Juan J. Merelo wrote:
> It's usually bounded, right? Not theoretically, but most experiments
> limit tree depth.
Yes, sure. Unbounded Growth, Bad. :-)
> nowadays, size-changing genomes are used (for instance,
> evolving neural nets).
Sure.
> Which one would you vote for? Evolutionary com
John Douglas Porter wrote:
> Juan J. Merelo wrote:
>
>>The ideal is supposed to be ~ 20/80, but some
>>purists say it should be ~ 1/99.
>>
>
> There is no theoretical ideal.
> Anyone who says there is is either wrong, or is speaking in the
> context of some very specific experimental protoc
Juan J. Merelo wrote:
> The ideal is supposed to be ~ 20/80, but some
> purists say it should be ~ 1/99.
There is no theoretical ideal.
Anyone who says there is is either wrong, or is speaking in the
context of some very specific experimental protocol.
> Genetic programming, actually, uses
>
Hi,
>
> It's ok, I'm not disappointed :)
> My main reason for coding the module is for learning. I think I will
> learn more by coding and trying to figure out why my module behaves the
> way it is, than by simply reading about the subject or running some one
> else's code. In fact, I did le
Juan J. Merelo writes:
> Sorry to disappoint you, but it's been done already: it's
> provisionally
> called OPEAL, it's at opeal.sourceforge.net, and, yes, it
> will be called
> AI::Genetic or Algorithm::Genetic in the future, when it's finally
> CPANified and uploaded.
It's ok, I'm not di
And personally, I can't imagine anything more appropriate for GA
programming than a slew of competing GA modules.
Although this could be taken too far, giving a real meaning to the phrase
"code or die".
-- Mike F.
On Sat, 5 Jan 2002, Pete Sergeant wrote:
> Possibly you missed the part where
: Saturday, January 05, 2002 6:56 PM
Subject: Re: Perl Genetic Algorithm Module
> Sorry to disappoint you, but it's been done already: it's provisionally
> called OPEAL, it's at opeal.sourceforge.net, and, yes, it will be called
> AI::Genetic or Algorithm::Genetic in the fut
Sorry to disappoint you, but it's been done already: it's provisionally
called OPEAL, it's at opeal.sourceforge.net, and, yes, it will be called
AI::Genetic or Algorithm::Genetic in the future, when it's finally
CPANified and uploaded.
It's been done also some more times: just do a search on P
Ala Qumsieh wrote:
> John Porter writes:
> > The class is hard-wired to only handle individuals which are
> > bitvectors. That is unnecessarily restrictive.
>
> Is it really restrictive? ... if the user wants more than a single bit to
> represent a given feature, then he/she can still use th
John Porter writes:
> The class is hard-wired to only handle individuals which are
> bitvectors.
> That is unnecessarily restrictive. In fact, the GA algorithm
Is it really restrictive? As I said, I'm not really an expert in this field,
but the way I see it is that if the user wants more tha
Ala Qumsieh wrote:
> Recently, I started reading about GAs, and thought that the best way to
> learn is to actually write a Perl module, and play around with it.
Absolutely!
> For lack of a better name, I called it AI::Genetic, but I'm open to
> change if someone has a better suggestion. Of c
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