James Mastros [EMAIL PROTECTED] wrote:
The idea is [for Larry] to declare "no, it isn't". Otherwise, you have to
do refcounting (or somthing like it) for DESTROY to get called at the right
time if the class (or any superclass) has an AUTOLOAD, which is expensive.
I'm coming in halfway
David Mitchell wrote:
James Mastros [EMAIL PROTECTED] wrote:
... do refcounting (or somthing like it) for DESTROY to get called at
the right
time if the class (or any superclass) has an AUTOLOAD, which is
expensive.
... the above seems to imply a discussion that you only need to do
On Wed, Feb 14, 2001 at 10:12:36AM -0300, Branden wrote:
David Mitchell wrote:
... the above seems to imply a discussion that you only need to do
expensive
ref-counting (or whatever) on objects which have a DESTROY method.
However, since you dont know in advance what class(es), if any, a
James Mastros wrote:
I'd think that an extension to delete is in order here. Basicly, delete
should DESTROY the arg, change it's value to undef,...
Huh? What delete are you thinking of? This is Perl, not C++.
...and trigger a GC that will get rid of the arg.
No. Perl decides for itself
On Wed, Feb 14, 2001 at 09:59:31AM -0500, John Porter wrote:
James Mastros wrote:
I'd think that an extension to delete is in order here. Basicly, delete
should DESTROY the arg, change it's value to undef,...
Huh? What delete are you thinking of? This is Perl, not C++.
Umm, perldoc -f
James Mastros [EMAIL PROTECTED] wrote:
[snip about DESTORY predictablity not being neccessary]
You're probably right about that, Branden. Quite nice, but not neccessary.
Hmm, I'd have to say that predictability is very, *very* nice,
and we shouldnt ditch it unless we *really* have to.
[ lots
James Mastros wrote:
On Wed, Feb 14, 2001 at 10:12:36AM -0300, Branden wrote:
Also, I think it would be valid for the programmer to explicitly say ``I
would like to DESTROY this object now'',
I'd think that an extension to delete is in order here. Basicly, delete
should DESTROY the arg,
John Porter wrote:
James Mastros wrote:
I'd think that an extension to delete is in order here. Basicly, delete
should DESTROY the arg, change it's value to undef,...
Huh? What delete are you thinking of? This is Perl, not C++.
Agreed, definitely Perl is not C++.
...and trigger a
James Mastros wrote:
On Wed, Feb 14, 2001 at 09:59:31AM -0500, John Porter wrote:
Huh? What delete are you thinking of? This is Perl, not C++.
Umm, perldoc -f delete?
Come to think of it, this doesn't mesh purticularly well with the current
meaning of delete. It does, however, with
[[ reply to this goes only to -internals ]]
Dan Sugalski wrote:
*) People like it
Well, if people liking it is the only reason (either is the only on or
appears 3 times in a 5 item list, what is pretty much the same to me ;-)
[... the only reason] to add a feature to Perl, we'll probably end
On Wed, Feb 14, 2001 at 01:43:22PM -0300, Branden wrote:
As I wrote in the last post, this isn't what I'm talking about. I'm talking
about destroying the object before the GC does.
Yah, so am I. I'm just saying that after the object is destroyed, don't
keep it around.
Yeah, what about a
On Wed, Feb 14, 2001 at 01:25:26PM -0300, Branden wrote:
The problem is when objects are shared by
many variables. For example:
$a = new Object();
$b = $a;
...
destroy $a; ## would call $a-DESTROY()
...
$b-doSomething();## should die. Note that $b
Branden wrote:
John Porter wrote:
...and trigger a GC that will get rid of the arg.
No. Perl decides for itself when to do GC.
The idea is to *allow* a programmer to explicitly destroy an object, for
better (and sooner) resource disposal. The programmer wouldn't have to do it
(and
On Wed, Feb 14, 2001 at 01:30:03PM -0300, Branden wrote:
John Porter wrote:
James Mastros wrote:
I'd think that an extension to delete is in order here. Basicly, delete
should DESTROY the arg, change it's value to undef,...
Huh? What delete are you thinking of? This is Perl, not
On Wed, Feb 14, 2001 at 02:10:59PM -0300, Branden wrote:
Dan Sugalski wrote:
Plus there's nothing stopping you from having $obj-DESTROY in your own
code, though it may be inadvisable.
It is (mainly) inadvisable because:
1. GC will call DESTROY when it collects the memory, so DESTROY
At 07:44 PM 2/14/2001 +, Simon Cozens wrote:
On Wed, Feb 14, 2001 at 08:32:41PM +0100, [EMAIL PROTECTED] wrote:
DESTROY would get called twice, which is VERY BAD.
*blink*
It is? Why?
I grant you it isn't the clearest way of programming, but "VERY BAD"?
package
On Tue, Feb 13, 2001 at 10:32:26AM -0800, Peter Scott wrote:
At 01:16 PM 2/13/01 -0500, James Mastros wrote:
On Tue, Feb 13, 2001 at 01:09:11PM -0500, John Porter wrote:
Certainly AUTOLOAD gets
called if DESTROY is called but not defined ... just
like any other method.
The idea is [for
At 10:32 AM 2/13/2001 -0800, Peter Scott wrote:
At 01:16 PM 2/13/01 -0500, James Mastros wrote:
On Tue, Feb 13, 2001 at 01:09:11PM -0500, John Porter wrote:
Certainly AUTOLOAD gets
called if DESTROY is called but not defined ... just
like any other method.
The idea is [for Larry] to declare
Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Also, the vast majority of perl variables have no finalization
attached to them.
That's true, but without static typing don't you have to treat them as if
they did? At the very least you need to do a "is it an object with a
At 10:38 AM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Perl needs some level of tracking for objects with finalization attached to
them. Full refcounting isn't required, however.
I think I've heard you state that before. Can you be more specific? What
On Mon, 12 Feb 2001, Dan Sugalski wrote:
I think I've heard you state that before. Can you be more specific? What
alternate system do you have in mind? Is this just wishful thinking?
This isn't just wishful thinking, no.
You picked the easy one. Maybe you can get back to the other two
On Mon, 12 Feb 2001 13:29:21 -0500, Dan Sugalski [EMAIL PROTECTED] wrote:
At 10:38 AM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Perl needs some level of tracking for objects with finalization attached to
them. Full refcounting isn't required, however.
I
On Mon, Feb 12, 2001 at 01:33:52PM -0500, Sam Tregar wrote:
Perhaps. It's not rare in OO Perl which is coincidentally one area in
serious need of a speedup. I suppose I'm warped by my own experience -
all the code I see every day is filled with references and objects.
That's probably not
On Mon, 12 Feb 2001 13:33:52 -0500 (EST), Sam Tregar [EMAIL PROTECTED]
wrote:
It's reasonably obvious (which is to say "cheap") which variables aren't
involved with anything finalizable.
Probably a simple bit check and branch. Is that cheap? I guess it must
be.
Yes, but incrementing the
At 01:33 PM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
I think I've heard you state that before. Can you be more specific? What
alternate system do you have in mind? Is this just wishful thinking?
This isn't just wishful thinking, no.
You picked the
Dan Sugalski [EMAIL PROTECTED] writes:
At 10:38 AM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Perl needs some level of tracking for objects with finalization attached to
them. Full refcounting isn't required, however.
I think I've heard you state
At 09:08 PM 2/12/2001 +, Piers Cawley wrote:
Dan Sugalski [EMAIL PROTECTED] writes:
At 10:38 AM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Perl needs some level of tracking for objects with finalization
attached to
them. Full refcounting
On Mon, 12 Feb 2001 16:28:00 -0500, Dan Sugalski [EMAIL PROTECTED] wrote:
Yep, that's another issue, and one I keep forgetting about, though the fact
that we don't do predictable finalization on some objects isn't a good
Yes, I know I promised to shut up until you come up with a spec, but
At 01:44 PM 2/12/2001 -0800, Jan Dubois wrote:
On Mon, 12 Feb 2001 16:28:00 -0500, Dan Sugalski [EMAIL PROTECTED] wrote:
Yep, that's another issue, and one I keep forgetting about, though the fact
that we don't do predictable finalization on some objects isn't a good
Yes, I know I promised to
At 10:46 AM 2/12/2001 -0800, Jan Dubois wrote:
On Mon, 12 Feb 2001 13:29:21 -0500, Dan Sugalski [EMAIL PROTECTED] wrote:
At 10:38 AM 2/12/2001 -0500, Sam Tregar wrote:
On Mon, 12 Feb 2001, Dan Sugalski wrote:
Perl needs some level of tracking for objects with finalization
attached to
At 15:37 12/02/2001 -0500, Dan Sugalski wrote:
It *is* rare in OO perl, though. How many of the variables you use are
really, truly in need of finalization? .1 percent? .01 percent? Less? Don't
forget that you need to count every scalar in every array or hash, and
every iteration over a block
At 11:28 PM 2/12/2001 +0100, Robin Berjon wrote:
At 15:37 12/02/2001 -0500, Dan Sugalski wrote:
It *is* rare in OO perl, though. How many of the variables you use are
really, truly in need of finalization? .1 percent? .01 percent? Less? Don't
forget that you need to count every scalar in every
At 17:33 12/02/2001 -0500, Dan Sugalski wrote:
At 11:28 PM 2/12/2001 +0100, Robin Berjon wrote:
Couldn't we simply (for non-implementer values of simply) provide a way for
people to ask for finalization on an object ? Given that most of the time
it isn't needed, it wouldn't be too much of a
On Mon, Feb 12, 2001 at 05:33:05PM -0500, Dan Sugalski wrote:
package foo;
use attrs qw(cleanup_sub);
would be nice, but I don't know that he'll go for it. (Though it's the only
way I can think of to avoid AUTOLOAD being considered a potential destructor)
Fiat?
It's pretty hard (for
On Fri, 09 Feb 2001 13:19:36 -0500, Dan Sugalski [EMAIL PROTECTED] wrote:
Almost all refcounting schemes are messy. That's one of its problems. A
mark and sweep GC system tends to be less prone to leaks because of program
bugs, and when it *does* leak, the leaks tend to be large. Plus the code
On Sunday 11 February 2001 19:08, Jan Dubois wrote:
However, I couldn't solve the problem of "deterministic destruction
behavior": Currently Perl will call DESTROY on any object as soon as the
last reference to it goes out of scope. This becomes important if the
object own scarce external
On Sun, 11 Feb 2001 21:11:09 -0500, "Bryan C. Warnock"
[EMAIL PROTECTED] wrote:
On Sunday 11 February 2001 19:08, Jan Dubois wrote:
However, I couldn't solve the problem of "deterministic destruction
behavior": Currently Perl will call DESTROY on any object as soon as the
last reference to it
Dan Sugalski wrote:
At 12:06 PM 2/9/2001 -0500, Ken Fox wrote:
2. Work proportional to live data, not total data. This is hard to
believe for a C programmer, but good garbage collectors don't have
to "free" every allocation -- they just have to preserve the live,
or
At 06:30 PM 2/9/2001 +, Nicholas Clark wrote:
On Fri, Feb 09, 2001 at 01:19:36PM -0500, Dan Sugalski wrote:
The less memory you chew through the faster your code will probably be (or
at least you'll have less overhead). Reuse is generally faster and less
resource-intensive than
Dan Sugalski wrote:
At 04:09 PM 2/9/2001 -0200, Branden wrote:
If I change the way some objects are used so
that I tend to create other objects instead of reusing the old ones, I'm
actually not degrading GC performance, since its work is proportional to
live data. Right?
Correct.
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