On Mon, Jul 18, 2011 at 10:41:30AM -0400, Peter Lobsinger wrote:
On Sun, Jul 17, 2011 at 11:00 AM, Patrick R. Michaud pmich...@pobox.com
wrote:
On Sun, Jul 17, 2011 at 10:21:19AM +0200, Moritz Lenz wrote:
Question to the Parrot developers: How could I implement DESTROY methods
in
On Mon, Jul 18, 2011 at 10:41 AM, Peter Lobsinger plobs...@gmail.com wrote:
The destructor does exactly that, but is not triggered by global teardown.
That seems wrong to me, we should be sweeping pools and destroying
PMCs on global teardown. If we aren't doing that, it's a bug.
--Andrew
On Sun, Jul 17, 2011 at 11:00 AM, Patrick R. Michaud pmich...@pobox.com wrote:
On Sun, Jul 17, 2011 at 10:21:19AM +0200, Moritz Lenz wrote:
Question to the Parrot developers: How could I implement DESTROY methods
in Rakudo? Is there any vtable I can override, or so? Note that such a
method
On Sun, Jul 17, 2011 at 4:21 AM, Moritz Lenz mor...@faui2k3.org wrote:
Question to the Parrot developers: How could I implement DESTROY methods
in Rakudo? Is there any vtable I can override, or so? Note that such a
method might itself allocate new GCables. While not urgent, it's
important for
On Mon, Jul 18, 2011 at 11:26:49AM -0400, Andrew Whitworth wrote:
On Mon, Jul 18, 2011 at 10:41 AM, Peter Lobsinger plobs...@gmail.com wrote:
The destructor does exactly that, but is not triggered by global teardown.
That seems wrong to me, we should be sweeping pools and destroying
PMCs on