Re: LEGO photography

2002-04-03 Thread Patrick White
"Amy Hughes" wrote: >The LEGO church project was announced to the LEGO community a couple >weeks ago. Here's the URL... >http://www.amyhughes.org/lego/church Teriffic work Amy, both the church itself as well as the photography of it. I especially like the photo of the shadows cast into th

RE: LEGO photography

2002-04-03 Thread Paris, Leonard
A reincarnation? -Original Message- From: David Brooks [mailto:[EMAIL PROTECTED]] Sent: Wednesday, April 03, 2002 2:07 PM To: [EMAIL PROTECTED] Subject: Re: LEGO photography Amy.Excellent job.One of our 5 cats looks identical to Precious. Dave Pentax User Stouffville Ontario Canada

Re: LEGO photography again

2002-02-20 Thread Cotty
>>1. You need to be stopping down to absolute maximum. > >>2. Light. A beautiful building like this - even in Lego - can be enhanced >>by strategically placing light. > >>3. Having explored your website, you are one hundred percent certifiable. > >I agree with Cotty on all points, especially the

Re: OT: LEGO photography again

2002-02-19 Thread Aaron Reynolds
On Tuesday, February 19, 2002, at 12:11 AM, Amy Hughes wrote: > > http://www.amyhughes.org/lego/church/temp/church001.jpg That's lovely. How long have you been building it? -Aaron - This message is from the Pentax-Discuss Mail List. To unsubscribe, go to http://www.pdml.net and follow the dir

RE: LEGO photography again

2002-02-19 Thread Cotty
Amy, your pictures are fine. In the scale you are working in though, may I suggest a couple of things? 1. You need to be stopping down to absolute maximum. This will give you the greatest possible depth of field, which in the dimensions you are photographing, are bound to be abysmal, but compl

OT: LEGO photography again

2002-02-18 Thread Amy Hughes
You might recall I built a large LEGO church in my living room and now I'm photographing it... http://www.amyhughes.org/lego/church/temp/church001.jpg That shot was taken from the balcony looking toward the altar, and the floor plan might make it more clear what I'm doing (locations A and I, res