patch with the openGL functions proposed in this link

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
Johannes Eckart a écrit : Cyrille wrote: hello, try this patch. Cyrille Patco a écrit : cyrille henry a écrit : how to create a fractal with glsl with google. by exemple : http://nuclear.demoscene.gr/articles/sdr_fract/ great example, but... I tried to build a patch with the openGL

Re: [PD] graphical possibilities in GEM

2007-02-08 Thread cyrille henry
Johannes Eckart a écrit : thanks Cyrille, i can open the patch now!! but the objects glsl_program, glsl_fragment and glsl_vertex don´t work. in the patch the boxes are dotted and not lined and the error-message is: ...couldn´t create I´m using pd 0.38 on windows with the libraries

Re: [PD] graphical possibilities in GEM

2007-02-09 Thread cyrille henry
[EMAIL PROTECTED] a écrit : Quoting patrick [EMAIL PROTECTED]: hello, i tried fractal.tar.gz and it didn't work. i am on linux with a nvidia geforce fx 5600 xt and gem is compiled from cvs: GEM: Graphics Environment for Multimedia GEM: ver: 0.91-cvs GEM: compiled: Jan 31 2007 here's my

Re: [PD] object sizes

2007-02-10 Thread cyrille henry
yes. the radius of a [circle 1] is 1. so it's diameter is 2, like all other Gem object. cyrille marius schebella a écrit : hi, I am a little bit confused... is it possible that all objects in Gem are drawn twice as big as they should??? [gemhead] | [translateXYZ 2 0 0] | [square 2]

Re: [PD] object sizes

2007-02-10 Thread cyrille henry
] based on (-x,-y);(x,y)... better than (-x/2,-y/2) etc. Gem is like this since the begining and you're the 1st (as i remember) complaining about this. cyrille m. cyrille henry wrote: yes. the radius of a [circle 1] is 1. so it's diameter is 2, like all other Gem object. cyrille marius

Re: [PD] pm mapping

2007-02-14 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Feb 13, 2007, at 10:46 AM, cyrille henry wrote: Hans-Christoph Steiner a écrit : -... This made me think of the next step. Right now I have a synth that is producing interesting sounds, and I know I want to play with a tablet. So now I have

Re: [PD] jit.glue equivalent in GEM

2007-02-16 Thread cyrille henry
Item State a écrit : hello, is there a GEM object equivalent to [jit.glue] in max/jitter? 2 answer are possible : 1) YEs 2) Gem dont need it becaus it's diferent from jitter. if you tel us what jit.glue is use for, i'll tell you want is the correct answer. cyrille. thanks, -sciss-

Re: [PD] pm mapping

2007-02-16 Thread cyrille henry
hello, Georg Holzmann a écrit : Hallo! so, we need to imagine a n dimentional input parametter, link to m dimentional output. this active mapping space implementation should be quite easy once i've got time + iem matrix. I didn't get much from the rest of the thread, so sorry if this is

Re: [PD] GEM - alpha blending of images over movies

2007-02-16 Thread cyrille henry
hello, your patch is really a mess. here is how i would have done it with gem. cyrille Item State a écrit : hi, i'm trying to port a former jitter patch to pd/gem (http://lists.puredata.info/pipermail/pd-list/2006-11/043853.html). i have problems getting overlayed images to display properly.

Re: [PD] GEM - alpha blending of images over movies

2007-02-16 Thread cyrille henry
with [pix_texture] but have no effect when using [pix_draw] instead... ciao, -sciss- --- cyrille henry [EMAIL PROTECTED] wrote: hello, your patch is really a mess. here is how i would have done it with gem. cyrille Item State a écrit : hi, i'm trying to port a former jitter patch to pd/gem

Re: [PD] pd39.2 test 7 - text objects ++

2007-02-27 Thread cyrille henry
line3 is in nusmuk folder, it is not related to any lib. hope that help cyrille IOhannes m zmoelnig a écrit : timon wrote: Ive got cyclone zexy list-abs mapping iemlib hid activated. Same libs activated in the latest release but the below objects are now broken. Alternate - broken

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Frank Barknecht a écrit : Hallo, cyrille henry hat gesagt: // cyrille henry wrote: don't forget you can optimized your patch with GEMglGenList / GEMglNewList etc in order to create a display list so that you patch could resume in : repeat 1000 [ GEMglCallList I've never hear

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
cyrille henry a écrit : hello, anyway, if you wish to draw 1000 primitive,( with a well optimized patch,) the only thing you need is a good graphic card. btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). patch to make

Re: [PD] spread Gem-computation over several dsp-cycles (?)

2007-02-28 Thread cyrille henry
Roman Haefeli a écrit : On Wed, 2007-02-28 at 17:15 +0100, cyrille henry wrote: btw. http://nusmuk.free.fr/fleur/ some of those got more than 200 000 cube, (render at 1 fps for the slower). hey, soo nice pictures. do you have also a movie of them? no, they did not really move. thanks c

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-03-01 Thread cyrille henry
i made some change to this abstraction in order to compute only the time use for the gemhead loop and not the time between 2 images. on my computer, it's about 11ms. but with the display list optimisation, it fall to 6ms about. cyrille Roman Haefeli a écrit : as always: i forgot the

Re: [PD] spread Gem-computation over several dsp-cycles (?) (was: [Gem]: gem-pointer and [list] OR slow [repeat])

2007-03-01 Thread cyrille henry
these questions... cheers roman On Thu, 2007-03-01 at 11:18 +0100, cyrille henry wrote: i made some change to this abstraction in order to compute only the time use for the gemhead loop and not the time between 2 images. on my computer, it's about 11ms. but with the display list

Re: [PD] ODE external ?

2007-04-17 Thread cyrille henry
Tim Boykett a écrit : isn't the PMPD extension just this? no. pmpd's masses have no volume. so they can not rotate. ode is lot's more complex. cyrille Or is it a new implementation of dynamics? tm On 17/04/2007, at 9:04 AM, Frank Barknecht wrote: Hallo, Alexandre Quessy hat

Re: [PD] GEM mapping units to pixels

2007-05-11 Thread cyrille henry
hello, i think you should also move the camera position. if you use this : dimen 400 300 perspect 0 400 0 300 1 20 then you should also use somthing like this : view 200 150 1000 moving the camera far from the point you look at should reduce distortion. cyrille altern a écrit : hi I

Re: [PD] GEM mapping units to pixels

2007-05-12 Thread cyrille henry
hello, i tried with : dimen 400 300 view 0 0 1000 // 1000 is in order to put the camera far from the view point, to reduce space distortion perspec 0 400 0 300 999 1001 // 999 and 1001 limit the render to primitive position is between -1 and 1 (because camera is at 1000) and everything is

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
the perspective with 0 400 0 300 999 1001 i don't know why. so, let's try the test3 patch that is (surprisly) working here. cyrille altern a écrit : cyrille henry(e)k dio: hello, altern a écrit : hi do you mean something like the example attached? yes, exactly. This doesnt work ok for me, the shape

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
chris clepper a écrit : You are wondering why a 1:1 perspective works for a 4:3 window? yes. cyrille On 5/13/07, cyrille henry [EMAIL PROTECTED] wrote: could you also try the test3 patch i just send? thanks Cyrille chris clepper a écrit : Your example patch works exactly

Re: [PD] GEM mapping units to pixels

2007-05-13 Thread cyrille henry
. Hopefully I didn't make this more confusing. On 5/13/07, cyrille henry [EMAIL PROTECTED] wrote: chris clepper a écrit : You are wondering why a 1:1 perspective works for a 4:3 window? yes. cyrille ___ PD-list@iem.at mailing list UNSUBSCRIBE

Re: [PD] [GEM]: how to alpha blend gradually

2007-06-16 Thread cyrille henry
Hello, As Chris says, a shader is fine, but you can also do it with older opengl stuff. like in this patch. cyrille Max Neupert a écrit : hi list, how do i make a pix_film with a linear gradiation transparent (from left to right?) thank you max

Re: [PD] [GEM]: how to alpha blend gradually

2007-06-16 Thread cyrille henry
with gem. for generic informations about how to write a shader, you have to find a good book. like the openGL shading Language by Randy Rost. cyrille. ~Kyle On 6/16/07, cyrille henry [EMAIL PROTECTED] wrote: Hello, As Chris says, a shader is fine, but you can also do it with older opengl

Re: [PD] [GEM]: GL Shader Language

2007-06-16 Thread cyrille henry
Cypod a écrit : On the cycling74 webpage there is an interesting article about writing shaders for jitter: http://cycling74.com/story/2007/5/23/181113/507 you can find lot's more (and better) information about glsl with any search engine. is there a similar function available for

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
hello, Alexandre Quessy a écrit : Hi all ! The Toon.vert and Toon.frag shaders don't seem to work quite well here. I only get some kind of darker or lighter grey depending on the value of the Phong variable I set it to have. I am using Pd-extended 0.39-2 test 5 on Ubuntu Linux Intel. Gem is

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
as the vanilla Pd-docs explain DSP). Gem doc aim is to explain gem specific stuf. but in order to use Gem, you also need a good openGL book. (you can find lot's of them) cyrille ~Kyle On 6/17/07, cyrille henry [EMAIL PROTECTED] wrote: hello, Alexandre Quessy a écrit : Hi all

Re: [PD] cross-correlation in pd ?

2007-06-17 Thread cyrille henry
tania habib a écrit : hello list, I was wondering if some body can tell me if there is an object to generate the cross correlation of two signals. mapping/correlation it's data correlation (not audio) cyrille If there is, please let me know which library has it. regards, tania

Re: [PD] [GEM]: GL Shader Language

2007-06-17 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: hello, Kyle Klipowicz a écrit : Ooop please send any elementary examples of these things. i post a few very diferents shader and the pd patch to use them here : http://drpichon.free.fr

Re: [PD] [GEM]: GL Shader Language

2007-06-23 Thread cyrille henry
in paris? a glsl workshop? cyrille I think, that it would be interesting to do. Jack Hans-Christoph Steiner a écrit : On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: hello, Kyle Klipowicz a écrit : Ooop please send any elementary examples of these things. i post a few very

Re: [PD] pd gem on multiple cpus: howto use???

2007-06-24 Thread cyrille henry
hello, Igor Medeiros a écrit : hi all how can i use 2 cpus with pd? i know i can open 2 instances of pd, but how can i assign each one for a different cpu? the OS should do it for you. one running a gem patch and other with a pd audio patch? this is a good solution if you gem patch is

Re: [PD] [GEM]: GL Shader Language

2007-06-25 Thread cyrille henry
[glsl_program]: uvar#2: maxIterations: [glsl_program]: GL_FLOAT [glsl_program]: uvar#3: gl_ModelViewProjectionMatrix: [glsl_program]: GL_FLOAT_MAT4_ARB On 6/23/07, cyrille henry [EMAIL PROTECTED] wrote: Cypod a écrit : These are really cool examples, thanks for sending them. They all

Re: [PD] [GEM]: GL Shader Language

2007-06-25 Thread cyrille henry
: Resolution: 1600 x 1200 @ 60 Hz Depth: 32-bit Color Core Image: Supported Main Display: Yes Mirror: Off Online: Yes Quartz Extreme: Supported On 6/25/07, cyrille henry [EMAIL PROTECTED] wrote: Cypod a écrit : GemwinMac: width - 500 height - 500

Re: [PD] [GEM]: GL Shader Language

2007-06-26 Thread cyrille henry
if we can tend to make Pd easier to use for people that are not that much used to advanced programming. A good documentation and a nice structure helps a lot... i strongly aggre. and from my experience, a good documentation is 80% of the job. cyrille a 2007/6/23, cyrille henry [EMAIL

Re: [PD] question about glsl

2007-06-26 Thread cyrille henry
hello, i copy this to the mailling list, as other could be interested. oyuki a écrit : hello i was trying you gem examples of glsl, i got surprised about the speed of this stuff, i was experimenting with the sphere example and i can have more than 400 iterations(with repeat) of this object .

Re: [PD] GEM: multitexturing in GEM

2007-06-30 Thread cyrille henry
hello, this has been discuss in the past on gem-dev mailing list. http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html

Re: [PD] GEM: multitexturing in GEM

2007-07-06 Thread cyrille henry
hello, chris clepper a écrit : I managed to take a look at GLSL and multi-texturing for a few minutes. Here's what I found: 1) ARB_fragment works exactly as expected with multiple texture units in GEM 2) GLSL does not work with the same GL setup commands in GEM 3) Apple's ShaderBuilder

Re: [PD] GEM: multitexturing in GEM

2007-07-12 Thread cyrille henry
hello, this is not the best documentation ever, but i'll investigate. cyrille chris clepper a écrit : http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt Section 3.11.5 has all of the instructions. On 7/12/07, cyrille henry [EMAIL PROTECTED] wrote: hello, thanks

Re: [PD] GEM: multitexturing in GEM

2007-07-13 Thread cyrille henry
chris clepper a écrit : Great! Which platform and hardware are you testing on? I should have mentioned that I've only tested on OSX/Nvidia here. as usual, i test only on ubuntu linux (feisty) + nvidia cyrille On 7/12/07, cyrille henry [EMAIL PROTECTED] wrote: it works here. thanks

Re: [PD] GEM: multitexturing in GEM

2007-07-13 Thread cyrille henry
hello, i noticed that only the 1st texture can be change. this is due to a typo line 170 in glsl_program.cpp. this line : glUniform1i(m_loc[1], (GLint)m_param[i][0]); should be change to this : glUniform1i(m_loc[i], (GLint)m_param[i][0]); now, it work ok here. cyrille

Re: [PD] netrecieve syntax issues?

2007-07-16 Thread cyrille henry
hello, i think (if i clearly remember), that pd need a end of line (chr 10) after the semicolon. try sending hello 10;\n Cyrille Sebastian P. a écrit : Hi board, Pd Patch: [netrecieve ] -- [print] Telnet 127.0.0.1 causes statechange in pd from 0 to 1 (initiating active

Re: [PD] [PD-announce] recursion in Gem - a tutorial

2007-07-23 Thread cyrille henry
hello, i just had a look at your patch. you can remove most [t a a], as every gem primitive output the pointer they reciving. on your 1st patch, you can remove the separator, they are useless. for patch 6 : i usually did not care storing the data on a table, i usually generated them on the

Re: [PD] [PD-announce] recursion in Gem - a tutorial

2007-07-24 Thread cyrille henry
i forget to ask : did you look at the [fifo] object? it does help a lot for this kind of recursive stuff. cyrille cyrille henry a écrit : hello, i just had a look at your patch. you can remove most [t a a], as every gem primitive output the pointer they reciving. on your 1st patch

Re: [PD] Scanned Synthesis in PD using webcams

2007-07-30 Thread cyrille henry
oups, i forgot to send to the list basically, the shape of the string is recorded in 2 table (one for X deformation, and 1 for Y deformation). this tables are read at audio rate. in fact, in order to avoid audio click when changing the value inside the table, 2 table are used (for X

Re: [PD] [PD-dev] smoke object help

2007-08-03 Thread cyrille henry
[EMAIL PROTECTED] a écrit : Hi all, I posted this in the gem-dev list but maybe someone here can give a some advise or a different solution for my problem. The reason I am trying to use gem is because they have already figured out the glLoop problem between openGL and Pd. Also

Re: [PD] [PD-announce] PureData Convention 07: Performances + Exhibitions + Paper sessions | Perform ances + Expositions + Conférences

2007-08-03 Thread cyrille henry
hello, unlinke what is announced there, nicolas and I will not be part of this pd convention. i hope i'll see all of you next time. cyrille PD Convention '07 a écrit : L'Œuvre ouverte | PureData Convention 07 Performances + Exhibitions + Paper sessions WHO IS PERFORMING AND WHEN? WHERE

Re: [PD] derivative?

2007-09-04 Thread cyrille henry
hello, you can use the FIR filter of the mapping lib sending a [1 -0.5 -0.25 -0.25 message on the right inlet to set the coeficient should be ok. cyrille Oded Ben-Tal a écrit : DPCM is Differential pulse code modulation, and its possible to get an estimate of derivative with the right

[PD] gem : using texture for vertex position

2007-09-09 Thread cyrille henry
hello, i'm tring to do more physics on the GPU, and i'm facing some problems. simulation results can be compute on texture (just like the wave example i send month ago), so now i'd like to use this texture to move vertex. if i acces to a texture with a vertex shader just like on a fragment

Re: [PD] glsl examples

2007-09-18 Thread cyrille henry
hello, i upload a new version with some new exemples (and remove the one i did not write) : http://drpichon.free.fr/glsl_20070918.zip cyrille marius schebella a écrit : Hi (Cyrille), it seems this link is broken, can someone help me out? http://drpichon.free.fr/gem_glsl_ch_200070617.zip

Re: [PD] GEM GLSL patch vertex displacement mapping

2007-09-18 Thread cyrille henry
hello, yes, this .vert and frag works with your patch on my computer (i just need to change the 100.0 to 1.0) but vertex displacement is curently very slow. Chris should fix this soon, look at gem-dev archive for more details. cyrille [EMAIL PROTECTED] a écrit : Hello, i really don't know

Re: [PD] icosahedron for GEM

2007-09-19 Thread cyrille henry
make a isocahedron.obj (with bender, wings3d, or google) use it with the [model] object. cyrille [EMAIL PROTECTED] a écrit : is there a icosahedron in GEM? Patrick Pagano Sound and Light Technologist School of Theatre and Dance University of Florida

Re: [PD] [Gem] pix_texture switching not working

2007-09-28 Thread cyrille henry
you should make it like this : [gemhead] [sel 0 1] [gemhead] | |\|\| [pix_film] | \ | \ [pix_image image_file] | [1([0([0([1( | | / \ / \ | [pix_texture] [pix_texture] | | /

Re: [PD] Gem mouselook

2007-09-30 Thread cyrille henry
there is somthing like this in the gemwin abstraction i use. i deal more with rotation than translation, but i hope it will help anyway. cyrille Chris McCormick a écrit : Hi, Does anyone on the list have a patch for emulating a quake style 'mouselook' to move the camera around in Gem? Roman,

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-11 Thread cyrille henry
Batuhan Bozkurt a écrit : Roman Haefeli wrote: On Thu, 2007-10-11 at 18:55 +0200, IOhannes m zmoelnig wrote: the next thing is to synchronize your trigger events with the gem-rendering. while we are at: is there some way to hardsync Gem's framerate with the screen refresh

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-11 Thread cyrille henry
and the screen could be using a sync to Vblank, and gem fps faster than the screen and in a diferent thread than the audio. cyrille , b On 10/11/07, cyrille henry [EMAIL PROTECTED] wrote: Batuhan Bozkurt a écrit : Roman Haefeli wrote: On Thu, 2007-10-11 at 18:55 +0200, IOhannes m zmoelnig wrote

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-12 Thread cyrille henry
Roman Haefeli a écrit : On Fri, 2007-10-12 at 00:48 +0200, cyrille henry wrote: Thomas O Fredericks a écrit : sync to vblank will sync swapping buffer with the screen frame rate, but that's not the original question. to my knowledge, there is no possibility to sync gem rendering

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-13 Thread cyrille henry
Roman Haefeli a écrit : ... this jitter make it impossible to compute 1 and only 1 frame for each frame on the screen, even with sync on vblank. yo, i trapped my self by measuring with [timer]. anyway, if you calculate the average of these values, you'll come pretty close to 50ms

Re: [PD] Syncing an event with refresh rate in GEM

2007-10-13 Thread cyrille henry
is why it runs too long. On 10/12/07, cyrille henry [EMAIL PROTECTED] wrote: gemhead 50 | t b b | | realtime | print you should have only 50. what i've got is : print: 46.48 print: 52.183 print: 52.213 print: 46.474 print: 52.186 print: 46.505 print: 52.192 print: 52.179 print

[PD] [PD-announce] [Fwd: Fwd: Colloque POA2 à la Sorbonne]

2007-10-17 Thread cyrille henry
Alexander Galloway, Cyrille Henry, Olivier Pasquet. à L’École nationale supérieure d’art de Nancy (ENSA Nancy) 1 avenue Boffrand - 54000 NANCY tél : 03 83 41 61 61 Dimanche 21 octobre 2007 de 10h00 à 17h00 Places limitées (inscription gratuite à l’adresse : [EMAIL PROTECTED

Re: [PD] [GEM-dev] proper alpha channels in GEM?

2007-10-22 Thread cyrille henry
hello, Patrice Colet a écrit : I have another question that is a little bit OT, inkscape only export bitmaps in png format, then I'd like to use imagemagicks for converting png to tiff, or even better svg to tiff, but it's very tricky, for the moment none of the tries I've done gave

Re: [PD] Can you help me with this patch? II

2007-11-01 Thread cyrille henry
Javier Garcia a écrit : Hi, the patch that is attached should do a loop between 0 and 1. someone knows why it doesnt work? certainly a missong trigger problem. I tried with several delays, but nothing... why do you nead a delay? does the attached patch is what you wanted? c br.

Re: [PD] scrolling with translate

2007-11-10 Thread cyrille henry
tom tlalim a écrit : hola bunch, i'm new here, i'm scrolling through an extremely long panoramic jpg more of less this way [pix_image] | [translateXYZ] | [pix_draw] trouble is translate X clips at ±4, throuwing a black screen, not even a quarter through my jpeg... any ideas? use

[PD] performance on osX

2007-11-21 Thread cyrille henry
hello, i just made a performance test on osX, using pmpd exemple 22 (i had similar problem with other patch, this is just an exemple) with pd extended, or pd/Gem and pmpd compiled from cvs, this patch use about 40% CPU on a macbook pro 2.33Ghz. on my computer (dual core 2Ghz), it use about

Re: [PD] performance on osX

2007-11-21 Thread cyrille henry
[EMAIL PROTECTED] a écrit : S'està citant cyrille henry [EMAIL PROTECTED]: could anyone with a macbook pro could test this patch and tell me the CPU used? you are only interested in macOX performance test or also in linux on the macbook? anyway, here using ubuntu-gutsy(x86) and pd

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
objects use [model] and an obj of a sphere. Performance should increase. On Nov 21, 2007 1:38 PM, cyrille henry [EMAIL PROTECTED] wrote: hello, i just made a performance test on osX, using pmpd exemple 22 (i had similar problem with other patch, this is just an exemple) with pd extended

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
ok, thanks. osX5 is not the solution. :-( cyrille vade a écrit : MBP 2.33, 3GB ram, OS X 10.5.1, also @ 40% Just for another data point. :'( ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
(nightly build) use standard version of tk, or a better one? (using nightly build did not change anything) Derek : do you know if this performance problem happend only with pd, or also with other software? thanks Cyrille Derek Holzer a écrit : Hi Cyrille, cyrille henry wrote: now, i'd

Re: [PD] performance on osX

2007-11-22 Thread cyrille henry
Derek Holzer a écrit : Hi Cyrille, cyrille henry wrote: Derek : do you know if this performance problem happend only with pd, or also with other software? I didn't take a lot of time to benchmark different applications between the two platforms, although I did spend about 3 months

[PD] pd 0.41.0 test07 font size

2007-11-22 Thread cyrille henry
hello, i'm using latest pd test version on miller website. depending on my screen(s) resolution the size of pd font change a lot. see : http://nusmuk.free.fr/pd_font/ cyrille ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

[PD] pd filter with pole and zero

2007-11-23 Thread cyrille henry
hello, i know there is a lot's of filter externals available for pd, but i'd like to use some using rpole~ / cpole~ etc. my main motiviations are : 1) i don't like using externals 2) this object allow an audio control of the cutoff frequency as there is not a lot's of exemples, i'd like to

Re: [PD] pd 0.41.0 test07 font size

2007-11-23 Thread cyrille henry
, cyrille henry wrote: hello, i'm using latest pd test version on miller website. depending on my screen(s) resolution the size of pd font change a lot. see : http://nusmuk.free.fr/pd_font/ cyrille ___ PD-list@iem.at mailing list UNSUBSCRIBE

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
Hello Claude, thanks, i did not knew the reference 2. i did not find in any of them a low pass resonant filter but i'll have to investigate. thanks, cyrille Claude Heiland-Allen a écrit : cyrille henry wrote: or anyone have references in order to disign filter? http://crca.ucsd.edu/~msp

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
[fx.filter.peak.sig~] the sig stands for audio frequency inlet and audio q inlet. especially modulating the q parameter with a signal is fun. to hear it in action (besides a lot of other modulations): http://www.netpd.org/sessions/2007-08-17_nordatlantik.mp3 roman On Fri, 2007-11-23 at 20:54 +0100, cyrille

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
hard off a écrit : yeah roman, that peak filter is lush. has anyone else noticed that the rpole~ / cpole~ filters use quite a bit of cpu? if you use other software, i think good quality filter does also use lot's of cpu. i accept to use more cpu if it does increase audio quality.

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
hello Ioannes IOhannes m zmölnig a écrit : Charles Henry wrote: I remember there were many filter abstractions based on biquad~s. I thought they were in the iemabs directory, but I can't find them. there are abstractions in ggext that do this. you mean ggee? there is only externals there.

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
Hello Claude, this is very nice. changing resonnance does affect the amplitude, so it's quite hard to use this parameter. so i think it's possible to make a better one, but i'll use it for now. thanks Cyrille Claude Heiland-Allen a écrit : cyrille henry wrote: i did not find in any

Re: [PD] pd filter with pole and zero

2007-11-24 Thread cyrille henry
ok, thanks i'll have a look at gunter code. thanks Cyrille IOhannes m zmölnig a écrit : cyrille henry wrote: hello Ioannes IOhannes m zmölnig a écrit : Charles Henry wrote: I remember there were many filter abstractions based on biquad~s. I thought they were in the iemabs directory

Re: [PD] Gem: Using 2 glsl_program objects ?

2007-11-26 Thread cyrille henry
hello, this is a big problem. you could always use a pix_snap2text, but it's slower. cyrille marius schebella a écrit : in gem you can use [gemhead] | | [dim 512 512( | / [gemframebuffer 49] | [translateXYZ 0 0 -4] (where are the properties for gemframebuffer???) |

Re: [PD] Building a compressor in PD?

2007-11-28 Thread cyrille henry
hello, here is a very cheap compressor-limiter. cyrille Vreahli the Audio Bandit a écrit : Heya - I'm just curious - is it even possible to build a compressor in PD without coding it in C? The only way I can think of getting the overall loudness of a signal is by checking audio rate stuff -

Re: [PD] PD MAX

2007-12-04 Thread cyrille henry
Joe Reinsel a écrit : Hi, I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter. I am interested in hearing most about experiences with video processing in PD. hello, i'm not really working with video.

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