[PD] error: maximum object loading depth 1000 reached

2016-02-15 Thread i go bananas
hi, i googled this error, and can see a bit of chatter about it, but not found a solution yet. My external was working fine, but i added a couple of things, and now when i try to open it in pd, i get that error: error: maximum object loading depth 1000 reached anyone figure out the proper

Re: [PD] error: maximum object loading depth 1000 reached

2016-02-15 Thread IOhannes m zmoelnig
On 2016-02-15 10:32, i go bananas wrote: > Have i done something wrong with my > external? use 'git bisect' to see if (and when) you have introduced something that Pd doesn't like. fgmasdr IOhannes signature.asc Description: OpenPGP digital signature

[PD] print to svg or png: font size, box shaping

2016-02-15 Thread Jonghyun Kim
hi list, I wanna print pd patch to svg or png. I mean not to print to console, but to vector image file. I searched two methods, but either not acceptable yet. what I expected: https://upload.wikimedia.org/wikipedia/commons/7/7b/Pd_example_3.svg but, what I get: 1: print ps(postscript): font

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Jack
Very good news ! ++ Jack Le 15/02/2016 02:20, Antoine Villeret a écrit : > Hi all, > > recently, Raspbian Gets Experimental OpenGL Driver [1]. > So I build Gem and it works. > I didn't test it deeply but few examples, from basics to shader passing > through particule system work fine. > For

Re: [PD] error: maximum object loading depth 1000 reached

2016-02-15 Thread i go bananas
thanks Iohannes. will use that in future. i found my problem. I'd left out a character in this bit: frum_4osc_tilde_class = class_new(gensym("frum_osc~"), (it should have been "frum_4osc~") ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and

Re: [PD] print to svg or png: font size, box shaping

2016-02-15 Thread Jonghyun Kim
wow! this is really what I wanted! thanks so much! jonghyun On Mon, Feb 15, 2016 at 11:21 PM, IOhannes m zmoelnig wrote: > On 2016-02-15 12:11, Jonghyun Kim wrote: > > How to get a properly screen capture of pd patch? > > how about: >

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Claude Heiland-Allen
On 14/02/16 22:27, Matti Viljamaa wrote: Do you think Pd has a characteristic sound to it? Or whether discussion board threads claiming Pd (and Max) have a distinct (and not good) sound just have people who haven’t listened to good patches? Some issues with Pd that affect sound character: 1.

Re: [PD] print to svg or png: font size, box shaping

2016-02-15 Thread Jonghyun Kim
Really great job. However, how to handle this? This issue is about font spacing. https://712625087ea263c28a6d8adf6c33d90d56fb5d20.googledrive.com/host/0B42bn7ncw918RDFkSzRyQ05VYVE/Screenshot from 2016-02-15 23:57:07.png jonghyun On Mon, Feb 15, 2016 at 11:21 PM, IOhannes m zmoelnig

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Pagano, Patrick
Yes it does and it make awesome drum machines, nice samplers and gorgeous reverbs and delays. A lot of dopes are into modular and feel the need to decry the last thing they were into because they are really just fanboys for DSP now like they were for baseball cards or other things the

Re: [PD] print to svg or png: font size, box shaping

2016-02-15 Thread Jonghyun Kim
sorry, the link is broken. this is the new one. https://712625087ea263c28a6d8adf6c33d90d56fb5d20.googledrive.com/host/0B42bn7ncw918RDFkSzRyQ05VYVE/svg-font-spacing.png jonghyun On Tue, Feb 16, 2016 at 12:02 AM, Jonghyun Kim wrote: > Really great job. However, how to

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Alexandre Torres Porres
hmmm, much of the discussion here could be maybe at another thread about creating functionalities (in externals or pd-l2ork) that allow abstractions to behave more like externals, so I'd suggest changing the topic for that to go on. btw, I wouldn't see the point of relying on another external from

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Lorenzo Sutton
On 14/02/2016 23:27, Matti Viljamaa wrote: Do you think Pd has a characteristic sound to it? Or whether discussion board threads claiming Pd (and Max) have a distinct (and not good) sound just have people who haven’t listened to good patches? What do *you* think? What is a (not good) sound?

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Ivica Bukvic
On Sun, Feb 14, 2016 at 11:27 PM, Jonathan Wilkes wrote: > Ivica, > The point is that with control objects one could make an object that > maps "n" abstraction inlets to a single object. That single object can > just prepend incoming messages with an index. Same with

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Alexandre Torres Porres
can you share the patches? I'd like to see how the interpolation was implemented thanks 2016-02-15 13:53 GMT-02:00 Matt Barber : > Re: cubic interpolation. Yes and no. Pd and csound both use the same > Lagrange interpolator, which gives discontinuities at segment

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Andy Farnell
Good list of technical peculiarities Claude. For me, the "sound" is those quirks combined with how Chris describes a "cultural" or "contextual" use. I used to be great at knowing the sound of software or hardware sources and could spot Reaktor, or a Roland analogue in moments. But emulations got

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Jaime Oliver
indeed! Any specific instructions to compile? J > On Feb 15, 2016, at 6:45 AM, Jack wrote: > > Very good news ! > ++ > > Jack > > > > Le 15/02/2016 02:20, Antoine Villeret a écrit : >> Hi all, >> >> recently, Raspbian Gets Experimental OpenGL Driver [1]. >> So I build Gem

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread cyrille henry
hello, I think that pd did not really have a distinctive sound. But all objects have a "sound". Many in this thread point out objects that can be improve. But you don't have to use an object if you don't like how it sound : most of the time, there are lot's of alternatives. So, it's up to you

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread david medine
Well, one could write a book about how to make a triangle wave. I've decided it's impossible. On 2/15/16 8:24 AM, Alexandre Torres Porres wrote: I still believe differences between Pd and SC depend on other technical details than the ones presented, because similar objects like triangle~ and

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Martin Peach
On Mon, Feb 15, 2016 at 10:36 AM, Alexandre Torres Porres wrote: > hmmm, much of the discussion here could be maybe at another thread about > creating functionalities (in externals or pd-l2ork) that allow abstractions > to behave more like externals, so I'd suggest changing the

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Pagano, Patrick
Right on. Sent from my iPhone > On Feb 15, 2016, at 2:50 PM, Ivica Ico Bukvic wrote: > > FWIW, pd-l2ork for RPi ships by default with Gem included. > >> On 2/15/2016 6:45 AM, Jack wrote: >> Very good news ! >> ++ >> >> Jack >> >> >> >> Le 15/02/2016 02:20, Antoine Villeret a

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Fred Jan Kraan
On 2016-02-15 07:38 PM, Martin Peach wrote: occur and the object would not create. Cyclone, when it's properly set up, will also register a bunch of symbols when it starts, thereby avoiding file searches for illegal filenames. If only part of cyclone is loaded, it may not have registered the

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Antoine Villeret
@jaime : I build it with usual debian steps : ./autogen.sh ./configure make sudo make install I didn't use any special flags specific to RPI 2 CPU. @ivica ; which version pd-l2ork includes ? -- do it yourself http://antoine.villeret.free.fr 2016-02-15 20:55 GMT+01:00 Pagano, Patrick

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Alexandre Torres Porres
On 2016-02-15 07:38 PM, Martin Peach wrote: > If you look in Pd source file x_arithmetic.c you will find this line: > binop2_gt_class = class_new(gensym(">"), (t_newmethod)binop2_gt_new, 0, > Well, by looking at the nettles.c code, we find the exact same structure sigeq_class =

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Martin Peach
On Mon, Feb 15, 2016 at 5:21 PM, Alexandre Torres Porres wrote: > On 2016-02-15 07:38 PM, Martin Peach wrote: > >> If you look in Pd source file x_arithmetic.c you will find this line: >> binop2_gt_class = class_new(gensym(">"), (t_newmethod)binop2_gt_new, 0, >> > > Well, by

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Alexandre Torres Porres
2016-02-15 18:23 GMT-02:00 Fred Jan Kraan > > Most of cyclone are single objects files, as per pd-extended. The nettles > part is a multi object library file. This seemed the simplest way to > re-introduce them while avoiding the weird symbol issues. [declare] seemed > more

Re: [PD] Nettles. Was: Cyclone: List of Issues with existing objects by Alexandre Porres

2016-02-15 Thread Alexandre Torres Porres
2016-02-15 20:33 GMT-02:00 Martin Peach : > On Mon, Feb 15, 2016 at 5:21 PM, Alexandre Torres Porres > Looks like it. You just need to make sure that code is called somehow, > e.g. by declaring its library. > But it's not like using [declare] is the only way to do this,

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread j...@jeanmarie-adrien.net
lol Le 15 févr. 2016 à 18:37, david medine a écrit : > Well, one could write a book about how to make a triangle wave. I've decided > it's impossible. > > On 2/15/16 8:24 AM, Alexandre Torres Porres wrote: >> I still believe differences between Pd and SC depend on other

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Richie Cyngler
So very good thanks for letting us know! Antoine, did you try this on a Pi1 or Pi2 please? On Mon, Feb 15, 2016 at 10:45 PM, Jack wrote: > Very good news ! > ++ > > Jack > > > > Le 15/02/2016 02:20, Antoine Villeret a écrit : > > Hi all, > > > > recently, Raspbian Gets

Re: [PD] Gem on Raspberry pi

2016-02-15 Thread Jack
According to (in french) : http://www.framboise314.fr/raspian-jessie-nouvelle-version-avec-opengl/#more-15672 OpenGL is only available on RPi2. ++ Jack Le 16/02/2016 01:20, Richie Cyngler a écrit : > So very good thanks for letting us know! > > Antoine, did you try this on a Pi1 or Pi2

Re: [PD] Pd-list Digest, Vol 131, Issue 43

2016-02-15 Thread Brynna
Hey can you add me to your weekly digest rather than daily, thanks Brynna pd-list-requ...@lists.iem.at wrote >Send Pd-list mailing list submissions to > pd-list@lists.iem.at > >To subscribe or unsubscribe via the World Wide Web, visit >

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Dan Wilcox
And this is why many of us prefer it … :) Dan Wilcox @danomatika danomatika.com robotcowboy.com > On Feb 14, 2016, at 8:24 PM, Chris McCormick wrote: > > As a result a lot of Pd work

Re: [PD] Pd-list Digest, Vol 131, Issue 55

2016-02-15 Thread Dan Wilcox
If you’re only doing a few patches, I find exporting to postscript, converting to pdf, & then loading the pdf into a vector graphics program like Inkscape works. In Inkscape, I then fix the font sizing and spacing as well as choose a different font. Dan Wilcox @danomatika

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Matt Barber
If there is difference between the sound of [triangle~] and VarSaw, it might actually be in the way phase is generated. The algorithms themselves are pretty much the same, but while VarSaw makes its own single-precision phase by simply subtracting 1 when an increment takes it past 1.0 (using a

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Alexandre Torres Porres
well, while we're at it, here's the patches for you to check and speculate :) SuperCollider Code; VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5, 0.5))!2.play 2016-02-16 2:45 GMT-02:00 Matt Barber : > If there is difference between the sound of [triangle~]

Re: [PD] Does Pd have a "sound"?

2016-02-15 Thread Alexandre Torres Porres
correct code {VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5, 0.5))!2}.play 2016-02-16 2:54 GMT-02:00 Alexandre Torres Porres : > well, while we're at it, here's the patches for you to check and speculate > :) > > > SuperCollider Code; > VarSaw.ar(LFPulse.kr(1,