Dan Sugalski <[EMAIL PROTECTED]> writes:
> Absolutely. It makes things generally faster and easier for perl, and
> doesn't affect python or ruby. Yeah, I know, immutable values make a
> number of static compilation things better with sufficient engineering
> resources, but we're not particularly st
At 11:00 AM +0530 1/6/03, Gopal V wrote:
If memory serves me right, Dan Sugalski wrote:
>> Why would we want to avoid this? It looks exactly like what ought to
>> happen.
If you can provide that in-vm , it would be a lot faster ...(hmm, that's
one argument that should convince you ;)
Stru
If memory serves me right, Dan Sugalski wrote:
> >> Why would we want to avoid this? It looks exactly like what ought to
> >> happen.
If you can provide that in-vm , it would be a lot faster ...(hmm, that's
one argument that should convince you ;)
But like I said , I need lots of sticky notes
At 3:29 PM -0500 1/5/03, attriel wrote:
> At 6:56 PM +0530 1/4/03, Gopal V wrote:
If memory serves me right, Erik Bågfors wrote:
> >> would a be able to modify itself ? (unfortunately C# allows
that)
> >
To clarify here's my example ...
=cut
using System;
public struct MyStruct
{
int
> At 6:56 PM +0530 1/4/03, Gopal V wrote:
>>If memory serves me right, Erik Bågfors wrote:
>>> > >> would a be able to modify itself ? (unfortunately C# allows
>>> that)
>>> > >
>>
>>To clarify here's my example ...
>>
>>=cut
>>
>>using System;
>>public struct MyStruct
>>{
>> int val;
>>
At 6:56 PM +0530 1/4/03, Gopal V wrote:
If memory serves me right, Erik Bågfors wrote:
> >> would a be able to modify itself ? (unfortunately C# allows that)
> >
To clarify here's my example ...
=cut
using System;
public struct MyStruct
{
int val;
public MyStruct(int x){ val=x; }
public
On Jan-04, Gopal V wrote:
> So, workarounds are possible .. and neither the host nor the compiler
> is there yet ;) ...
Good point -- we'd better speed up on this Parrot stuff, so we can
push more of the really hard things onto you compiler guys. ;)
If memory serves me right, Erik Bågfors wrote:
> > >> would a be able to modify itself ? (unfortunately C# allows that)
> > >
To clarify here's my example ...
=cut
using System;
public struct MyStruct
{
int val;
public MyStruct(int x){ val=x; }
public void Modify(){ val=
On Sat, 2003-01-04 at 04:05, Dan Sugalski wrote:
> At 7:27 PM +0100 1/3/03, Erik Bågfors wrote:
> >On Sat, 2003-01-04 at 00:28, Gopal V wrote:
> >> If memory serves me right, Dan Sugalski wrote:
> >> > language-level "we're object-oriented dammit!" objects, not the
> >> > lower-level stuff we're
At 4:58 AM +0530 1/4/03, Gopal V wrote:
If memory serves me right, Dan Sugalski wrote:
language-level "we're object-oriented dammit!" objects, not the
lower-level stuff we're currently working with) should/will behave.
yay ! ... finally !
reference-style objects and non-reference values.
At 7:27 PM +0100 1/3/03, Erik Bågfors wrote:
On Sat, 2003-01-04 at 00:28, Gopal V wrote:
If memory serves me right, Dan Sugalski wrote:
> language-level "we're object-oriented dammit!" objects, not the
> lower-level stuff we're currently working with) should/will behave.
yay ! ... finally !
On Sat, 2003-01-04 at 00:28, Gopal V wrote:
> If memory serves me right, Dan Sugalski wrote:
> > language-level "we're object-oriented dammit!" objects, not the
> > lower-level stuff we're currently working with) should/will behave.
>
> yay ! ... finally !
The moment we've all been waiting for :
If memory serves me right, Dan Sugalski wrote:
> language-level "we're object-oriented dammit!" objects, not the
> lower-level stuff we're currently working with) should/will behave.
yay ! ... finally !
> reference-style objects and non-reference values.
How large can a non-reference value be
Dan Sugalski wrote:
Still, for 'real' OO, it's all reference object stuff, so things should
Just Work. The pending questions about
... strings still is pending ;-)
Remember string_set ins substr and 50% live performance increase.
Do we want do reuse string headers like PMCs (and change sema
Okay, I've been working on getting bytecode generation nailed down,
and then digging into the vtable split stuff, but I thought I'd
specify at least a little how objects (this would be real
language-level "we're object-oriented dammit!" objects, not the
lower-level stuff we're currently working
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