Re: CPANTS is not a game.

2006-05-29 Thread Thomas Klausner
Hi! On Thu, May 25, 2006 at 09:51:06PM +0200, Philippe BooK Bruhat wrote: Le mardi 23 mai 2006 ? 21:56, Thomas Klausner ?crivait: And no, I won't take the fun out of CPANTS. Then why did you filter out the Acme modules from the prereq lists? Mmm? For example, see

Re: CPANTS is not a game.

2006-05-29 Thread Thomas Klausner
Hi! On Fri, May 26, 2006 at 11:35:14PM +1000, Adam Kennedy wrote: What the hell is the run thing in the latest run... is the run just half-way through or something? that was a bug in the templates. resolved now. (FYI: 'run' stores when the data was analysed (using what version of cpants))

Re: CPANTS is not a game.

2006-05-26 Thread Thomas Klausner
Hi! On Thu, May 25, 2006 at 09:51:06PM +0200, Philippe BooK Bruhat wrote: Le mardi 23 mai 2006 ? 21:56, Thomas Klausner ?crivait: And no, I won't take the fun out of CPANTS. Then why did you filter out the Acme modules from the prereq lists? Mmm? For example, see

Re: CPANTS is not a game.

2006-05-26 Thread Adam Kennedy
techniques to shrink them down (seperating the docs into *.pod or something) I do promise to get back to you once PPI is safe for all of CPAN without going haywire. - CPANTS as a multiplayer online game is an easy way to get peoples attention without totaly offending them. I /could/ send

Re: CPANTS is not a game.

2006-05-26 Thread Adam Kennedy
Oh, and by the way... What the hell is the run thing in the latest run... is the run just half-way through or something? Adam K

Re: CPANTS is not a game.

2006-05-25 Thread Ovid
- Original Message From: David Golden [EMAIL PROTECTED] formatted. E.g. I believe this is sufficient to get the Kwalitee point: # t/pod_coverage.t __END__ use Test::Pod::Coverage; What? You think that's bad? Here are three lines from Acme::Code::Police:

Re: CPANTS is not a game.

2006-05-25 Thread Philippe BooK Bruhat
Le mardi 23 mai 2006 à 21:56, Thomas Klausner écrivait: And no, I won't take the fun out of CPANTS. Then why did you filter out the Acme modules from the prereq lists? Mmm? For example, see http://cpants.perl.org/dist/Bot-MetaSyntactic and

Re: CPANTS is not a game.

2006-05-24 Thread Ricardo SIGNES
* Michael G Schwern [EMAIL PROTECTED] [2006-05-23T12:46:13] So I guess its down to this: pick a goal. Either drop the gaming aspects or drop any remaining pretense that its a measurement of module quality. Since the whole kwalitee thing is pretty flimsy to begin with, I'd go with just making

CPANTS is not a game.

2006-05-23 Thread Michael G Schwern
I haven't looked at what's going on in CPANTS for a while but Andy's post made me have a look and oh dear. There's a problem. CPANTS is not a game. If you make it a game, the system does not work. Let's review. CPANTS is not a measure of module quality since module quality is not well defined

Re: CPANTS is not a game.

2006-05-23 Thread Yuval Kogman
On Tue, May 23, 2006 at 01:18:48 -0700, Michael G Schwern wrote: I haven't looked at what's going on in CPANTS for a while but Andy's post made me have a look and oh dear. There's a problem. CPANTS is not a game. If you make it a game, the system does not work. Likewise it should not test

Re: CPANTS is not a game.

2006-05-23 Thread Smylers
Michael G Schwern writes: There's a problem. CPANTS is not a game. If you make it a game, the system does not work. Hi there. I made a similarish point on this list about a year ago, to which you replied: http://groups.google.co.uk/[EMAIL PROTECTED] Your reply included: Finally

Re: CPANTS is not a game.

2006-05-23 Thread Andy Lester
How do you get authors to actually look at the CPANTS information and make corrections? Well, we like competition. Make it a game! So it was you -- or somebody impersonating you on this list -- who managed to persuade me that actually Cpants being a game was a good thing! The key

Re: CPANTS is not a game.

2006-05-23 Thread David Golden
Andy Lester wrote: How do you get authors to actually look at the CPANTS information and make corrections? Well, we like competition. Make it a game! So it was you -- or somebody impersonating you on this list -- who managed to persuade me that actually Cpants being a game was a good

Re: CPANTS is not a game.

2006-05-23 Thread Chris Dolan
On May 23, 2006, at 8:39 AM, David Golden wrote: How does is_prereq improve quality? Or, put differently, how does measuring something that an author can't control create an incentive to improve? is_prereq is usually a proxy metric for software maturity: if someone thinks your module is

Re: CPANTS is not a game.

2006-05-23 Thread H.Merijn Brand
On Tue, 23 May 2006 09:35:27 -0500, Chris Dolan [EMAIL PROTECTED] wrote: On May 23, 2006, at 8:39 AM, David Golden wrote: How does is_prereq improve quality? Or, put differently, how does measuring something that an author can't control create an incentive to improve? is_prereq is

Re: CPANTS is not a game.

2006-05-23 Thread David Golden
Chris Dolan wrote: is_prereq is usually a proxy metric for software maturity: if someone thinks your module is good enough that he would rather depend on it than reinvent it, then it's probably a better-than-average module on CPAN. is_prereq is usually a vote of confidence, so it is likely a

Re: CPANTS is not a game.

2006-05-23 Thread Chris Dolan
On May 23, 2006, at 10:34 AM, David Golden wrote: Chris Dolan wrote: ... just checking for the presence of a t/pod_coverage.t file (which is a weak proxy for POD quality, but dramatically easier to measure). It doesn't check for the existence of a t/pod_coverage.t file. It checks that

Re: CPANTS is not a game.

2006-05-23 Thread Chris Dolan
On May 23, 2006, at 10:15 AM, H.Merijn Brand wrote: is_prereq is usually a vote of confidence, I respectfully disagree completely. It's been more than once that I did *not* install a module because it required a module that I did not trust, either because of (the programming style of) the

Re: CPANTS is not a game.

2006-05-23 Thread Michael G Schwern
On 5/23/06, David Golden [EMAIL PROTECTED] wrote: How does is_prereq improve quality? Can we avoid getting side-tracked by individual indicators? Move it to another thread, please.

Re: CPANTS is not a game.

2006-05-23 Thread Michael G Schwern
Cpants being a game was a good thing! See, now that's why I write stuff down. On mailing lists. So someone else can remember it for me. ;) The key is that we're playing for different goals. Schwern was saying that the improvement of the modules is a game. PerlGirl is making a game out

Re: CPANTS is not a game.

2006-05-23 Thread chromatic
On Tuesday 23 May 2006 07:35, Chris Dolan wrote: is_prereq is usually a proxy metric for software maturity: if someone   thinks your module is good enough that he would rather depend on it   than reinvent it, then it's probably a better-than-average module on   CPAN. Contra: File::Find. --

Re: CPANTS is not a game.

2006-05-23 Thread Thomas Klausner
distribution kwalitee is basically the only halfway serious option. Even this doesn't work all the time (see has_test_pod*). Dist tests are low-hanging fruits. But I'll promise I'll reach further. Later... - CPANTS as a multiplayer online game is an easy way to get peoples attention

Re: CPANTS is not a game.

2006-05-23 Thread James E Keenan
David Golden wrote: How does is_prereq improve quality? I've mostly ignored CPANTS, in large part because I refuse to include t/pod.t and t/pod_coverage.t in my distributions because they don't pick up the format in which some of my best documentation is written. And refusing to

Re: CPANTS is not a game.

2006-05-23 Thread Andy Lester
On May 23, 2006, at 9:24 PM, James E Keenan wrote: I've mostly ignored CPANTS, in large part because I refuse to include t/pod.t and t/pod_coverage.t in my distributions because they don't pick up the format in which some of my best documentation is written. And refusing to include those